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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

kgmi

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I have them created too often, trying to set up successions for my title RP well one guy decides to go Cadet inside my realm, whilst being the elected target of my Dnyastic Succession, threatening me to go game over all of a sudden if I dont switch to Seniority or something asap. I tried to like the Cadet stuff but it just doesnt work for me, I hate it so much that I have abandoned 2 campaigns so far. Trying to land family members to have them earn prestige and money but it always comes back to me, this isn't CK 3 where I m rewarded for spreading my Dynasty. I m just trying to RP when these clowns found Cadet Branches even tho they are in line of succession and would actually be inheriting something.

God it tilts me so f'ing much.
 
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Choorus

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Wait, a cadet branch inheritance triggers a game over? It's still the same dynasty and that's the limiting factor? Or am I completely wrong and upon house change the game ends?
 

Chris_92

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Correct me if I'm totally mistaken but there is no Cadet branch, Dynasty and House system like CK3. If a member of your dynasty creates a new one and inherits something, it counts as new dynasty and would therefore trigger a game over for you. Why don't you play with the Game rule which allows a continued play in an event of a dynasty switch? This should do the trick just fine and you can play on
 

Isewein

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I still think it's far too common for the AI to form cadet branches. I get that it's supposed to be limited to relatives who carve their own path, but in effect the prestige required is easily acquired just from being a powerful vassal / gavelkind heir. Maybe prevent at least first-degree cousins and nephews from splitting?
 
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