I've been working on a new class mod - I've implemented every unit and class building mechanically, though they still need balancing, and I've plotted out all the spells and empire upgrades. Right now, the big roadblock is art. I can do most of what I want to do with retexturing, which I can do just fine, but the mod won't be remotely publishable unless I can get at least one new model into the game.
Problem is, I have no idea how to do that. I've successfully done the skeleton-binding and weight-painting, but the modern Maya/Blender options for exporting into the .dae format are wildly different from anything in the old guides I've found, and I get import errors or hopelessly-broken animations no matter what settings I try.
Are there any modders here who could explain their model-importing workflow, or maybe point me to a more up-to-date guide? It would be much appreciated.
Problem is, I have no idea how to do that. I've successfully done the skeleton-binding and weight-painting, but the modern Maya/Blender options for exporting into the .dae format are wildly different from anything in the old guides I've found, and I get import errors or hopelessly-broken animations no matter what settings I try.
Are there any modders here who could explain their model-importing workflow, or maybe point me to a more up-to-date guide? It would be much appreciated.