I'm not sure I understand the concept. I know the Argo is designed to simulate gravity while stationary by spinning the habitation pods, but I believe Kiva explained that while in flight, these pods are folded back as the Gs are simulated by way of moving the ship forwards through space.
This made sense to me at first... until I remembered that any Gs you create through forward motion are going to be based on Acceleration, not Velocity. So does that meanwhile the ship is moving it is constantly accelerating at a consistent rate?
Wouldn't this mean the ship would go exponentially faster the further it goes, meaning you get increasing returns on travel distance so it takes 2 days to get 100,000 miles and 3 days to get 200,000 miles? And furthermore wouldn't you eventually hit the universal speed limit meaning you can't go any faster, thus causing gravity to give way? What about when you slow the ship down, wouldn't you have to flip the pods upside down and slow the ship down for as long as you've been accelerating it?
This made sense to me at first... until I remembered that any Gs you create through forward motion are going to be based on Acceleration, not Velocity. So does that meanwhile the ship is moving it is constantly accelerating at a consistent rate?
Wouldn't this mean the ship would go exponentially faster the further it goes, meaning you get increasing returns on travel distance so it takes 2 days to get 100,000 miles and 3 days to get 200,000 miles? And furthermore wouldn't you eventually hit the universal speed limit meaning you can't go any faster, thus causing gravity to give way? What about when you slow the ship down, wouldn't you have to flip the pods upside down and slow the ship down for as long as you've been accelerating it?