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Elder Fogcrow

Novice Martial Artist
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Apr 23, 2009
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my favorite speeds are 1 and 2.
I always build two rougues guilds, rest depends on the mission. To aviod heroes death, I try to make sure(with flags), that new heroes get enough gold to buy a full set healing potions and their blacksmith1 equipment as soon as possiple, after that, heroes usually can survive on their own. I only use the healing sovereign spell to save heroes who have run out of healing potions, and get into trouble far away from their guild and/or get poisened/plagued (they shout for help, so they get attention then needed, I don't have to watch them all the time^^).

How exactly do you not focus on general development(what do you do, and what not)? on speeds 0.2 or 0.5, I usually can handle everything important and still get bored ;)
 

unmerged(81179)

Corporal
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Jul 28, 2007
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When I started to play the second time I found that I would just build everything as fast as possible and set the speed to x5. As my number of heroes increased and I put increasingly higher bounties on lairs, everything starts to kinda take care of itself. On some harder maps this does not work, but on my second play through I think the game is too easy.
 

Hassat Hunter

Lt. General
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Jul 22, 2007
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Speed 1 all the time, 1 guild for each class with only rare exclusions (lots of money and 3 dead of a class in the graveyard I replaced instead of revived).

I don't babysit heroes AT ALL. Do not research heal, extort, eagle, etc. Njet. Only ressurection and occassionally the Dwarven building spell. Oh, and some temple spells like Rage of Krolm and Shield of Chaos to mass use on heroes with proper amounts of money.

When heroes die (not *that* uncommon) I see if they are revive worthy or replacable, mostly reviving. Even without any babysitting what-so-ever my Wizards usually end up fine without (much) dying, so not sure what's up with other people in this regard.

Well, that's about my style...
 

ItsEggrollTime

Captain
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Sep 16, 2009
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I always keep the speed at 1x but I play a very fast paced game. I'm always doing something whether it's placing buildings, recruiting heroes, or placing flags. I hate milking experience and love low level heroes so I build many duplicate guilds right up until the end of the mission. I try to win as fast as possible and it's very rare for me to sit back and watch my heroes. At the very end of a quest as I destroy the last lair/castle/boss I'll zoom in with the graphics maxed out and enjoy some eye candy. That's the only time my mouse isn't clicking.
 

unmerged(166420)

First Lieutenant
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Sep 16, 2009
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I usually play at 1x speed, 2x if I want something done and 5x speed if I get bored.

I get lots of heroes and set them up to act more like an army with uniform parties and lots of them. I'll skimp on upgrades with the intent of getting more heroes on the field and overwhelming the target with quantity rather than quality. I'm not overly aggressive with flag placement, but they are usually placed to cause maximum effect, killing off a single big monster or a key building in the opponents town rather than systematically leveling everything that isn't mine in an ever expanding ring around my keep.

Sustainability is the key, if I destroy ever little lair around my town I won't have anything but rats to level my new heroes, and since I have a lot of heroes the new ones will rarely be the first to the monsters so the more the merrier. In multiplayer I'll actually go out of my way to defend a monsters lair from an opponent if its throwing critters at my town or has a good leveling monster like a werewolf or bearman. Of course I also go after the opponents local lairs if they are trying to do the same, provided their town isn't open for a good sacking while the heroes are off leveling.

Resurrection is done industrial style. If it dies it gets resurrected regardless of stats or equipment or level. From the graveyard early game and via spell latter on, if only to save myself the trouble of reforming the parties. Temple spells being the only spells I use, taking a hands off approach when it comes to combat. Resurrection is much more effective than Heal for cost and its all about pumping out the numbers to efficiency is key.

I focus on Temples to Fervus and Agrela when the choice comes. Both temples focus more on buffs and debuffs rather than brute force and ignorance which I have in spades with my ample warriors and a few dwarves.

Combat tactics are more focused on attrition than any cunning or sly tactics. Fervus's damage debuff and extra targets makes my hoard all the tougher, while Agrelas healing, resurrection and damage buff keep the men driving forward. Shear numbers in multiplayer have won through every time they get rolling, as fear scares a good portion of the enemy away and whats left being unable to tie up the masses before they burn the town to the ground, or they just get overwhelmed and die from a thousand hacks and chops.
 
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unmerged(166352)

Private
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Sep 16, 2009
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I play at 1X most of the time. Mostly to enjoy all the animations and sounds at their default speed. I turn it up to 5X once my initial guilds and buildings are placed until they're (mostly) constructed because there's usually nothing else to do in the first couple of days. And I'll use .5X or .2X every now and then if saving/utilizing time is critical to a particular situation.

I actually don't like high-fantasy (yet love Majesty) so maybe that at least partially explains why I don't really care about my heroes. Well, maybe the blademasters but that's probably because I loved Conan the Barbarian. Anyway, I don't try to vicariously play as my heroes; I seldom create a Hall of Lords; and I seldom create parties. Resurrecting a hero is always discretionary and mostly depends on their stats and fee weighed against my current availiable gold and the strength of my economy.

So I guess I mostly concern myself with being the eponymous Majesty. Sure I may run my kingdom a tad cynically and may dislike the thought of dwarves or elves, but that doesn't prevent me from building their guilds if I think they'd be particularly useful to a mission. Finding out which heroes suited a mission best was its own puzzle and reward for me, and then turning that on its head was often a challenge worthy of a replay.
 

Spiderman

Colonel
2 Badges
Jul 5, 2007
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I am... you mean from Cyberlore? I remember ShortStomp, Apple, Steven of Nine, Twylah, Talespinner... still involved with Heroes of Ardania, Talespinner's project that got turned over to Oni and now Karmic as the principle coder...
 

unmerged(173531)

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Oct 15, 2009
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I am... you mean from Cyberlore? I remember ShortStomp, Apple, Steven of Nine, Twylah, Talespinner... still involved with Heroes of Ardania, Talespinner's project that got turned over to Oni and now Karmic as the principle coder...

Apple was cool. I challenged him to devise a strategy for defeating the Wrath of Krolm without any dead heroes. He did it. I remember you Spidey. You were a good Majesty friend.
 

Spiderman

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Thanks! I must confess, I don't remember you though, although it has been a while... you talked about beta-testing in another thread, were you a developer/Cyberlore employee? The only one I remember was Jay...
 

unmerged(90031)

Corporal
1 Badges
Dec 30, 2007
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How I play the game....

First, I eject the CDROM and remove the Majesty 2 disc and carefully put it back in its original case.

I then insert the greatest game of all time, the original Majesty and play everyday as I did before.

On a related note: For sale-- Majesty 2, slightly used, quite buggy.
 

unmerged(173531)

Private
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Oct 15, 2009
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Thanks! I must confess, I don't remember you though, although it has been a while... you talked about beta-testing in another thread, were you a developer/Cyberlore employee? The only one I remember was Jay...

No. I did not work for Cyberlore. You would know me if I were using the same name. I used to like to call Talespinner Tailspinner for grins. I think it bugged him. We (you and I) played some multiplayer together towards the end. You didn't mention Tiger or stream of consciousness Golum either but I am sure you remember them now. And housefish and Kit and UConnbball and...I am not any of those mentioned.
 

unmerged(173531)

Private
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Oct 15, 2009
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He did? Shoot. I thought I was the only one!

Apple used one warrior, four rogues, some healers, ballistas, and wizard towers.

I remember you Alfryd. I vaguely remember you taking on that quest but I don't remember your solution.

On topic. The truth is I prefer single player. The Majesty 2 quests are not as replayable as Majesty's. Once a Majesty 2 quest has been defeated there is nothing left to do but move on. The quests in Majesty had more variation because of the random nature of the maps. So I play each quest in Majesty 2 about twice. The first time through I see where everything is and the next time I optimize my strategy for winning the quest based on the location and level of resistance. I noticed that there are a lot of fans of Rogues in Majesty 2. Starting with a Majesty bias I always preferred Rangers to Rogues. Rangers would explore without bribes wouldn't gamble much in the gambling dens and you didn't have to buy their loyalty. Loyalty was a big part of strategy in Majesty. I don't see it in this game. But then again I haven't played any MP.
 

ItsEggrollTime

Captain
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Sep 16, 2009
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For a replayable quest you can try this user created map http://forum.paradoxplaza.com/forum/showthread.php?t=441508 It's only one quest but I think he did a great job adding some random elements to it. Regarding gambling halls in Majesty 1, did anybody actually let their heroes use them? I always placed a 100g flag on the gambling hall and elven lounge as soon as they popped up so my rogues would destroy them.