I don't care. Much talk for a small feature while there is IMO much more important to discuss about.
Me no likey. To me that is just ahistorical and more fitting for Victoria than Europa Universalis. Now as a player I'll feel compelled to take the Suez region in every campaign just in case, and while am at it, maybe also Judea and Mecca, because they're so close and have nice bonuses.
And those smaller canals, we kind of have them represented already as provincial buildings.
Canals existed at the time and these canals were completely possible with the technology. They'd have taken longer but hey, if the Pyramids and other wonders of the world prove anything, Manpower is more valuable for MANY of these types of projects than technology is. Perhaps make it cost Manpower over time as well.
Panama is an excreble, ahistoric bit of BS on par with the current BS of a northern settlement route through the Rockies before the 1830s. Suez and Kiel would be viable but exceedingly expensive in time period.
If you actually care so much about historical plausibility then why did you buy Kamchatka Portugalis? These canals are so expensive you have to be cheesing your way to the top to possibly afford them; meanwhile, AI Europe colonizes Africa by 1600 and unilaterally decimates every non-Western nation and this forum barely lifts a finger in protest. Apparently history is only implausible when things start getting weird on the Continent.I also fear that these Vicky -style additions encourage to ahistorical gaming. While there are those players who don't give a damn about historical plausibility, I prefer the game to be loyal to it's time period, otherwise there wouldn't have been much point for me to buy EUIV at all, because I already had other Paradox strategy games. I bought EUIV to experience early modern strategy, not industrial era game.
However otherwise, besides these ahistorical canals, great building projects sound like a nice idea, if you could build buildings like Versailles, Basilica di San Pietro or Taj Mahal which took decades to finish and belong to this time period.
If you actually care so much about historical plausibility then why did you buy Kamchatka Portugalis? These canals are so expensive you have to be cheesing your way to the top to possibly afford them; meanwhile, AI Europe colonizes Africa by 1600 and unilaterally decimates every non-Western nation and this forum barely lifts a finger in protest. Apparently history is only implausible when things start getting weird on the Continent.
Besides the Suez Canal having been attempted and working in a fashion THOUSANDS of years before, while logistically being a nightmare, I don't see why Panama would be utterly rubbish. That's like saying "hey, england winning the hundred years war is absolutely RUBBISH. Logistically, it just wasn't even possible at the time. The french forces were absolutely better in every way and we should not have this ahistoric garbage in our games. OR HOW ABOUT BYZANTIUM BEING ABLE TO SURVIVE? I might as well start just eat my own feet this is so ahistorical." It would have been a logistical nightmare, but if you owned half of the lives on the entire planet because you had an empire spanning the planet, you could easily make it happen. With that much land for crops, with enough boats to ship men and materials, with enough men digging and building while they go, nightmare yes but impossible? Only if you can't imagine something ahistorical happening in a game where 90% of stuff is ahistorical.
Now you are just putting words into my mouth. I have never claimed that it's a good thing if Iberian AI nations somehow manage to colonize Kamchatka. Besides IIRC there was a thread recently where people complained about Spanish who colonized Siberia. Personally I have always supported suggestions which make expansion more realistic and prevent formation of AI or human controlled blobs.
And I think that some level of realism should be kept, because otherwise it's very difficult to roleplay and you end up ignoring the theme and start playing the game based purely on mechanics. When I want to do that I play something very abstract, like chess, instead of Paradox games. In any case I fear that with the ahistorical building projects we soon end up into situation where new DLCs add great building projects like Burj Khalifa and ISS to EUIV.
Why is it everytime a "historical" game takes a centimeter with ahistorical stuff, people take a mile and start going, "WELL NOW THEY'LL DO THIS!"
Truth is, no matter how many men you throw at the problem, you aren't going to change the tensile strength of the steel then available, nor are you going to appreciably increase the quantity of steel being produced. Without that steel, you don't get workable locks or a workable lake for transit. Being a world spanning despot doesn't let you rewrite the laws of physics.
Because there are already enough fantasy games and many people who play these games enjoy the historical atmosphere of the setting.