I've never played multiplayer, except maybe once so long ago that we sent in moves by mail, and I understand how it would work in games like the Civilisation series, but HOI4 is bad enough in single player when you can pause as much as you like to think about stuff and switch between fronts. Not only do you have to set battlefronts in different parts of the world, but worry about the air war, naval combat, espionage, in the latest patch, technology research, production, domestic politics (what focus next?), diplomacy and oh lots of stuff. Then, because you were distracted and didn't listen to the alerts, you may suddenly find yourself invaded by a country you did not realise you were at war with, and the invading forces are already some distance inland. Don't get me wrong its a great game - better than Stellaris, I think - but how anyone does multiplayer is beyond me.
Incidentally devs, have the AIs ever complained about the complexity of the game? Not only do they regularly get beat up by the human players but they have the additional strain of dealing with new features. I can see them going on strike to demand greater AI participation in the development process. It would be a human rights violation except, of course, they're not human.
Incidentally devs, have the AIs ever complained about the complexity of the game? Not only do they regularly get beat up by the human players but they have the additional strain of dealing with new features. I can see them going on strike to demand greater AI participation in the development process. It would be a human rights violation except, of course, they're not human.
- 1