I'm hunting some of the more tricky achievements, and Decadent Warrior (As a Muslim, crush a Decadence revolt) is proving harder than expected. My problem is not winning the war, but getting a Decadence revolt to fire at all.
Below is the event code for the revolt. Once your decadence is greater than 75%, the revolt has a MTTH of 360 months. If I'm reading it right, the MMTH is lowered as you cross the 80%, 85%, 90%, and 95% thresholds.
So, if I can ramp my decadence above 95%, the revolt should fire in: 360 * 0.75 * 0.5 * 0.5 * 0.5 = 33.75 months. Is that correct?
I'm using an abandoned Abbasid save, and instead of observing Ramadan and demanding that my siblings and cousins shape up, I figured I would just let things continue unchecked, while I saved up gold for mercs to fight the pious tribesman when they appear.
However, things haven't worked out as expected. I can get decadence above 60%, but then it gets lowered massively within a few years, with no action by my ruler. I let it creep back up again over several years, and then boom it drops again. The decadence tool tip doesn't say anything other than "events", sometimes which subtract 10%, 20%, and once even 40%.
After reading the wiki more, it seems many things can reduce decadence: leading troops in battles and sieges, winning holy wars, holding tournaments, or the "Lower Decadence" ambition.
My guess is that my landed dynasty members (a few of them independent) are doing some or all of these things. I have seen a few involved in battles and sieges, but I haven't yet seen them take the "Lower Decadence" ambition, so I'm not sure how I lost 40% decadence in a single month that one time.
For those that have earned this achievement, can you share any tips on how to sustain high decadence and get this decadence revolt to fire?
UPDATE- I found the guilty party. My kinsman, the Emir of Damascus, won a Holy War and then turned 16 a few days later. He immediately took the "Lower Decadence" ambition. I guess I will need to depose this jerk if I'm ever going to get this achievement.
Below is the event code for the revolt. Once your decadence is greater than 75%, the revolt has a MTTH of 360 months. If I'm reading it right, the MMTH is lowered as you cross the 80%, 85%, 90%, and 95% thresholds.
So, if I can ramp my decadence above 95%, the revolt should fire in: 360 * 0.75 * 0.5 * 0.5 * 0.5 = 33.75 months. Is that correct?
I'm using an abandoned Abbasid save, and instead of observing Ramadan and demanding that my siblings and cousins shape up, I figured I would just let things continue unchecked, while I saved up gold for mercs to fight the pious tribesman when they appear.
However, things haven't worked out as expected. I can get decadence above 60%, but then it gets lowered massively within a few years, with no action by my ruler. I let it creep back up again over several years, and then boom it drops again. The decadence tool tip doesn't say anything other than "events", sometimes which subtract 10%, 20%, and once even 40%.
After reading the wiki more, it seems many things can reduce decadence: leading troops in battles and sieges, winning holy wars, holding tournaments, or the "Lower Decadence" ambition.
My guess is that my landed dynasty members (a few of them independent) are doing some or all of these things. I have seen a few involved in battles and sieges, but I haven't yet seen them take the "Lower Decadence" ambition, so I'm not sure how I lost 40% decadence in a single month that one time.
For those that have earned this achievement, can you share any tips on how to sustain high decadence and get this decadence revolt to fire?
Code:
# A tribe comes riding in from the wastes to topple a decadent dynasty
character_event = {
id = 91000
desc = EVTDESC91000
picture = GFX_evt_moors
border = GFX_event_normal_frame_war
only_playable = yes
only_independent = yes
religion_group = muslim
trigger = {
uses_decadence = yes
decadence = 75
higher_tier_than = count
NOT = {
any_war = {
defender = { character = ROOT }
using_cb = decadence_invasion # Already under tribal invasion
}
}
}
mean_time_to_happen = {
months = 360
modifier = {
factor = 0.75
decadence = 80
}
modifier = {
factor = 0.5
decadence = 85
}
modifier = {
factor = 0.5
decadence = 90
}
modifier = {
factor = 0.5
decadence = 95
}
}
immediate = {
random_potential_tribal_county = { # A county suitable for tribal takeover
location = {
create_character = {
random_traits = yes
dynasty = random
religion = ROOT
culture = ROOT
female = no
age = 38
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
create_title = {
tier = DUKE
landless = yes
temporary = yes
culture = ROOT
name = "DECADENCE_REVOLT"
holder = THIS
}
if = {
limit = { ROOT = { tier = duke } }
wealth = 500
}
if = {
limit = { ROOT = { tier = king } }
wealth = 1000
}
if = {
limit = { ROOT = { tier = emperor } }
wealth = 2000
}
spawn_unit = {
province = PREV
home = PREV
owner = THIS
leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
create_character = {
random_traits = yes
dynasty = THIS
religion = ROOT
culture = ROOT
female = no
age = 18
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
set_father = PREV
spawn_unit = {
province = PREVPREV
home = PREVPREV
owner = PREV
#leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
}
create_character = {
random_traits = yes
dynasty = THIS
religion = ROOT
culture = ROOT
female = no
age = 20
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
set_father = PREV
spawn_unit = {
province = PREVPREV
home = PREVPREV
owner = PREV
#leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
}
create_character = {
random_traits = yes
dynasty = NONE
religion = ROOT
culture = ROOT
female = no
age = 20
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
spawn_unit = {
province = PREVPREV
home = PREVPREV
owner = PREV
#leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
}
create_character = {
random_traits = yes
dynasty = NONE
religion = ROOT
culture = ROOT
female = no
age = 22
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
spawn_unit = {
province = PREVPREV
home = PREVPREV
owner = PREV
#leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
}
create_character = {
random_traits = yes
dynasty = NONE
religion = ROOT
culture = ROOT
female = no
age = 22
attributes = {
martial = 7
}
trait = skilled_tactician
}
new_character = {
spawn_unit = {
province = PREVPREV
home = PREVPREV
owner = PREV
#leader = THIS
match_character = ROOT
match_mult = 0.2
earmark = decadence_revolters
reinforces = yes
reinforce_rate_multiplier = 0.25
}
}
set_character_flag = decadence_invader
war = {
target = ROOT
casus_belli = decadence_invasion
}
clr_character_flag = decadence_invader
# log = "91000: Decadence revolt in [Root.PrimaryTitle.GetName]!"
}
}
}
}
option = {
name = EVTOPTA91000
decadence = -50
}
}
UPDATE- I found the guilty party. My kinsman, the Emir of Damascus, won a Holy War and then turned 16 a few days later. He immediately took the "Lower Decadence" ambition. I guess I will need to depose this jerk if I'm ever going to get this achievement.
Last edited: