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stjobe

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I'm playing mostly vanilla. I role play that each warrior has their own mech, and only the one who kills something can upgrade. I'm not salvaging mech parts, only weapons or equipment, unless they drop in the random, and I only buy a piece if it gives me enough to complete a mech, and I will hire a new warrior (to play that it's their mech when they sign on)
I tend to keep MechWarriors with their "own" 'Mech as much as possible as well - barring injuries and/or extended repairs, they each have their "own" 'Mech and both they and the 'Mech gets built for a role. I don't have any special rules about salvage though - at 5 pieces and unequipped 'Mechs it's hard enough as it is to get a new 'Mech.

I keep about six active MechWarriors in my company - without getting the Med Tech upgrades that are currently only available on the Argo a single injury can take up to three weeks to heal, so it's good to have a couple of alternates ready to take the field when the inevitable injury sidelines a MechWarrior.

And since I'm on the Leopard, I can't have more than six 'Mechs anyway :)
 

Edmon

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2i81ul.jpg
 

yrrot

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I think I've had enough crazy difficulty settings in my life by proxy through seeing just a few tidbits of @Edmon playing. I could play on much harder settings, but I like to keep the game at "moderately challenging sometimes" to make for a more relaxed evening.

My most recent campaign I did switch into Ironman and empty salvaged mechs. I think I tweaked the economy a bit on contracts, but I'm not sure. I switched over to the skills preview branch with it, which did get me to change my play style a bit. The game also got a little more difficult with recent patches. Am I crazy, or did tanks get a buff somewhere and I missed the patch note?

I still have only one spare mechwarrior to swap in when I've got an injury but no repair downtime (and to have a second Coolant Vent pilot for that 2xAC20 King Crab...). I haven't found a reason to expand in vanilla to much more of a bench, and only keep a few extra mechs around for fun builds and variety. Vanilla doesn't have as many contracts per planet to really bother, since you are going to recoup/repair on travel often enough.

I still want to run a roguetech game, but I'm not sure I'll get to it before Flashpoint.
 

stjobe

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As a bit of a graphic visualisation of how dangerous the game is at these settings, this is my lance after my latest mission (2.5 skulls; generally that's lights and mediums, perhaps a heavy if it's an assassination mission):

20180919213210_1.jpg


I just barely scraped through when the "old decrepit lance of experienced MechWarriors" turned out to be this:

20180919213228_1.jpg


Yep, that's right, four heavies at 75% armour (guess that's the "old and decrepit" bit...), and with some rather skilled MechWarriors (they had their level 8 skills - the K2 kept moving after firing, the Grasshopper moved in phase 3 with my mediums, and the Dragon used Breaching Shot on a number of occasions).

I knew I had exactly zero chance in a stand-up fight (apart from the tonnage disparity, all my MechWarriors have Evasive Movement, and none have Bulwark), so I tried to keep running/jumping as far away from them each turn as possible, while still having LoS to fire on at least one of them. I ran out of LRMs, AC/10 ammo, and AC/5 ammo; in fact the only ammo I had left in the end was a couple of salvos of SRMs in the Panther and Jenner. The Shadow Hawk ended up brawling with the Dragon (which was the last opfor 'Mech standing) - not something I would have done in normal circumstances, but the Hawk had only a medium laser left to fire and pretty good armour coverage, so brawling it was. While they were slugging it out, my other three 'Mechs were firing everything they had at the Dragon - which wasn't all that much since the Jenner had lost both arms, leaving it with a single SRM-4 launcher, and the Centurion had lost the left torso and arm and was out of AC/10 ammo, so it was down to its two medium lasers (it was also internal all over, like in the screenshot above - I was terrified the Dragon would spare it a ML, which would have been enough to core it: I think it was down to 9 internal structure in the CT...)

The only one that still had something to deal real damage with was the Panther - which was actually the only thing that let me walk away from this one with all my 'Mechs and MechWarriors. My mouse pointer was hovering over the Withdraw button more or less every turn for the last ten or twelve rounds, but I never clicked it. And I did win in the end, but it might well be argued it was a Pyrrhic victory; the repair costs were substantial, but that's not the worst of it - look at the repair time:

20180919213611_1.jpg


40-50 days each for the Jenner and Centurion really hurts - this is the reason why I hope there will be a way of gaining experience for our Med team and Tech team in Career Mode. A challenge is fun, no doubt, and I do have the C-Bills to just idle in orbit for three months, but it's not the most enjoyable of game-play.

The mission outlined above though, that really was extremely enjoyable; tense, adrenaline-filled, with a real sense of doom when the sensor contacts start to reveal one heavy after another. Then dread and trepidation every time one of those behemoths fired - was this the shot that would send a 'MechWarrior to that big ol' salvage heap in the sky? Would this one take a hard-to-come-by 'Mech from me?

These are the kinds of missions that make me love the game - another poster made a thread yesterday about the game "cheating" him out of assault salvage by dropping the difficulty; well, sometimes the game ups the difficulty too, and the above might be the result.

The Periphery is a dangerous place, even for a small 'Mech company.
 

MeiSooHaityu

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That was a tough mission @stjobe. Glad you were able to overcome and prevail. I had a rough one not too long ago, but I knew it was going to be a challenge (Escort mission at 3.5 skulls when my lance had a 2.5 rating).

Had I run into a 2.5 and see what you had seen, I think I would have been sweating bullets.

P.S. Just re-read your post and now I see the repair times. Over a 100 days for your Centurion! Ouch!
 

stjobe

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That was a tough mission @stjobe. Glad you were able to overcome and prevail. I had a rough one not too long ago, but I knew it was going to be a challenge (Escort mission at 3.5 skulls when my lance had a 2.5 rating).

Had I run into a 2.5 and see what you had seen, I think I would have been sweating bullets.

P.S. Just re-read your post and now I see the repair times. Over a 100 days for your Centurion! Ouch!
Yeah, I think I might have been a tad overconfident too - that lance I dropped with is two skulls by drop weight, so taking a 2.5 (that was probably bumped up to a three-skull) wasn't the brightest idea to begin with :)

And yes, 104 days until everything is up and ready - the Centurion alone was 49 days if I recall correctly, and the Jenner 42 days.

Ah well, I have C-Bills to burn, I might just idle it out in orbit if there's no suitable contracts for a Shadow Hawk, Panther, Commando, and Spider to drop on.
 

MeiSooHaityu

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Yeah, I think I might have been a tad overconfident too - that lance I dropped with is two skulls by drop weight, so taking a 2.5 (that was probably bumped up to a three-skull) wasn't the brightest idea to begin with :)...

That's sort of how I felt about my 3.5 skull Escort mission. I was thinking...this isn't the smartest Idea, but I have to see how I am going to handle forces that outclass me. To drive the point home, that Darius warning came up on the staging screen like...maybe we should take a heavier lance for this mission. I was like...yeah, probably, but YOLO, let's do it! :D.

With the Medium Mech only run, I know late game is going to get REALLY hairy, so I need to get used to Darius complaining that I have lost my freaking mind.
 

Edmon

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That's sort of how I felt about my 3.5 skull Escort mission. I was thinking...this isn't the smartest Idea, but I have to see how I am going to handle forces that outclass me. To drive the point home, that Darius warning came up on the staging screen like...maybe we should take a heavier lance for this mission. I was like...yeah, probably, but YOLO, let's do it! :D.

With the Medium Mech only run, I know late game is going to get REALLY hairy, so I need to get used to Darius complaining that I have lost my freaking mind.

I am known to say, I'm not doing my job unless I'm getting that warning about failing priority missions :p.
 

Marauder3D

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@stjobe I find the early to mid game to be the most fun and rewarding as well. I'm not at home, so can't screenshot, but I did 7 pieces of salvage and started with Locust, Commando, Blackjack, and Shadow Hawk. It was fun, but I've got a few things I wouldn't mind tweaking.

Mostly, tooling around in the Leopard is fine, but the inability to fix things in a tolerable amount of time can be torture. While I'd love to get the Argo, I don't want the Freebie Centurion that comes with it. I love that mech, but it is crazy powerful.

Next play through, I'm thinking I'll copy your mass fire and rehire to see some fresh faces. I'll probably just go with the one medium, as I enjoy the scary vibe of using light mechs as my primary force.

Maybe PPC Cicada as my heaviest? With Commando, Panther and Jenner like you suggested? I'm no expert, so maybe its time I actually fail out of a campaign!
 

stjobe

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maybe its time I actually fail out of a campaign!
That's the gamble we all want to feel like we're taking, isn't it? :)

Seeing how fast I made money in this play-through, I might have to adjust Contract Payment down a bit in the next one... I had almost 3 million before the big pay-out on salvaging the Argo.
 

Edmon

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That's the gamble we all want to feel like we're taking, isn't it? :)

Seeing how fast I made money in this play-through, I might have to adjust Contract Payment down a bit in the next one... I had almost 3 million before the big pay-out on salvaging the Argo.

It's the money side of hardest possible RogueTech that is keeping me in my place.

I had to PART repair a new mech today, with the perviso that I will repair the rest later... when I can afford to...

When I can afford to... because repairing it all at once would have been 400,000 C-bills.... and that's a small fortune to a man in my position...

Hard times XD.
 

Windschreiter

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I tried some things to retain that early - mid game feel, as I like it the best too.

Modded out the Argo, but with unlimited storage that isn't that much of a limitation.

Piece of 8 salvage is a great way to go, though that can end up in a real drag. Piece of 5 might be more balanced. Unequipped mech are a must imho.

Next run I'm going for a light starting Lance (Jenner, Panther, Spider and Urbie), piece of 5, unequipped, CT destruction and stock mode with TRO Variants being legit refits - like a JR7-F or a 6T Zeus.

Playing Vanilla with only slight modifications to the jsons that I do myself.
 

MeiSooHaityu

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When it comes to my Medium Mech only run, I'm beginning what I think will be my last little excursion before diving into the big push into the main story. I am going to take a tour of the Taurian Concordat to try and skill up a couple more MechWarriors and stock up on some more C-Bills before going on to Liberate: Smithon.

Right now I have roughly 12 Million C-Bills and an Argo about 2/3 the way upgraded. I also have all the Medium mechs I think I will want to deploy, with other good ones held in reserve. I only want to save scum if I ABSLOUTELY have to, so keeping a good roster of pilots and mechs is going to be good.

I have a Hunchback 4G waiting for a Gauss Rifle :), I have a few Centurions (As and ALs), Kintaro, a couple Hunchback 4Ps, Enforcer, and some Wolverines. I even have a Griffin in storage that I may play around with.

Once I finish touring the Concordat, I will hopefully have some of my lesser MechWarriors trained up to at least 7s and I'll finally turn my attention to the Story missions to see what happens. I don't think I am going to start seeing much trouble until Itrom, or Defend: Panzyr. I'll have to see. The only one that really spooks me out of the whole run is the last mission. Still, it may prove difficult earlier than that, I will see soon enough.
 

Unruly Marmite

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Actually, I've been considering something recently. A sort of- well, I can only really reference Pokemon and describe it as a pseudo Nuzlocke challenge. Using only the first 'mechs you encounter in a weight class, CT destruction turned on. Not as hardcore as some other people here but just imagine if all you got was Quickdraws, Dragons and a Jaegermech
 

scJazz

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Actually, I've been considering something recently. A sort of- well, I can only really reference Pokemon and describe it as a pseudo Nuzlocke challenge. Using only the first 'mechs you encounter in a weight class, CT destruction turned on. Not as hardcore as some other people here but just imagine if all you got was Quickdraws, Dragons and a Jaegermech

It is not you... it is me... but...
Anyone else have no idea Pokemon and Nuzlocke thingy?o_O