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Astasia

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Smith -> whatever building smith unlocks -> whatever building that one unlocks.

I'm having trouble remembering the names, but I think one has "academy" in the name, regardless it's a straight line of buildings and it says on the building which comes next.
 

TeKilla

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it's smithy -> barracks -> training grounds.
the military academy is the advanced mage building (library -> wizards guild -> university -> military academy) and is needed for Magisters (advanced mages) and Healers (advanced clerics).
im working on a tech tree for humans, should be finished tomorrow.
 

player1 fanatic

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There is two great things about training grounds:

First, after building it, you can upgrade basic warriors, hunters and rogues to their "veteran" versions.

Second, training grounds allows you to upgrade units of all races!!!

For example, if you have ability to make basic goblin units, you can upgrade them to their "seasoned" versions, despite training grounds being located in human city. Only perquisite is having their basic recruitment building (can't upgrade ratman, if having no ratman guild).
 

unmerged(168615)

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One more nice effect:

when you upgrade a basic unit to veteran or something similar, it regains all of their Hitpoints to full strength!
Had a very weakend thieve unit and upgrade to cuttthroats - and voila: full 40 HPs !!
 

unmerged(182689)

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I also believe that when you upgrade a unit it then suddenly requires very little experience to gain a level. After upgrading I seem to gain a level shortly afterwards.

That's just coincidence. There is a blue bar at the bottom of the unit portrait that indicates progress to the next level, and if you mouse over it it'll say how much experience it has and how much it needs to gain a level. Upgrading a unit doesn't have any visible effect on experience.
 

unmerged(37567)

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That's just coincidence. There is a blue bar at the bottom of the unit portrait that indicates progress to the next level, and if you mouse over it it'll say how much experience it has and how much it needs to gain a level. Upgrading a unit doesn't have any visible effect on experience.

It's not coincidence. I checked it and after upgrading the required experience for next level is reduced to 20 points. Looks like a bug.
 

unmerged(182689)

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It's not coincidence. I checked it and after upgrading the required experience for next level is reduced to 20 points. Looks like a bug.
I checked with a level 1 unit, which takes 20 to level the first time anyway. Apparently it's resetting the level curve back to level one when you upgrade, and testing with a level 1 unit wouldn't reveal this. I agree that it's probably a bug, but it would let you babysit a single unit for a few levels, upgrade to an advanced form for a few levels, and then upgrade again to a temple unit to get the most out of it. It takes a lot of paying attention, but I guess if you want to focus on a couple of units with a dedicated training regimen, it could be a fun exploit. Still probably ought to be fixed by the time multiplayer rolls around, though.
 

UncleJJ

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I checked with a level 1 unit, which takes 20 to level the first time anyway. Apparently it's resetting the level curve back to level one when you upgrade, and testing with a level 1 unit wouldn't reveal this. I agree that it's probably a bug, but it would let you babysit a single unit for a few levels, upgrade to an advanced form for a few levels, and then upgrade again to a temple unit to get the most out of it. It takes a lot of paying attention, but I guess if you want to focus on a couple of units with a dedicated training regimen, it could be a fun exploit. Still probably ought to be fixed by the time multiplayer rolls around, though.

Building basic units instead of veterans has a lot of advantages if you're playing a dedicated training game (especially if you have the Great Mage ability). The upgrade costs is about 100 to 120 gold for the basic warrior and archer units, but the maintenance cost is about 3 times as much for the advanced unit. So a good strategy, if you are not in a hot war, is to build 3 basic units and let them train until needed rather than one advanced unit. That training can include active training by pinging away at some suitable weak neutrals or even getting shot at as units get extra experience each turn from attacking or being attacked ;)

An advantage of this approach is that you can have your 3 basic units in 3 different places so if the enemy send a flyer or ship or some neutrals are wandering around you can respond immediately. If there is a quest that spawns a strong monster you can simply upgrade and add any perks from the strategic stockpile of gold you have (saved from not building and maintaining advanced troops). As part of this strategy you can add mana perks such as frost weapon to the basic units (as this takes a long time) if you have no better target. Eventually once the troops have gained enough perks they get upgraded and incorporated into the main army. They are then replaced with a fresh batch of basic recruits.
 

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Wait, what happens to the perk progression? Do they repeat? IE, Level a hunter to level 3 (Picking up Marksman at 2), then upgrading to a Ranger and picking Marksman perk again?

Or does it keep the perk progression scheme, merely lowering the XP required to level up to the higher tiers? If this is true, it makes the Powerful Lords traits less useful. They have to get the max XP to hit tier 8, whereas warriors and other basic units need far fewer xp.
 

Astasia

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There's some large advantages of upgrading trained units rather than just buying them, for example some temple units change unit type when they upgrade giving them different perks, so you can have the best perks of multiple unit types.
 

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There's some large advantages of upgrading trained units rather than just buying them, for example some temple units change unit type when they upgrade giving them different perks, so you can have the best perks of multiple unit types.

As the game works currently, I'm never going to build an upper tier unit again unless forced. When you upgrade an existing unit, it sets the level of XP required to advance to 20 for that level. So, if you have a level 7 Ranger you upgrade to an Archer of Helios, the XP to go to level 8 drops from 200ish down to 20. The same also applies when you upgrade a Hunter to a Ranger. Essentially, the longer you can delay upgrading your base units, the greater their potential "XP discount" becomes.

Not to mention the savings you reap in upkeep costs by waiting to upgrade as long as possible.