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emperor12

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I don't understand how I'm suppose to deal with rebels. Provinces that have 2-7% revolt risk are rebelling ever few years. A province that have -4% revolt risk always revolts. My stability is +3 my war exhaustion is less that 1%. I'm playing as Muscovy but I cant advance east because my army always have fight revolts. The most come revolts I have are muscovite peasant revolts and Kazani nationalist revolt the province they happen in have a -4% to 7% chance of revolting. How do I stop these revolts from happening?
 

GabbyDieJaeger

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Increase autonomy.
 

BlueKnight123

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I don't understand how I'm suppose to deal with rebels. Provinces that have 2-7% revolt risk are rebelling ever few years. A province that have -4% revolt risk always revolts. My stability is +3 my war exhaustion is less that 1%. I'm playing as Muscovy but I cant advance east because my army always have fight revolts. The most come revolts I have are muscovite peasant revolts and Kazani nationalist revolt the province they happen in have a -4% to 7% chance of revolting. How do I stop these revolts from happening?
If you open the tab that shows all your unrest (same one that contains stability, overextension, and war exhaustion details), you can see detailed information about the progress for each type of revolt in your nation. If one of them hits 100%, rebels will spawn in a number of provinces. Rebels don't have to spawn in areas with unrest, and they will potentially spawn in any areas that the rebels want to target. Say for example you take 3 provinces from Kazan. Even if you have unrest in only one of those 3 provinces, if the progress meter hits 100% you could have rebels spawning in any or all three. This is because revolts are now based on the primary objective rather than individual provinces. The consequence is that annexing a large nation with lots of provinces may mean massive, frequent revolts due to the accumulated unrest from lots of provinces and the chance for rebels to spawn in any of them all at once. By hovering over a category you can see the % chance that it will increase the progress by 5% (this is calculated every month). More unrest means higher % chance to increase.

In 1.8 you can still use Harsh Treatment, but now it's based on the revolt objective rather than single provinces. So you can slow down a Kazani nationalist revolt all at once (cutting its progress by 25%) from the revolt screen. The cost in terms of MIL points seems to be higher for higher levels of unrest, so it's a lot more expensive to slow down a really massive revolt-in-progress than a small one. Of course this won't get rid of your problems, but it can buy you time. You can also increase the autonomy in provinces with unrest, which will hurt your economy but lower unrest (but you won't be able to change that for 30 years, so be careful!). Do this for provinces causing you the most grief, assuming you can handle the economic loss from it. And of course, keep your overextension under control. A high amount of overextension will increase unrest significantly in all your provinces. Sometimes it's better to expand more slowly and stay stable than expand too fast and be crushed by rebels.
 

Incompetent

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Unless you've been pushing really hard, it sounds like you're experiencing a special event sequence such as Time of Troubles. If so, just try to ride it out and don't worry about expansion for a while.

Also: hire a theologian if you can, increase Patriarch Authority if you can, get Religious and/or Humanist ideas (Religious is a great set for Muscovy), station troops in the worst-affected provinces, use Harsh Treatment on the lesser rebel factions...
 

kente

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if you have more of the same kind of the rebellions they will stack (but i don't know the formula). For example, it's easier to control 10 province with 5% each of unrest of ten different kind of rebels than 5 province with 5% each of unrest with the same kind of unrest (and harsh treatment will be more expansive).
To manage rebels there are some ways:
1) harsh treatment
2) position army on province with unrest will lower the unrest (depending on the size of army)
3) rise autonomy in a province will be lower the unrest of 10% of that province
4) if rebels spawn, for a short period the unrest will be set to 0 in the provinces where rebels spawn (i'm not sure how long is the "period" but i think some years)
5) core, convert and change culture will lower the unrest (but during the coring, converting and changing culture the unrest will be higher than usual)
6) high stability and legittimacy will lower the total unrest
7) humanistic idea give -2% total unrest (if i remember correctly there is also another idea group that will lower unrest, don't remember what, just check them)
8) Overxtension and war exhaustion will rise the total unrest (and also religious unity if it's lower than 100%)
9) nationalism modifier will rise the unrest (normally it sets at +15% and decade -0,5 every years so after 30 years, it should go away if no rebeles occupy that country and humanistic idea will lower the duration of nationalism)

anyway rebeles who will spawn by events will be not considered for the unrest, so if some kind of rebels are likely to spawn and then by event in thos province rebels will spawn, the unrest will not go away