No, Pepsi, you're right. At 2 specialties vesrus 4, the team would have to have 9 skill points vs 5.
I just did a little test, with Poland:
1 Jan 1936:
Gave Centralny Okreg Przemyslowy the task of researching Accounting Machine (1928), first component is Mechanics, level 8. The team is skill 4 and has this spec.
Gave Stocznia Gdyna (no1 ever uses them) the task of researching Improved Construction Engineering (1930), first component Industrial Engineering level 8. The team is skill 4, without the spec.
Both these techs are well within the maximum behind-the-times research bonus, which is 3 in my Misc.txt.
As soon as January the 5th it was obvious that COP was keeping steadily at 2 times the speed of Stocznia Gdynia (6% vs 3%), and in my misc.txt file, the blueprint bonus is at 3, so we can conclude that it does not affect the specialty bonus, which remains at 2. There were no blueprints involved.
Second test, again POL 1 january 1936:
Used the same techs - Accounting Machine and Improved Construction Engineering.
COP gets Imp. Con. Engineering again (reminder: skill 4, has specialty, difficulty 8)
This time, CWS researches Accounting Machine. They are skill 3 and have the Mechanics specialty for the first component.
By January 13, COP has 18.2% of the tech done, and CWS, 16.4%, giving a difference of 10.(97560)% in favor of COP.
Further tests involving Ethiopia and the Soviet Union reveal that, for difficult techs and poor teams, the difference in skill points is more pronounced (up to 13.6% for diff. 8 tech components between level 1 and 2 teams with no specs on the first component), or less (down to 10.86% for level 6 and 7 specs, and difficulty 2 tech components).
This means that, in fact, if team A is one specialty behind but 2 skill points ahead of team B for a given tech, A will actually research it faster by about 4-6% depending on the tech
TL, DR: An extra specialty gives around +20% and an extra skill point gives around +11%, depending on the difficulty of the relevant component/s.
More difficult relevant components relative to the tech's other components favour specializations.
More difficult relevant components relative to the teams' skill points favour higher skill points on the tech team.