What are the rules for pirate spawns in this game so you can cut down on the wack-a-mole? Keep a ship in each sea zone? Do fleets suppress pirates within a certain range like in HTTT?
What? Caesar getting kidnapped by pirates is the stuff of legends!Poor Spartacus.
Never heard of Pirates kidnapping Caesar though.![]()
The naval aspects are the most grossly oversimplified parts of the whole game
Interesting idea, though I don't think it should be limited to barbarian provinces. Pompey's campaign against the pirates was primarily in Cilicia (IIRC?), for example.I think that barbarian provinces which are adjecent to the sea should have pirate fortresses attached where pirate strength is built up in a similar way to barbarian strength. Then, when they spawn, they should be commanded by a random admiral. You should also be able to assault the pirate fortress (as you would assault an enemy province) and if you're successful, you should get a cash reward and a drop in pirate strength. Also, when you battle a pirate stack, there should be a doubled chance that your ships or admiral could be captured.
Are there any event scripting controls for spawning pirates and having generals get captured? I'm only familiar with CK scripting but I thought Rome's was pretty similar.