I only hire Ronin or Backers, with the following caveats:
Pluses:
1) military appearance and/or background (e.g., Kingwolf, Dragon 66, Corsair, McWraith, Mummy Bear, Weaselcakes, Skyros, Rook)
2) Background with FedSuns, Lyran Commonwealth, or Mercenary
Negatives:
1) Background with ComStar, Capellan Confederation, Draconis Combine, or Solaris
2) background that would logically prevent service in a BattleMech (no explanation of MechWarrior training, criminal background, mental disorders, etc.)
3) appearance/background that suggests failure to adhere to military standards (don’t need that drama, and hints at incompetence and/or security risk)
4) background that hints at a “Mary Sue” type of character
That all said, I have soft-spots for Ariamaki, Varangian, Exodus, Whisper, Bear Claw, Big Sly, and Arbiter (‘Cause he’s wearing Dave Clarks, or a Bose headset). I just edit their JSONs (Bear claw’s voice, Dragon 66’s callsign, etc.). Others I flat-out replace with my own custom MechWarriors.
I edited the simgameconstants to more accurately reflect the demographics of modern military service for the random MechWarriors (80/19/1)...and then never hire any of them. I use the RandomCampaignStart mod to start with custom MechWarriors rather than Glitch, Behemoth, Dekker, or Medusa. And I also bump up the chance of finding Ronin/Backer MechWarriors to 0.6 (60%). The random MWs just feel TOO random, especially when compared to the Backer descriptions.
I hired Ronin MechWarriors my first two games, until I realized how OP and relatively uncustomizable they are (skill-wise), not to mention they’re all from the Periphery. I edited one or two of their JSONs, too. I try to make space for Showboat and Sumo, though.
I also used the Mod that added the MC2 MechWarriors, for nostalgia’s sake. Then I saw that the creator didn’t add any of the ability tags, and when I added them myself it generated errors. So unfortunately I removed it. It was nice to have Hacksaw, Twitch, and Palerider again, though.
I also manually edited the simgameconstants to fix the MechWarrior pay and put it more in-line with tabletop.
THE KS Pilots don't have the generic skills that come in useful. Someone comes to you with info about a fight, you remind them they have officer training and they go take care of it. With no training you pick another route and hope it isn't a total disaster.
I actually like this. When I had the event you referenced it was Kingwolf, and I told him to be an officer and deal with it, which is what I’d do as an officer in real life. My issue is when I have a MW with the appropriate skill but it’s greyed out.