During yesterday's Q&A someone asked Paradox about predominance of Battleship fleets in the late game. Here was their response:
I don't really have very strong opinions on how to fix this, so I thought I would just leave this as an open questions to you guys. What would you do to make Destroyers and Cruisers more useful in the late game without just making them "must have" meta?
It seems to me that some of the problems could be related to:
1. They lack a strong identity or role. If you want speed, you go corvette fleet. If you want firepower, you go battleship fleet. What should necessitate a Destroyer or Cruiser fleet?
2. Battleship spam is just easy. Build big ships, and they'll usually get the job done with minimal fuss.
3. Survivability seems to be an issue: Durability/Evasion
4. The speed gap between Destroyers/Cruisers and Battleship/Titans feels too narrow. Especially with Jump Drives.
Here is some reading material on the ship stats if you want to brush up on it.
Thoughts?
I don't really have very strong opinions on how to fix this, so I thought I would just leave this as an open questions to you guys. What would you do to make Destroyers and Cruisers more useful in the late game without just making them "must have" meta?
It seems to me that some of the problems could be related to:
1. They lack a strong identity or role. If you want speed, you go corvette fleet. If you want firepower, you go battleship fleet. What should necessitate a Destroyer or Cruiser fleet?
2. Battleship spam is just easy. Build big ships, and they'll usually get the job done with minimal fuss.
3. Survivability seems to be an issue: Durability/Evasion
4. The speed gap between Destroyers/Cruisers and Battleship/Titans feels too narrow. Especially with Jump Drives.
Here is some reading material on the ship stats if you want to brush up on it.
Ship designer - Stellaris Wiki
stellaris.paradoxwikis.com
Thoughts?
- 21
- 7
- 2
- 1