So I've bought C:S and played it some, but I just can't seem to make a link between the starting city and the grand cities with complicated highways and metro systems I see here. What's the best way to make sure that your city is future-proof? How do you create a starting city that you can grow? It's really keeping me from enjoying the game more, so I'd like to hear some tips.
Tip #1
Love the dozer! It is a fact of life at one point or another in all cities growth. From New York to Rome to Los Angeles and every city in-between they have all at one time or another removed roads, added highways, removed highways, added freeways, filled in swamps, raised roads, moved buildings, removed neighborhoods, changed this and then changed that. Don't be married to a single idea or preconceived notion of what your city has to be or become. Let your creative juices flow and let the city & the map take you to where you will end up.
Tip #2
Build slowly. Cims that move in at the same time will die at the same time. Therefore if you have 10k cims move in on a particular week they will all die the same week. You will want to have $$$ in the bank as well so building slowly at first (at least) will allow you to build up those cash reserves in the event you enjoy a hiccup or two along the way to building your mega city you will have the $$$ to hold you over until you get things back and going in the proper direction.
Tip #3
Watch other mayor's videos on the youtube. Take a day or two and just watch what others are doing and why. You will learn a lot and be less frustrated in the end as you can dodge a lot of pitfalls.
Tip #4
Tourism does not work on any level. Don't try it. It will be an epic fail. Hopefully a fix is in the works but as of today tourism is a no go.
Tip #5
It is a game with many levels. One of which is progression. You progress from a dump to incinerators from a cemetery to crematoriums. You don't need to have both dumps and incinerators for example to have your city function just fine. You can have them both if you like however it is not mandatory. Unlocking one aspect of the game may allow you to discontinue what you have used in the past which sometimes is more beneficial to larger cities.
Tip #6
You will find conflicting advice on this forum and a lot of it. Sometimes it is best to PM someone who you think is knowledgeable and ask that person a question in private so you are not bombarded with responses that will pull you in different directions.
Tip #7
Why do you feel you need complicated highway systems? My current population is 680k and I have two highways; one south to north and the other west to east and they meet somewhere in the middle. You can however make them as complicated as you want but IMHO simple is much better. I know I see those megalopolis highway systems as well and think, not for me. Others however love those interchanges and highways and on and off ramps. That is one of the beauties of this game not every city has to be one way or another to work.
Tip #8
Future proof? Unlocking all 25 plots (via mod) is your best place to start. Having the extra space allows you to do so much more with not only regards to growth (that is obvious) but for the look and feel of the city you want to build. The vanilla version of only 9 tiles I would not recommend for a larger city build.
Tip #9
How do I create a starting city that I can grow? By using the above 8 tips.
Tip #10
There are some that will say that mods are a must have to grow your city into mega status. Others try it in vanilla only as they either don't want to download a mod for security reasons or feel that mods are cheating. You will have to choose which ones fit your needs if any. That is personal choice.
Have fun!