- May 29, 2015
Hmm maybe it's not that quite easy.It's the obvious solution, however the devs have long had an aversion to solutions they perceive to be too clear, simple and wrong..
Just reading through thread in civ6 that the Dev there tried to fix AI low science by making AI prioritize more science resulting in marginally improve in science output but worsen in everything else leading to AI being even more weak than before lol
So maybe easy solution that we think actually have some problematic consequences.
I wish Dev the best of luck in trying to addressed balance issue in Stellaris.
Maybe I have to try to mod it myself first to see what will happen lol