How do you control unemployment?

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yapxingguan

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Every tall game for me becomes a dystopia of crime infested planets during the midgame..
I tried building everything in the planet and still population keeps rising faster than i could build new jobs. Is population control the only solution?
been a week and i still don't seem to get the new planet-pop system :(
 

Slynx

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I usually build them a trade building. 5 clerk(more with upgrade) slots is the best you can probably get
 

grandad1982

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Yeah the infinite growth of pops is a bit of a pain in tall empires. If you can switch to a better living standard that would help as the unemployed will then contribute something.
 

wolkenwand

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Trade building with 5 clerk is the best emplyment building. Look at your pop count, the slots unlocled every 5 pop, 10 pop, 15 etc. When reach aroumd 5 multipler and you dont want to invest in district netween those 5 then its time to built the trade building.
 

Tamerlane

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I usually build them a trade building. 5 clerk(more with upgrade) slots is the best you can probably get

Yep. Build them office buildings to give them mostly pointless busy work, that'll stop them moaning about unemployment!

How it feels like in my Empire now just waiting for the Crisis and the 2500 victory screen, resources all maxed.
 

Slynx

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Yep. Build them office buildings to give them mostly pointless busy work, that'll stop them moaning about unemployment!

How it feels like in my Empire now just waiting for the Crisis and the 2500 victory screen, resources all maxed.
pontless? don't make me laugh. most of my empire consist of clerks.
they give amenities(so everyone is happy and iirc I gives a slight production boost) and trade value. and trade gives me energy (no need for energy districts or dyson spheres at all, can buy everything I want from the market) and consumer goods(so no need for CS building which free the slot) or unity(no need for temples and you still get traditions fast enough)

iirc my main planet right now gives around 1-1.5trade (and others gives 500-1k).

and if you're all maxed - that mean that you can expand a bit more. build few habitats filled with resource silos. :D
 

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Yeah the infinite growth of pops is a bit of a pain in tall empires. If you can switch to a better living standard that would help as the unemployed will then contribute something.

There are a few ways to turn unemployment to your benefit.

As you point out, running higher living standards will at least let unemployed POPs produce unity and research.

For slaving empires, there are domestic servants. If you use domestic servants, you lose the resource boost for chattel slavery, but unemployed slaves generate amenities. Hypothetically, you could use domestic servants to render amenity buildings obsolete once you pass a certain threshold of population.
 

Slynx

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Until your trade routes are cut in a war ....
it's hardly a problem if your main gain is from capitol :D
also as a trade empire you can buy anything you can. including fleets and allies (except real human players). so you can be fine in the war
 

Bankipriel

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Every tall game for me becomes a dystopia of crime infested planets during the midgame..
I tried building everything in the planet and still population keeps rising faster than i could build new jobs. Is population control the only solution?
been a week and i still don't seem to get the new planet-pop system :(

AFAIK, there are three good (i.e. advantageous to play) ways to utilize/manage pop growth.

The first way is to play with the egalitarian ethic. This is probably your best bet for tall play (which I'm taking to mean you want to keep planets & systems to a functional minimum). You'll get no happiness penalty, and unemployed pops will generate small amounts of unity & science. The caveat here, is that this is still fundamentally (at least in part) a 4x game. So, if you just *stop* growing you empire, you're going to run into problems. You're meant to keep expanding, one way or another, throughout the whole game. Which leads to the second way.

Which is to build an Ecumenopolis. It will take a long time to fill, gives you *much* more per district, helping you grow stronger while keeping that district count lower, and it will help soak up some of the growth from crowded planets by creating immigration pull.

The third way is to play authoritarian. This is my favorite, and it works even better with an Ecumenopolis than egalitarian, because you can transfer pops around directly without making anyone mad. There is no such thing as overpopulation in an authoritarian empire, only pops that need to be moved around. (Unless of course you stop colonizing or building new planets, but again, while that might be appealing from an RP perspective, the game seems fundamentally designed around continued expansion.)

However, there is a fourth way to avoid this problem, that allows for stagnant population growth. Given how robots work right now, it seems like a poorer choice than the above three, but the fourth option to avoid overpopulation, is to undergo synthetic ascension. Once everyone in your empire is synthetic, pops no longer grow on their own. Population numbers are completely under your control.

Synthetic ascension naturally works best with materialist or fanatic materialist, for the decreased upkeep, and also seems like the optimal way to play with academic privilege. Stratified society and Utopian abundance both seem like stronger choices, but it definitely depends on how you want to run your empire. Given that materialism is meant to facilitate out-researching everyone else, which is in turn facilitated by keeping Admin score low, I think this is probably the best way to play truly tall, where you can attain a vastly superior research ratio to your empire size, and then lock it in with synthetic ascension, thus preventing the pressure to keep expanding. This also seems like a potentially powerful way to play a MegaCorp, since they must needs avoid going over their Admin cap.


Living standards are now pretty significant, and to me, Authoritarian, Egalitarian, and Materialist feel like the fundamental ethics in the game right now. Obviously Auth. & Egal. are mutually exclusive, but I also would not mix materialist with either one. Robots lose a big part of their advantage if you give them rights, and stratified society actually provides cheaper consumer goods cost to workers than robots set to servitude.

Militarist, Pacifist, Spiritualist, Xenophobe, and Xenophile all seem like secondary ethics to me, in that I don't see myself bothering to play any empire (aside from Fanatic Purifiers) that is comprised *only* of these ethics, not having at least one point in either authoritarian, egalitarian, or materialist. The gated living standards are just so powerful, and as you've pointed out with your post, an empire really needs a strategy for managing population growth and avoiding overpopulation penalties in the late game.
 
Last edited:

Flame13223

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1 - Build more planets
2 - Build more buildings with lots of spots (trade value comercial stuff offer tons of jobs for cheap)
3 - Upgrade buildings
4 - Resettle your pops around
 

Xeorm

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I'll try to keep in mind how many pops my buildings can support when thinking of which to build. Clerk buildings are really pop-efficient for example, so are good when I need to employ pops. Resource districts are pretty good too instead of city districts.
 

rubert

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Going over the housing cap seems to discourage pop growth pretty quickly so maybe try having slightly less housing available than jobs (eg. build some extra clerk jobs). The other day I also learned that I can't just dump 8 pops on a newly colonized planet because of the housing cap: pops start to decline faster than I could finish upgrading the admin center.

Also even Egalitarians (least non-fanatic kind) have access to discourage planet growth decision which adds 75% pop growth modifier to the planet until cancelled and with that it should takes ages for a single pop to grow.
 

theweepingman

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Actually, if you pick Synth ascension your capital building also provide Roboticist job. So yes, your robot pops will still grow, unless you destroy your capital building.

You probably don't want to do that.

I usually just use Ecumenopolis. All their districts provided tons of jobs, it's great. Don't have enough warm bodies to fill them. >.<