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unmerged(50629)

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Nov 16, 2005
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Mosheer Rommel said:
1- I'm using the most advanced troops availabe: Maurician for the infantry, demi-cannons for the artillery and the new cavalry (newer than latin knights).

2- My typical army is 6000 men: 4000 infantry and 2000 artillery. I figured that by 1570 cavalry have lost their edge over infantry so I shifted over to infantry completely.
You are wrong, Cavalry maintains their edge for casualty infliction for some time. You need some cavalry. Also, because Cavalry can attack up to 2 spaces away, you can increase the number of shots you take per round by having at least 2 cavalry units. Further, Artillery is worthless on the field of battle until perhaps 1700. Essentially, you are going into battle with just 4000 infantry and 2000 target dummies. If they have 2000 cavalry and 3000 infantry, they will attack more, and do more damage per round, every day. Swap cav for art in your battle armies and see the effect.
3- My army maintenance is at max whenever I'm at war so I know that's not the problem.
What NIs do you have, versus theirs. If they have the + land morale NI, they will have more than you for some time.
 

unmerged(46069)

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Jul 7, 2005
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Well, I'm happy to say that after following a lot of the advice you have so generously offered, my armies are now performing remarkably well. What I've done is:

1- Got rid of artillery.
2- Added Cavalry to the make up of my armies.
3- Doubled my standard army size.

Now my armies usually consist of 12,000 men, half infantry and half cavalry. The change was immediately evident, with my armies a lot of damage on my enemies, and basically annihilating them if I'm ahead of them in land tech.

To further improve my performance, I just wanted to know how much should I increase my standard army size? I'm at 12,000 right now, but I can afford a lot more. I just chose 12,000 cause that would double my old number.
 

Peter Ebbesen

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Mosheer Rommel said:
To further improve my performance, I just wanted to know how much should I increase my standard army size? I'm at 12,000 right now, but I can afford a lot more. I just chose 12,000 cause that would double my old number.
The simple answer is "4 more regiments than the typical number of regiments in an enemy army, and at least 4 of your total number of regiments should be cavalry". This is in order to get most bang for the buck. Remember that regiments square off one-by one along a front with infantry in the centre and cavalry on the flanks, and that regiments can hit "as far to the side" as their maneouvre rating, i.e. 2 for cavalry, 1 for infantry. Thus bringing e.g. 16 regiments against 6 regiments (and assuming at least 4 of your 16 are cavalry), what happens is that you match the 6 regiments along the front, have 4 on the flanks hitting, and 6 in reserve at any given time... They'll all be taking attrition as you move around but only some will actually be fighting.

Now, in practice you do not want to micromanage your regiments all the time so including a comfortable safety margin in number of regiments will help you steamroll the opposition as you detach or disband depleted regiments along the way.

Note that this goes primarily for SP - things are much nastier in MP where the other player performs his own regiment tricks and you seldom know which sort of line you are coming up against ahead of time once wars get big and bloody.

My rule of thumb is to use something between one third to one half cavalry and the rest infantry in a general purpose army. Definitely not the perfect setup for all situations, but, on average, it is good value for your money.


As regards tradition, your tradition gain is directly proportional to the casualties you inflict divided by your base force limit (i.e. before dp-sliders, governments, and ideas are applied). As such, the larger your realm gets, the more men you need to kill within the same time period to gain the same tradition. What that means is that once you are a major steamrolling minors and thus have a huge force limit compared to the numbers you kill, you do not gain much tradition at all... Only by fighting dangerous wars with massive casualties against other majors will you see really high tradition, and dangerous wars against the AI are few and far between in SP for majors. On the other hand, those poor minors you pick upon get to field military geniuses amongst their few survivors since killing just a couple of regiment's worth of your troops is huge in proportion to their force limit.

What you can do to help is to take battlefield_commisions, which is probably the single most powerful national idea in the entire game for a warmonger, and (late-game) build a war academy - this significantly reduces the yearly decay of tradition... but really, you should not need that as a major nation trying to deal with the AI.
 

moloko

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Mosheer Rommel said:
Well, I'm happy to say that after following a lot of the advice you have so generously offered, my armies are now performing remarkably well. What I've done is:

1- Got rid of artillery.
2- Added Cavalry to the make up of my armies.
3- Doubled my standard army size.

Now my armies usually consist of 12,000 men, half infantry and half cavalry. The change was immediately evident, with my armies a lot of damage on my enemies, and basically annihilating them if I'm ahead of them in land tech.

To further improve my performance, I just wanted to know how much should I increase my standard army size? I'm at 12,000 right now, but I can afford a lot more. I just chose 12,000 cause that would double my old number.

12,000 is plenty strong. its better to have several smaller armies than one gigantic one. you can always assemble one huge army when you have to but don't exceed a provinces supply limit unless you have to. your army size should thus be governed in no small amount by the supply limits of the provinces they are or will be in as attrition can whittle you down pretty quick. remember too that the supply limit of enemy provinces is very low, ususally around 4.