Yes, I read the developer diary and wasn’t that impressed. There was not enough detail to cover what is missing and where future enhancements were going. Again, take a look the suggestions forum for that, there are some good threads there (among the equally lousy posts), and some valid customer concerns. I have contributed there myself, to the limit of my historical war knowledge.Look, I get where you are coming from. You want a game that resembles WW2 as closely as possible. HoI4 just isn't that game. And HoI4 has surely its flaws (besides the stuff we are currently talking about). But in the end that's the game how the devs envisioned it (if you look at DevDiary 1 you will see that most parts of "Our vision" have become true) and it's the game that most players (according to Steam) like as it is. Granted, the rules for resolving civil wars could be a bit better elaborated in a way that the situation you had would have been resolved in a way that would have been more to your liking/expectations. If you have an idea how to make it in a way that does NOT break the general sandbox approach (ie more or less the same general rules for all) you could write a suggestion.
However, if you want a "real" WW2 experinece I could recommend GG's WitE (and similar like WitWest and WitPacific) to you. It's quite often on sale either on Steam or GoG.
Or maybe even HoI3 which is (by far) more railroaded into the actual events of WW2 than HoI4 but still more open in the result than WitE. Especially - so I've heard - with the BlackICE mod.
Judging most of the responses I get, this game appears to me to appeal mainly to those who like multiplayer or perhaps to the mod scripting crowd. If one comes to this game in an attempt to supplement their university courses in modern history, they’re going to flunk out.
I have to realise not everyone wants filet mignon when Dairy Queen Cheeseburgers are on the grill.
Gary Grigsby’s and John Tiller’s games are on my maybe-to-play list. I played a tutorial game of the latter designer. But Hitler and Stalin didn’t think in terms of hexes and turns. I’ve had my share of tabletop hex-and-counter dice-rolling games on cardboard. It’s somewhat of a shame that those computer game developers don’t take advantage of software, implementing board games that are real-time and hide the mechanics like hexes, dice, counters, and factors and points that traditional games must necessarily expose to a player. Even Hearts of Iron exposes quite a lot of mechanics unnecessarily.
That was the main attraction for me to Hearts. Finally a grand strategy game in the spirit of tabletop wargames with no turns or blatant hexagons. And detailed options for economic, political and logistical policies as well. A lot there, but after 1000 hours and a ton of optimism and sprinkling of history books, videos and websites, I get the feeling the game is half baked and missing out on its implied promise (which sucked me in by the advertisements and major reviewers). Depending on the sophistication of its player base, and I do think some exist, Paradox is going to have to address issues like this if it wants to market a game beyond a pseudohistorical World of Warcraft reimplementation. There's great potential in this style of game, probably beyond what the producers realise. Otherwise, another more wise developer will take the reins. And that I’d like to see and spend some hours on. I just hope when, and if, that is for ever sale, I won’t be in a nursing home dumping in my Depends. Catch my drift?
All those were examples of misleading advertising. Sorry, those images were all that my art department had.And sorry, I really don't get what you want to tell me with that advertisement for thegirlcar. I'm more a Mustang fan.![]()
You can't even see them anyway, it looks as if I was censored.
Last edited: