How Do You Hire Cossack Regiments As A Catholic Nation

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SonofWinter

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Playing the PLC, just upgraded an Indian monument that gives me +10% special units.

I'd like to hire the Cossack Regiments, just to see what they look like.

I don't seem to see a way to hire them though, so I'm wondering what I need to do to be able to hire them...

Are Orthodox provinces required because all of mine have already been converted about 200 years ago.
 

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First you need the Cossack Estate: be Christian, have Eastern technology group, have at least 1 province with Steppe terrain, not use other mechanics, not be Celestial Empire, not be Nomad. Once you have Cossack estate, you need to give them "Establish the Cossack Regiments" privilege, which gives access to Cossack units.
Cossack units have a gold background, and get +10% shock damage. That's it.
 
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Katrex

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Be eastern tech and have a steppe province. If you are western tech the easist way to get eastern tech is to flip to vajryanan, from tibet, use their missions to become a horde, fip back to catholic, and then flip from horde to monarchy/ republic. Otherwise start as poland/muscovy, hungary, and most christian nations east of them. those are eastern tech.
 
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Thank you, for the info.

Looks like I have to give a privilege which means I have to give up 5 absolutism and I have no interest in weakening my entire country just to gain regiments that appear of dubious value in 1750.
 

PDXJon

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Thank you, for the info.

Looks like I have to give a privilege which means I have to give up 5 absolutism and I have no interest in weakening my entire country just to gain regiments that appear of dubious value in 1750.
The total number of special regiments that you can recruit depends on your force limit and the amount of land that the estate has. I know of two privileges that you can give the Cossacks that will allow you to recruit them. You would lose 10 max absolution and I’m assuming that by now, you have high crownland. I can’t imagine the number of regiments would amount to much.
 

SonofWinter

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If you dont want to weaken your nation... why do you have high absolutism?
100 absolutism gives the following benefits:
+30% admin efficiency
+5% discipline

The +30% admin efficiency is the key here. Per wiki: Administrative efficiency directly reduces core creation and diplo-annexation costs. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. All effects of administrative efficiency are capped at 90%

Imagine how much more powerful your country can be if coring cost is 30% cheaper, your overextension is lower, and you can conquer more provinces in a peace deal. Imagine creating vassals and annexing for next to nothing. How quickly do you think your empire might grow if you can fully exploit max admin efficiency.

So why wouldn't you want high absolutism?
 

necro84

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But you can have over 100 absolutism. 65 base + 5 as an empire, 5 as great power, 5 from religious unity, 10 from legitimacy, up to 15 from crown land, 20 from court and country. That way you can give some privileges and still be at 100.
 

Katrex

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100 absolutism gives the following benefits:
+30% admin efficiency
+5% discipline

The +30% admin efficiency is the key here. Per wiki: Administrative efficiency directly reduces core creation and diplo-annexation costs. It also reduces the impact of province development on overextension, warscore cost and aggressive expansion, allowing for much larger territories to be conquered at once. All effects of administrative efficiency are capped at 90%

Imagine how much more powerful your country can be if coring cost is 30% cheaper, your overextension is lower, and you can conquer more provinces in a peace deal. Imagine creating vassals and annexing for next to nothing. How quickly do you think your empire might grow if you can fully exploit max admin efficiency.

So why wouldn't you want high absolutism?
because admin is a useless monarch point, discipline is good but not as: +3 all monarch points, 20% manpower revovery, -10 land maint, 20% trade eff, 20% tax eff, 30% manpower, -25% general cost, - 25% advisor cost, 5% morale, 20% ship trade power. +1 land leader shock, 50% manpower on steppe, -10 dev cost. 400 gov capacity.

If your goal is world conquest fair enough, but otherwise? Eh youre losing out on way too much.
 
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Katrex

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But you can have over 100 absolutism. 65 base + 5 as an empire, 5 as great power, 5 from religious unity, 10 from legitimacy, up to 15 from crown land, 20 from court and country. That way you can give some privileges and still be at 100.
not all of them and not usually enought to keep burghers permanently loyal and high influence.. Also selling crownland every 5 years at 10% is too damn good.,
 

Nostalgium

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because admin is a useless monarch point
Asides from everything else you said - because some estate privs are indeed very powerful - what?

Admin is far and away the most valued point type unless you're playing in the middle of HRE and/or don't plan on doing a lot of conquest. You need it for several key techs to expand your economy, and you need it for every war of conquest unless you're leaning big into vassals, at which point you also want high ADM efficiency for rapid integrations. Usually, you keep the +1 mana privileges, but many of the Estate Privileges you can slowly phase out in favour of ideas towards the lategame. I never do World Conquests because I don't have the patience for it, but you're really underselling how rapidly you can grow with high Adm.Eff., even in a casual game. I don't need 30% Manpower from estates when I can get it from conquering all of China in two wars.
 
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@Katrex but most of the bonuses are important in MP, less in late game SP when you don't care about money.

-10 land maint, 20% trade eff, 20% tax eff, - 25% advisor cost, 20% ship trade power affect only money. Do you need this when you have coal and furnaces?
+1 land leader shock in late game is less important
-10 dev cost when going for WC also not needed

Rest can be useful but it depends on the situation
 
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Asides from everything else you said - because some estate privs are indeed very powerful - what?

Admin is far and away the most valued point type unless you're playing in the middle of HRE and/or don't plan on doing a lot of conquest. You need it for several key techs to expand your economy, and you need it for every war of conquest unless you're leaning big into vassals, at which point you also want high ADM efficiency for rapid integrations. Usually, you keep the +1 mana privileges, but many of the Estate Privileges you can slowly phase out in favour of ideas towards the lategame. I never do World Conquests because I don't have the patience for it, but you're really underselling how rapidly you can grow with high Adm.Eff., even in a casual game. I don't need 30% Manpower from esatates when I can get it from conquering all of China in two wars.
Some people in mp rounds see admin as worthless, as u dont get manpower or that much income fromm it, and expansion is rarer than in sp. Well EUIV is a sp game in the core, which is good, so admin is ofc best.
 
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SonofWinter

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But you can have over 100 absolutism. 65 base + 5 as an empire, 5 as great power, 5 from religious unity, 10 from legitimacy, up to 15 from crown land, 20 from court and country. That way you can give some privileges and still be at 100.
Yes but 4 of the privileges are always spoken for with the +100 Land Rights. So -20 absolutism for them.
Nobility in Officer Corps -5 absolutism
Nobility Integration -10
Recruit Cossack Leaders -5

And I go from 140 to 100, at which point I can't go down any further without going below 100.

P.S. I know I missed one but I'm on my work PC.
 

Katrex

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Asides from everything else you said - because some estate privs are indeed very powerful - what?

Admin is far and away the most valued point type unless you're playing in the middle of HRE and/or don't plan on doing a lot of conquest. You need it for several key techs to expand your economy, and you need it for every war of conquest unless you're leaning big into vassals, at which point you also want high ADM efficiency for rapid integrations. Usually, you keep the +1 mana privileges, but many of the Estate Privileges you can slowly phase out in favour of ideas towards the lategame. I never do World Conquests because I don't have the patience for it, but you're really underselling how rapidly you can grow with high Adm.Eff., even in a casual game. I don't need 30% Manpower from estates when I can get it from conquering all of China in two wars.
There is MORE than enough admin points in the game to get to 6k dev, you dont NEED to save them. Admin is only something to worry about for the first 50 years of the game, when you need to focus it from tech 7 for about 20 years, so that you finish economic in a timely manner. By the time you get to absolutism (unless yorue doing a wc) I stand by what I said admin is useless.
Remember that theres been a lot of monarchpoint bloat since the game started, you now get priveleges, pp, level 5 advisors, you get much better rulers due to disinheriting. All this means youre average mana is something like 5 per month in each category, higher than the cost of tech and expansion is designed to handle. Thats why dev cost is so strong. You have excess mana, so you want to leverage it as effectively as possible.
And since you dont admin dev because its crap, you end up with tonnes of excess admin which you can use to core with.

Now playing meta deving, may not be the most fun way to play, but it is the strongest way to play. So if you want max absolutism and to conquer super fast brrrrrr, fair enough. But to think max absolutism is "better" than all the priveleges because it saves admin is flat out wrong.
 
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But to think max absolutism is "better" than all the priveleges because it saves admin is flat out wrong.
Your focusing exclusively on the admin-point savings of absolutism, and missing that it also saves diplo points, but more importantly that it reduces province warscore cost, aggressive expansion generation, and overextension. Those are all very important too.
 
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Your focusing exclusively on the admin-point savings of absolutism, and missing that it also saves diplo points, but more importantly that it reduces province warscore cost, aggressive expansion generation, and overextension. Those are all very important too.
If youre mass conquesting religious makes everything cost 0 dip, if youre not then your perm claims probably go far enough. Ae is irrelavant at that stage of the game

The warscore cost and oe is a factor, but its only a factor if youre killing an absolutely massive nation. Most of which should be dead by 1610. Eg supose im playing japan. Ming is completely dead by 1600. Im mostly just eating small ai by that point. There are exceptions but as I said unless I plan to world conquest i really dont need the admin efficiency.
If admin efficinecy came in 1500, id probably be a lot more keen on it. 1610 though? Youve already won the game. Everything else is just overkill

im not saying its not useful, im just saying its not better than 12-16 priveleges.
 

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But to think max absolutism is "better" than all the priveleges because it saves admin is flat out wrong.
I don't believe he was talking about admin mana but rather admin efficiency. And every admin efficiency point is MASSIVE due to admin mana and diplo mana savings, reduced AE, and being able to end a war almost immediately due to war score cost reductions.
 
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I don't believe he was talking about admin mana but rather admin efficiency. And every admin efficiency point is MASSIVE due to admin man and diplo mana savings, reduced AE, and being able to end a war almost immediately.
i just dont see it im often capped at 999 admin taking tech way ahead of time in the 1600's and im never vassal integrating at that stage of the game. Dip is better spent on dip dev
 

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If youre mass conquesting religious makes everything cost 0 dip, if youre not then your perm claims probably go far enough. Ae is irrelavant at that stage of the game

The warscore cost and oe is a factor, but its only a factor if youre killing an absolutely massive nation. Most of which should be dead by 1610. Eg supose im playing japan. Ming is completely dead by 1600. Im mostly just eating small ai by that point. There are exceptions but as I said unless I plan to world conquest i really dont need the admin efficiency.
If admin efficinecy came in 1500, id probably be a lot more keen on it. 1610 though? Youve already won the game. Everything else is just overkill

im not saying its not useful, im just saying its not better than 12-16 priveleges.
Religious doesn't make annexing subjects cost 0 dip, and if you're not doing that in addition to coring land yourself then you're limiting yourself. Warescore cost and OE aren't only limits on conquering a large nation, they also let you conquer multiple smaller nations simultaneously. If you're planning on continously being at or near 99.9% OE, extra admin efficiency drastically increases how rapidly you can expand.

You're right, in that Admin.Eff is less needed if you're not doing a world conquest, but discussions on optimal gameplay generally assume you're doing a WC or something similar, since otherwise you don't need to optimise your gameplay.
 
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