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Micah Goodman 2

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How do you find the provence id number?
 

Ayeshteni

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one way is to load a game. Press F12 to open the console and type 'showid' (without the 's), repress F12, shuggle mouse to close console.

Now every province you hover the mouse over will show up down in the bottom right corner.

Another way is to open up the provinces_names.csv in the config folder with a text editor

Ayeshteni
 

Micah Goodman 2

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Ok, thanks that helped. One more question, if I look in the inc file and look at say for example this,

landunit = {
location = 603
name = "1st Infantry Division"
id = { type = 14800 id = 3 }
division = { id = { type = 14800 id = 4 } name = "1st 'Big Red One' division" type = infantry model = 4 }
}

what does id = 4, mean? Also how do I find the { type = 14800 } number? I am assuming that is the value for the level of the infantry division in question. Where would I find say the type number for a level one HQ unit?
 
Last edited:

Ayeshteni

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Micah Goodman 2 said:
Ok, thanks that helped. One more question, if I look in the inc file and look at say for example this,

landunit = {
location = 603
name = "1st Infantry Division"
id = { type = 14800 id = 3 }
division = { id = { type = 14800 id = 4 } name = "1st 'Big Red One' division" type = infantry model = 4 }
}

what does id = 4, mean? Also how do I find the { type = 14800 } number? I am assuming that is the value for the level of the infantry division in question. Where would I find say the type number for a level one HQ unit?

do not worry about the type = x value. Basically each item has a type and an id. The type value 14800 in this file just represents a value the game understands (in this instance units), if you make any additions to units just remember to give them the same type value.

The id value represents a UNIQUE value given to each item. You will note that each item in the list is given a unique (and consecutive - though that isnt important) value:

1st Infantry Division id=3 (assigning a land unit 'corps')
1st 'big red 1' Infantry Division id=4 (the division(s) within the corps)

each unit will have a unique id number or else they will conflict and cause errors in the game. Looking at the Germany.inc file...

Code:
	landunit = {
	location = 314
	name = "V. Armeekorps"
        id = { type = [COLOR=Red]14500[/COLOR] id = [COLOR=Lime]49[/COLOR] }

		division = {
       	 	id = { type = 14500 id = [COLOR=Lime]50[/COLOR] }
		name = "5. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100		}

		division = {
	        id = { type = 14500 id = [COLOR=Lime]51[/COLOR] }
		name = "25. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100
		extra = artillery
		brigade_model = 3
		}

		division = {
        	id = { type = 14500 id = [COLOR=Lime]52[/COLOR] }
		name = "35. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100
		}
		}

	landunit = {
	location = 81
	name = "VI. Armeekorps"
        id = { type = 14500 id = [COLOR=Lime]53[/COLOR] }

		division = {
        	id = { type = 14500 id = [COLOR=Lime]54[/COLOR] }
		name = "6. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100
		}

		division = {
        	id = { type = 14500 id = [COLOR=Lime]55[/COLOR] }
		name = "16. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100
		extra = anti_tank
		}

		division = {
        	id = { type = 14500 id = [COLOR=Lime]56 [/COLOR] }
		name = "26. Infanterie-Division"
		type = infantry
		model = 1
		strength  = 100
		}
		}

we see that the units in this file have the type value of 14500 and that each corp and division within it is given a unique id number

so you could have a 'type = 14800 id = 50' and a 'type = 14500 id = 50' without causing conflict (as the types are different) but two 14500/50 entries would cause conflict.

Those ids are used to define individual entries and MUST not be the same as any other entry.

Ayeshteni
 

Micah Goodman 2

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That makes perfect sense. So when I enter this why won't is show up in the game?

landunit = {
location = 602
name = "US 1st Army"
id = {type = 14800 id = 600 }
division = { type = 14800 id = 601 } Name = "1st Army" type = hq model = 0 }
}

Is it becaus the type = 14800 number is for infantry divisions? If so, where would I find the correct type = number for a US HQ unit?
 

Ayeshteni

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Micah Goodman 2 said:
That makes perfect sense. So when I enter this why won't is show up in the game?

landunit = {
location = 602
name = "US 1st Army"
id = {type = 14800 id = 600 }
division = { type = 14800 id = 601 } Name = "1st Army" type = hq model = 0 }
}

Is it becaus the type = 14800 number is for infantry divisions? If so, where would I find the correct type = number for a US HQ unit?

Code:
	landunit = {
	location = 602
	name = "US 1st Army"
        id = { type = 14800 id = 600 }

		division = { 
		[COLOR=Lime]id =[/COLOR] { type = 14800 id = 601 } 
		name = "1st Army" 
		type = hq 
		model = 0 
		strength = 100 
		}}

try this entry. It is a copy of the German HQ unit with the particulars changed to what you have. Note you missed out an 'id =' entry.

Also to see it in the game you have to start a new game. If your game is already running you have to make an entry in the saved game file.

Ayeshteni