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Mr_B0narpte

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More specifically, how much energy does 1 oil plant convert? And how much oil does 1 synthetic material plant convert? I know the ratios for conversion start at 0.1 then increase through technology, but don't know how much is converted per plant.

EDIT: I'm playing a mod at the moment, but I don't think it edited the oil and synthetic material plants in any way. From my calculations, approximately 10 energy is converted by 1 oil plant and around 7.5 oil is converted by 1 synthetic material plant, can anyone verify this?
 
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Weserübung

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I have never really thought about these buildings too much. But cant you just divde the produced amount in the respective production/allocation slider in the production screen by the number of plants, also taking into account the conversion rate determined by your industry tech?

Do do that it would help to see somewhere how many of these province buildings you have total.
 

Mr_B0narpte

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But cant you just divde the produced amount in the respective production/allocation slider in the production screen by the number of plants, also taking into account the conversion rate determined by your industry tech?
Those figures are based on the 0.1 conversion rate, when there is no '10% effective bonus' for the plants.

Do do that it would help to see somewhere how many of these province buildings you have total.
I'm sorry, but even with one 'do', I don't understand what you're saying. On the production tab it says how many plants you have in total, for example Germany has 21.17 oil plants and 5.something synthetic material plants?
 

Pang Bingxun

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More specifically, how much energy does 1 oil plant convert?

One Plant produces 5 oil. The value might be increased by each further tech on that path by 15%.
The amount of consumed energie is calculated by (amount of produced oil)/(efficiency). So at the beginning you need 9.09 energy for 1 oil, in 1945 you will only need 5.263 energy. So at 100% efficiency only 1 energy per 1 oil might be needed, but that will never happen due to the lack of such a technology.

And how much oil does 1 synthetic material plant convert?

It basically works the same way. But one plant produces only 3 rares without increasement by techs. At the beginning you need 2.5 metall and 7.5 oil for one rare, in 1943 you need 1.3158 metall and 3.9474 oil for one rare. So at 100% efficiency only 0.25 metall and 0.75 oil per 1 rare might be needed, but that will never happen due to the lack of such a technology.

The conversionfactor metall to rares seems to by the real important one in the long run.
 
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Mr_B0narpte

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One Plant produces 5 oil.
So, just to be clear, 1 plan converts 50 energy?

It basically works the same way. But one plant produces only 3 rares without increasement by techs. At the beginning you need 2.5 metall and 7.5 oil for one rare, in 1943 you need 1.3158 metall and 3.9474 oil for one rare. So at 100% efficiency only 0.25 metall and 0.75 oil per 1 rare might be needed, but that will never happen due to the lack of such a technology.
Ok, thankyou for all this information. :)
 

Pang Bingxun

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So, just to be clear, 1 plan converts 50 energy?

Only at 10% efficiency. One plant does not consume a certain amount of energy, it produces a certain amount of oil. This value seems also to be influenced by infrastructure and IC in the province in the same way it works for the regular resource production. So probably it is also influenced by dissent. In essence you have to look at the provincial efficiency. So basing oil/rare-plants in non-national territory may be a bad idea. Playing Germany you need to place them in Berlin for maximum effectivity.

So at the beginning you need 10 energy for 1 oil, ...

Those figures were wrong. The efficiency of oil conversion starts at 0.11 instead of 0.1 which i presumed first.
 

Mr_B0narpte

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Only at 10% efficiency.
My first post states that I know this:
I know the ratios for conversion start at 0.1 then increase through technology
One plant does not consume a certain amount of energy, it produces a certain amount of oil.
What? Surely it does both, it consumes the energy and turns it into oil?!
This value seems also to be influenced by infrastructure and IC in the province in the same way it works for the regular resource production. So probably it is also influenced by dissent. In essence you have to look at the provincial efficiency. So basing oil/rare-plants in non-national territory may be a bad idea. Playing Germany you need to place them in Berlin for maximum effectivity.
This all could be possible, can anyone verify this?

Those figures were wrong. The efficiency of oil conversion starts at 0.11 instead of 0.1 which i presumed first.
I don't know if the mod I'm using has changed it but it's 0.1 for me: http://img842.imageshack.us/img842/9043/oilconversionrate.png
 

Pang Bingxun

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What? Surely it does both, it consumes the energy and turns it into oil?!

What i mean is that the production is calculated first and the consumed energy depends on that value. The way you state it i had the impression you meant that the consumed energy is calculated first. English is not my native language, this may lead to some confusion, too.

This all could be possible, can anyone verify this?

It works fine for AoD 1.07 and a start as germany in 1936. You have 4 plants. In one in Stettin(1.04), one in Leipzig(1.03), one in Essen(1.04) and one in Cologne(1.12). So in total you have 4.23 plants. Each produces 5 Oil, so there is a total production of 5x4.23=21.15. The display shows 21.17, but i think this is just a rounding thing.

I don't know if the mod I'm using has changed it but it's 0.1 for me: http://img842.imageshack.us/img842/9043/oilconversionrate.png

Obviosly the mod has changed it in comparision to AoD 1.07. But 0.1 was also the value in Doomsday, so i was confused myself.
 

Mr_B0narpte

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Ahh ok I completely understand now, thankyou and sorry for my idiocy. :)