How do you beat the AI's jump drive cheese?

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CurseUppl

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It would be fine if the sector AI actually built and rebuilt stations/defences if they're lost in a war.

I had a war where most of my orbital shit was destroyed, but I still stomped the AI, which is fine. The tedious part comes from having to go through every sector planet and re-building the crap that got blown up.

This is hopefully what Paradox is prioritising. I don't mind losing tons of shit in a war, but I do mind having to micro-rebuild everything once the war is over.
 
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grommile

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Is jump drive WH only tech or can other FTL types research it too?
There are two kinds of Jump Drive: the normal kind from the Physics deck (which is what FEs use, wormholers can research, and everyone else can reverse-engineer from suitable Debris) and the Psionic kind from the Social deck (which anyone who has studied the other Psionics techs can research, but nobody can reverse-engineer).

The Psionic kind has 50% greater range than the normal kind.
 

catnipaddict

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To respond to some of the comments. I did spam fortresses with subsnare but then I just got bored... There needs to be an empire wide method of building them like the EU4 build menu. Every war they will just cut through my subsnares and then comes the tedious job of rebuilding. Plus while wormhole has a pretty large range, their psi jump drives / normal jump drives have a pretty large range as well (just go check the wiki), so I have to spam it in every system....

The AI really enjoys beelining to my home world and then spreading out from there.(and yes I parked my fleet in several of their capitals). To be honest, the best strategy I could come up with that wasn't tedious, was just getting psi jump drives and going over my 1000 force limit to brute force through their annoying tactics. (if 1 death stack isn't enough how about 3?).
 

Adrik Thorsen

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Generally I run a grand fleet, a strike fleet, and a transport fleet.

Grand Fleet: Corvette Doomswarm with Psionic Combat Modules and Evasion Admiral.
Strike Fleet: 15-20 Vettes with defensive modules and trickster admiral.
Transport Fleet: Ever see 30 psi-warriors with psi-warrior modules? It's ridiculous, planetary defenses dont mean anything.

Strike fleet: hits outlying systems to draw enemy fleets away. I use wormhole so this usually looks like Hit far "Eastern" system, retreat when fleet shows up then hit far "western" system. Or south/north. You get the idea. Keep this fleet on passive to micromanage, dont engage space stations just hit mining stations and science vessels, etc. AI tends to use large fleets and send everything they have in response to any incursion.

Grand Fleet: rushes in and takes out spaceports in core systems, before hitting opposite outlying systems of strike fleet on agressive mode.

Transport Fleet: seizes core worlds which have now been stripped of their orbital defenses.
 
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