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RileyxStorm

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It's past 1100 and I have reformed my religion (and yes I picked Warmongering doctrine which does allow Great Holy Wars) but as there are no Christians or Muslims I don't know how or when their event will trigger which would allow me to use great holy wars. Someone suggested that I use the command "event HF.3 character id" to test the event. I have and after messing with the save all the requirements have been met. I don't know what else to do the event won't fire and the Great Holy War CB doesn't come up when I look to declare on someone.
 

Rags17

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Just confirming that when you typed in the console you actually typed in your character's character id right ? So if your charatcer's id number was say 127316 you would type -

event HF.3 127316

and NOT

event HF.3 character id


Apologies if this is too obvious.
 

RileyxStorm

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Just confirming that when you typed in the console you actually typed in your character's character id right ? So if your charatcer's id number was say 127316 you would type -

event HF.3 127316

and NOT

event HF.3 character id


Apologies if this is too obvious.
Yes exactly. I don't think it would have worked had I typed in the actual words themselves lol
 
Last edited:

Rags17

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I just checked the code for HF.3 and it seems that the problem is probably the requirement for the year to be at least 1100 or later. It is thus no good activating the Crusades if the year is less than this, the event will fire, then fail.

If you have no issue with editing vanilla files then simply remove line 362 in the file HF_alternate_start_events.txt in the events folder. It appears also that the event has to be fired on the Pope to work, not on the player as the next condition is "controls_religion = yes".

The usual caveats apply - this will invalidate Ironman, make and hide a backup copy of the edited file etc etc.
 

RileyxStorm

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I just checked the code for HF.3 and it seems that the problem is probably the requirement for the year to be at least 1100 or later. It is thus no good activating the Crusades if the year is less than this, the event will fire, then fail.

If you have no issue with editing vanilla files then simply remove line 362 in the file HF_alternate_start_events.txt in the events folder. It appears also that the event has to be fired on the Pope to work, not on the player as the next condition is "controls_religion = yes".

The usual caveats apply - this will invalidate Ironman, make and hide a backup copy of the edited file etc etc.
I'm sorry I'm not quite following. How can the year requirement be the problem if the year requirement is fulfilled? my game's current year is 1169 I believe. Also it doesn't have to be the pope because with Temporal doctrine my ruler does fulfill the requirement of controlling a religion. And even if it did require the pope I ran the event on him as well and it also had every requirement met.
 

Rags17

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I'm sorry I'm not quite following. How can the year requirement be the problem if the year requirement is fulfilled? my game's current year is 1169 I believe. Also it doesn't have to be the pope because with Temporal doctrine my ruler does fulfill the requirement of controlling a religion. And even if it did require the pope I ran the event on him as well and it also had every requirement met.

Here is the code for event HF.3 in it's entirety -

Code:
narrative_event = { # Activate GHW's and holy orders when running randomized rel names
    id = HF.3
    title = HF_3_TIT
    desc = HF_3_DESC
    picture = GFX_evt_crusaders
    border = GFX_event_narrative_frame_religion
    is_triggered_only = yes
    major = yes
  
    only_playable = yes
    ai = yes
  
    hide_new = yes

    trigger = {
        year = 1100
        controls_religion = yes
        is_alternate_start = yes
        has_alternate_start_parameter = {
            key = religion_names
            value = random
        }
        NOT = {
            has_global_flag = ghw_activated
        }
        any_independent_ruler = {
            count = 5
            is_landed = yes
            higher_tier_than = DUKE
        }
    }

    immediate = {
        set_global_flag = ghw_activated
        set_global_flag = christian_crusades_unlocked
        set_global_flag = muslim_jihads_unlocked
        set_global_flag = pagan_ghws_unlocked
      
        activate_title = { title = d_haruriyyah status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = ibadi
            culture = persian
            female = no
            age = 25
            attributes = {
                martial = 10
                diplomacy = 9
                stewardship = 9
                intrigue = 7
                learning = 9
            }
            health = 6
            fertility = 0.5
            trait = brilliant_strategist
            trait = sayyid
            trait = hajjaj
            trait = hafiz
            trait = patient
            trait = zealous
            trait = scholar
            trait = temperate
        }
        new_character = {
            wealth = 500
            d_haruriyyah = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        set_global_flag = assassins_founded
        activate_title = { title = d_hashshashin status = yes }
        create_character = {
            random_traits = no
            name = "Hassan"
            dynasty = random
            religion = shiite
            culture = persian
            female = no
            age = 40
            attributes = {
                martial = 6
                diplomacy = 8
                stewardship = 9
                intrigue = 12
                learning = 12
            }
            health = 6
            fertility = 0.8
            trait = elusive_shadow
            trait = patient
            trait = zealous
            trait = scholar
            trait = chaste
            trait = temperate
        }
        new_character = {
            set_character_flag = hassan_the_assassin
            wealth = 500
            d_hashshashin = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_followers_arjuna status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = hindu
            culture = hindustani
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_followers_arjuna = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_ashokas_chosen status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = buddhist
            culture = marathi
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_ashokas_chosen = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_bulls_rishabha status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = jain
            culture = kannada
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_bulls_rishabha = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_knights_hospitaler status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_knights_hospitaler = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_knights_templar status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_knights_templar = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_teutonic_order status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_teutonic_order = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_saint_anthony status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = miaphysite
            culture = ethiopian
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_anthony = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_saint_addai status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = nestorian
            culture = assyrian
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_addai = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_bektashi status = yes }
        create_character = {
            random_traits = no
            name = Bektash
            dynasty = random
            religion = sunni
            culture = persian
            female = no
            age = 25
            attributes = {
                martial = 10
                diplomacy = 9
                stewardship = 9
                intrigue = 7
                learning = 9
            }
            health = 6
            fertility = 0.5
            trait = brilliant_strategist
            trait = sayyid
            trait = hajjaj
            trait = hafiz
            trait = patient
            trait = zealous
            trait = scholar
            trait = temperate
        }
        new_character = {
            wealth = 500
            d_bektashi = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_holy_sepulchre status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = orthodox
            culture = greek
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_holy_sepulchre = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_saint_anthony status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = miaphysite
            culture = ethiopian
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_anthony = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_immortals status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = zoroastrian
            culture = persian
            female = no
            age = 27
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_immortals = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_zealots status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = jewish
            culture = ashkenazi
            female = no
            age = 29
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_zealots = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_knights_santiago status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = catholic
            culture = castillan
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_knights_santiago = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        activate_title = { title = d_knights_calatrava status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = catholic
            culture = castillan
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_knights_calatrava = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
      
        set_global_flag = army_light_founded
        activate_title = { title = d_army_light status = yes }
        create_character = {
            random_traits = yes
            religion = manichean
            culture = persian
            dynasty = NONE
            female = no
            age = 34
            trait = skilled_tactician
        }
        new_character = {
            d_army_light = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
    }
  
    option = {
        name = INTERESTING
        custom_tooltip = {
            text = HF_3_TOOLTIP
        }
    }
}

You can ignore everything after the trigger block, this just details what happens when the event fires, in our case we want to know what actually makes the event fire in the first place. The key bits we are interested in are these -

Code:
    trigger = {
        year = 1100
        controls_religion = yes
        is_alternate_start = yes
        has_alternate_start_parameter = {
            key = religion_names
            value = random
        }
        NOT = {
            has_global_flag = ghw_activated
        }
        any_independent_ruler = {
            count = 5
            is_landed = yes
            higher_tier_than = DUKE
        }
    }

Note the requirements for year (met), event is being run on the religion head (met), is an alternate start (met), has the alternate start parameter of random religion names, GHWs have NOT already been activated, and finally there must be at least five kings or emperors on the map. If all of the other conditions are met then this last one may be your problem, otherwise I would say that it is a bug.
 

RileyxStorm

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Jun 24, 2013
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Yea I could provide a screenshot if you really wanted but there are many many kings and emperor tier independent characters on the map other then myself, I have only basically conquered India at this point and haven't expanded outside of it yet. So with that as the case this is definitely a bug.

Side note: When I run HF.3 in game the "count = 5" doesn't show in the console. Is it supposed to?

Also when I run the event on myself it says "Pope Clemen's rank is higher then Duke" it specifically mentions him I don't know why.
 
Last edited:

jumbi

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Here is the code for event HF.3 in it's entirety -

Code:
narrative_event = { # Activate GHW's and holy orders when running randomized rel names
    id = HF.3
    title = HF_3_TIT
    desc = HF_3_DESC
    picture = GFX_evt_crusaders
    border = GFX_event_narrative_frame_religion
    is_triggered_only = yes
    major = yes
 
    only_playable = yes
    ai = yes
 
    hide_new = yes

    trigger = {
        year = 1100
        controls_religion = yes
        is_alternate_start = yes
        has_alternate_start_parameter = {
            key = religion_names
            value = random
        }
        NOT = {
            has_global_flag = ghw_activated
        }
        any_independent_ruler = {
            count = 5
            is_landed = yes
            higher_tier_than = DUKE
        }
    }

    immediate = {
        set_global_flag = ghw_activated
        set_global_flag = christian_crusades_unlocked
        set_global_flag = muslim_jihads_unlocked
        set_global_flag = pagan_ghws_unlocked
     
        activate_title = { title = d_haruriyyah status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = ibadi
            culture = persian
            female = no
            age = 25
            attributes = {
                martial = 10
                diplomacy = 9
                stewardship = 9
                intrigue = 7
                learning = 9
            }
            health = 6
            fertility = 0.5
            trait = brilliant_strategist
            trait = sayyid
            trait = hajjaj
            trait = hafiz
            trait = patient
            trait = zealous
            trait = scholar
            trait = temperate
        }
        new_character = {
            wealth = 500
            d_haruriyyah = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        set_global_flag = assassins_founded
        activate_title = { title = d_hashshashin status = yes }
        create_character = {
            random_traits = no
            name = "Hassan"
            dynasty = random
            religion = shiite
            culture = persian
            female = no
            age = 40
            attributes = {
                martial = 6
                diplomacy = 8
                stewardship = 9
                intrigue = 12
                learning = 12
            }
            health = 6
            fertility = 0.8
            trait = elusive_shadow
            trait = patient
            trait = zealous
            trait = scholar
            trait = chaste
            trait = temperate
        }
        new_character = {
            set_character_flag = hassan_the_assassin
            wealth = 500
            d_hashshashin = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_followers_arjuna status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = hindu
            culture = hindustani
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_followers_arjuna = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_ashokas_chosen status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = buddhist
            culture = marathi
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_ashokas_chosen = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_bulls_rishabha status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = jain
            culture = kannada
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
            trait = kshatriya
        }
        new_character = {
            wealth = 500
            d_bulls_rishabha = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_knights_hospitaler status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_knights_hospitaler = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_knights_templar status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_knights_templar = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_teutonic_order status = yes }
        create_random_soldier = {
            dynasty = none
            random_traits = yes
            religion = catholic
        }
        new_character = {
            d_teutonic_order = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_saint_anthony status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = miaphysite
            culture = ethiopian
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_anthony = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_saint_addai status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = nestorian
            culture = assyrian
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_addai = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_bektashi status = yes }
        create_character = {
            random_traits = no
            name = Bektash
            dynasty = random
            religion = sunni
            culture = persian
            female = no
            age = 25
            attributes = {
                martial = 10
                diplomacy = 9
                stewardship = 9
                intrigue = 7
                learning = 9
            }
            health = 6
            fertility = 0.5
            trait = brilliant_strategist
            trait = sayyid
            trait = hajjaj
            trait = hafiz
            trait = patient
            trait = zealous
            trait = scholar
            trait = temperate
        }
        new_character = {
            wealth = 500
            d_bektashi = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_holy_sepulchre status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = orthodox
            culture = greek
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_holy_sepulchre = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_saint_anthony status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = miaphysite
            culture = ethiopian
            female = no
            age = 33
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_saint_anthony = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_immortals status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = zoroastrian
            culture = persian
            female = no
            age = 27
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_immortals = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_zealots status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = jewish
            culture = ashkenazi
            female = no
            age = 29
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_zealots = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_knights_santiago status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = catholic
            culture = castillan
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_knights_santiago = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        activate_title = { title = d_knights_calatrava status = yes }
        create_character = {
            random_traits = no
            dynasty = random
            religion = catholic
            culture = castillan
            female = no
            age = 31
            trait = brilliant_strategist
            trait = zealous
            trait = humble
            trait = ambitious
            trait = strategist
            trait = holy_warrior
        }
        new_character = {
            wealth = 500
            d_knights_calatrava = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
     
        set_global_flag = army_light_founded
        activate_title = { title = d_army_light status = yes }
        create_character = {
            random_traits = yes
            religion = manichean
            culture = persian
            dynasty = NONE
            female = no
            age = 34
            trait = skilled_tactician
        }
        new_character = {
            d_army_light = {
                grant_title = PREV
            }
            set_government_type = feudal_government
        }
    }
 
    option = {
        name = INTERESTING
        custom_tooltip = {
            text = HF_3_TOOLTIP
        }
    }
}

You can ignore everything after the trigger block, this just details what happens when the event fires, in our case we want to know what actually makes the event fire in the first place. The key bits we are interested in are these -

Code:
    trigger = {
        year = 1100
        controls_religion = yes
        is_alternate_start = yes
        has_alternate_start_parameter = {
            key = religion_names
            value = random
        }
        NOT = {
            has_global_flag = ghw_activated
        }
        any_independent_ruler = {
            count = 5
            is_landed = yes
            higher_tier_than = DUKE
        }
    }

Note the requirements for year (met), event is being run on the religion head (met), is an alternate start (met), has the alternate start parameter of random religion names, GHWs have NOT already been activated, and finally there must be at least five kings or emperors on the map. If all of the other conditions are met then this last one may be your problem, otherwise I would say that it is a bug.
When firing events directly from the console, the trigger block is ignored.