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eastcoastceojam

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I'm hunting some of the more tricky achievements, and Decadent Warrior (As a Muslim, crush a Decadence revolt) is proving harder than expected. My problem is not winning the war, but getting a Decadence revolt to fire at all.

Below is the event code for the revolt. Once your decadence is greater than 75%, the revolt has a MTTH of 360 months. If I'm reading it right, the MMTH is lowered as you cross the 80%, 85%, 90%, and 95% thresholds.

So, if I can ramp my decadence above 95%, the revolt should fire in: 360 * 0.75 * 0.5 * 0.5 * 0.5 = 33.75 months. Is that correct?

I'm using an abandoned Abbasid save, and instead of observing Ramadan and demanding that my siblings and cousins shape up, I figured I would just let things continue unchecked, while I saved up gold for mercs to fight the pious tribesman when they appear.

However, things haven't worked out as expected. I can get decadence above 60%, but then it gets lowered massively within a few years, with no action by my ruler. I let it creep back up again over several years, and then boom it drops again. The decadence tool tip doesn't say anything other than "events", sometimes which subtract 10%, 20%, and once even 40%.

After reading the wiki more, it seems many things can reduce decadence: leading troops in battles and sieges, winning holy wars, holding tournaments, or the "Lower Decadence" ambition.

My guess is that my landed dynasty members (a few of them independent) are doing some or all of these things. I have seen a few involved in battles and sieges, but I haven't yet seen them take the "Lower Decadence" ambition, so I'm not sure how I lost 40% decadence in a single month that one time.

For those that have earned this achievement, can you share any tips on how to sustain high decadence and get this decadence revolt to fire?



Code:
# A tribe comes riding in from the wastes to topple a decadent dynasty
character_event = {
    id = 91000
    desc = EVTDESC91000
    picture = GFX_evt_moors
    border = GFX_event_normal_frame_war
  
    only_playable = yes
    only_independent = yes
    religion_group = muslim
  
    trigger = {
        uses_decadence = yes
        decadence = 75
        higher_tier_than = count
        NOT = {
            any_war = {
                defender = { character = ROOT }
                using_cb = decadence_invasion # Already under tribal invasion
            }
        }
    }
  
    mean_time_to_happen = {
        months = 360
        modifier = {
            factor = 0.75
            decadence = 80
        }
        modifier = {
            factor = 0.5
            decadence = 85
        }
        modifier = {
            factor = 0.5
            decadence = 90
        }
        modifier = {
            factor = 0.5
            decadence = 95
        }
    }
  
    immediate = {
        random_potential_tribal_county = { # A county suitable for tribal takeover
            location = {
                create_character = {
                    random_traits = yes
                    dynasty = random
                    religion = ROOT
                    culture = ROOT
                    female = no
                    age = 38
                    attributes = {
                        martial = 7
                    }
                    trait = skilled_tactician
                }
              
                new_character = {
                    create_title = {
                        tier = DUKE
                        landless = yes
                        temporary = yes
                        culture = ROOT
                        name = "DECADENCE_REVOLT"
                        holder = THIS
                    }
                  
                    if = {
                        limit = { ROOT = { tier = duke } }
                        wealth = 500
                    }
                    if = {
                        limit = { ROOT = { tier = king } }
                        wealth = 1000
                    }
                    if = {
                        limit = { ROOT = { tier = emperor } }
                        wealth = 2000
                    }
                  
                    spawn_unit = {
                        province = PREV
                        home = PREV
                        owner = THIS
                        leader = THIS
                        match_character = ROOT
                        match_mult = 0.2
                        earmark = decadence_revolters
                        reinforces = yes
                        reinforce_rate_multiplier = 0.25
                    }
                    create_character = {
                        random_traits = yes
                        dynasty = THIS
                        religion = ROOT
                        culture = ROOT
                        female = no
                        age = 18
                        attributes = {
                            martial = 7
                        }
                        trait = skilled_tactician
                    }
                    new_character = {
                        set_father = PREV
                        spawn_unit = {
                            province = PREVPREV
                            home = PREVPREV
                            owner = PREV
                            #leader = THIS
                            match_character = ROOT
                            match_mult = 0.2
                            earmark = decadence_revolters
                            reinforces = yes
                            reinforce_rate_multiplier = 0.25
                        }
                    }
                  
                    create_character = {
                        random_traits = yes
                        dynasty = THIS
                        religion = ROOT
                        culture = ROOT
                        female = no
                        age = 20
                        attributes = {
                            martial = 7
                        }
                        trait = skilled_tactician
                    }
                    new_character = {
                        set_father = PREV
                        spawn_unit = {
                            province = PREVPREV
                            home = PREVPREV
                            owner = PREV
                            #leader = THIS
                            match_character = ROOT
                            match_mult = 0.2
                            earmark = decadence_revolters
                            reinforces = yes
                            reinforce_rate_multiplier = 0.25
                        }
                    }
                  
                    create_character = {
                        random_traits = yes
                        dynasty = NONE
                        religion = ROOT
                        culture = ROOT
                        female = no
                        age = 20
                        attributes = {
                            martial = 7
                        }
                        trait = skilled_tactician
                    }
                    new_character = {
                        spawn_unit = {
                            province = PREVPREV
                            home = PREVPREV
                            owner = PREV
                            #leader = THIS
                            match_character = ROOT
                            match_mult = 0.2
                            earmark = decadence_revolters
                            reinforces = yes
                            reinforce_rate_multiplier = 0.25
                        }
                    }
                    create_character = {
                        random_traits = yes
                        dynasty = NONE
                        religion = ROOT
                        culture = ROOT
                        female = no
                        age = 22
                        attributes = {
                            martial = 7
                        }
                        trait = skilled_tactician
                    }
                    new_character = {
                        spawn_unit = {
                            province = PREVPREV
                            home = PREVPREV
                            owner = PREV
                            #leader = THIS
                            match_character = ROOT
                            match_mult = 0.2
                            earmark = decadence_revolters
                            reinforces = yes
                            reinforce_rate_multiplier = 0.25
                        }
                    }
                    create_character = {
                        random_traits = yes
                        dynasty = NONE
                        religion = ROOT
                        culture = ROOT
                        female = no
                        age = 22
                        attributes = {
                            martial = 7
                        }
                        trait = skilled_tactician
                    }
                    new_character = {
                        spawn_unit = {
                            province = PREVPREV
                            home = PREVPREV
                            owner = PREV
                            #leader = THIS
                            match_character = ROOT
                            match_mult = 0.2
                            earmark = decadence_revolters
                            reinforces = yes
                            reinforce_rate_multiplier = 0.25
                        }
                    }
                  
                    set_character_flag = decadence_invader
                    war = {
                        target = ROOT
                        casus_belli = decadence_invasion
                    }
                    clr_character_flag = decadence_invader
                  
#                    log = "91000: Decadence revolt in [Root.PrimaryTitle.GetName]!"
                }
            }
        }
    }
  
    option = {
        name = EVTOPTA91000
        decadence = -50
    }
}

decadent_abbasid2.jpg



UPDATE- I found the guilty party. My kinsman, the Emir of Damascus, won a Holy War and then turned 16 a few days later. He immediately took the "Lower Decadence" ambition. I guess I will need to depose this jerk if I'm ever going to get this achievement.

decadent_abbasid3.jpg


decadent_abbasid4.jpg
 
Last edited:

IanReSc

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I have never done this, but should your tactic not work, you might wanna try something different. The Abbablob might be to big. What I mean is, there will always be wars to lower decadence. Maybe trying a smaller realm is worth a try.
 

Naughtius Maximus

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Switch to a heresy, that will keep them from using Holy War CB. Different religion vassals cannot declare Holy Wars. Otherwise keep your dynastic vassals from the periphery of your realm, so they don't get that option to expand.
 
Last edited:

eastcoastceojam

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Does winning any holy war in your realm lower decadence, or is decadence only lowered when a dynasty member is a direct participant in that war?

My thinking is that only the latter affects your decadence, but I probably should confirm that. I think one of these -20% "events" was from 2 different landed kinsman who were in the same defensive Holy War, and won it.

Moral of the story, never land your dynasty members. :(
 

IanReSc

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Moral of the story, never land your dynasty members

Which is the reason why I haven't played muslims ever since the Sword of Islam DLC. Goal of the game is to make sure your dynasty does well over the centuries and muslim mechanics are punishing you for doing just that. Don't land them or murder them and you're fine.
 

eastcoastceojam

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UPDATE - I was able to offer vassalization to my kinsmen, the Emir of Damascus. Once he was back in the fold, I plot killed him before he was able to complete his ambition to Lower Decadence. None of my other dynasty members ever attempted that ambition, so it was back on track after that.

Decadence crept up to 95%, and then the Decadence Revolt fired against me. They spawned with roughly 100% of my current troop strength (~24,000 men), and never split into more than two stacks. Strangely, this declaration of war immediately drops decadence by 50%, which greatly improves the morale of my demesne troops. The pious tribesmen siege assaulted about 18 of my holdings in 5 different provinces while I was gathering my troops and mercs, and warscore was about -40% before I first enaged their armies.

But, since I was able to hire 12,000 mercs with all my gold, and most of my generals had Chinese commander traits, the tides turned back in my favor pretty quickly.

"Decadent Warrior" Achievement achieved!
 

Naughtius Maximus

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A considerably easy way to achieve this is play a large tributary of the Abbasids in 769 start. I think the Taids of Khorasan would do. Spike decadence, then demand the Abbasids come in to help out when the revolt fires.

The revolt is based off your strength, but not the Abbasids. This is how Seljuk typically fails his invasions (if he does.)