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So I was going to play as the republic of venice, when I noticed I did not have the vanilla buildings in my capital even though it was part of a trade route. Then I saw the other people around me also did not have those buildings, but the trade posts on the silk road could build the trade post 1 building.

What are the different conditions for building the different types of trade post buildings in this mod? Do you need a tech or do you need to be on the silk road or something else entirely?
 

LordPeter

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So I was going to play as the republic of venice, when I noticed I did not have the vanilla buildings in my capital even though it was part of a trade route. Then I saw the other people around me also did not have those buildings, but the trade posts on the silk road could build the trade post 1 building.

What are the different conditions for building the different types of trade post buildings in this mod? Do you need a tech or do you need to be on the silk road or something else entirely?
For the time being, landlocked traderoutes other than the Silk Road do not have any buildings enabled.
The mod team needs more time to balance out their effects I understand, so you have to live with it for now. The sea trade posts should still get buildings I reckon, otherwise they would be rather weak...
 

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oh yeah the sea ones still have their vanilla buildings, but not the vannilla buildings of republics plus the ones from horse lords.

Yeah I will wait for them to look into the balance of it all, but for now I am going to have to play trade routes++ if I want to play as a merchant republic with buildings.

From my experience with trade routes in trade routes++ they do make the west much richer than it was in vanilla.
 

schwarherz

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From my experience with trade routes in trade routes++ they do make the west much richer than it was in vanilla.
Which is why we need time to balance them out.