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RonBurgundy

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So I've been getting into Stellaris and my first run I made a race of birds called the Svadilfari (old Norse for "One who has been on an unfortunate journey") and I made up this story about humans ruining the environment and going extinct while the crows evolved to gain sentience and used human technology to venture into space. It was a really interesting narrative that drove all the decisions I made. The avian race was prideful and intolerant of others. It made choosing even negative traits really immersive as it all fit into this narrative.

Now, I'm making an arachnid-like race from another galaxy that I can't relate to earth and now I'm at a loss. How do you all develop stories about a race from some far flung galaxy and make them interesting because I'm having difficulties.

Thanks!
 

Demarque

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What I usually do is base my races from others in science fiction, so that I can have a fleshed out idea of how they would really be like and behave. For example, I used the Protheans from Mass Effect as a basis to create my Therian Empire, an authoritarian, militarist and materialist empire who believes that "the strong must flourish by dominating the weak for the greater good of all". Or the Taurenian Sovereignty, an offshot from the Turians, also from Mass Effect, a higly structured (authoritarian) and fanatic militarist society. Or the Uthonian Council, based on the Evucks from the rather niche but excellent The Last Federation, being xenophobic, spiritualist and pacifist (pacifists in the sense of keeping to themselves and being isolationist, rather than being hippies).

The point I'm trying to make here is that if you're not feeling especially creative, you can always "borrow" the concept for a race from other sci-fi universes, so that you can relate to them in some way.

Cheers!
 

Helix900

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I don't always make my species alien.
Sometimes I make them humans who survived on another one of the six ark ships from the Ulysses Initiative.
My favorite playthrough currently is a fanatic materialist empire (the other ethos varies, but usually pacifist or egalitarian). They are all about technology, and have managed to develop AI tech while on their new homeworld.
They've developed a philosophy where they wish to trascend from Homo sapiens to Homo mechanicus, or some variant thereof. Once they get the tech to give synths equal rights, they're usually synths themselves by this point. Regardless, they do turn on other empires who keep robots/droids/synths as chattel slaves. They are robot liberators to the supreme.
If I'm having difficulty with creating a concept for a new empire, I typically think of government types/ethos/civics/whatever I might want to try out. Sometimes I just think about how I could improve story aspects from my other custom-made empires, and simply play an improvement of what I made before.
Tl;dr if the spark of creativity comes to you it comes to you. If it doesn't it doesn't.
 

-Marauder-

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Play with some other people, instead of writing normaly in the chat you write in character and write out your actions.

RonBurgundy flying into a rage over the launched himself across the table, drawing his plasteel saber in a single smoth motion as he slashed at Franks neck. Frank expecting this, deftly avoided the first slash, jumping up and kicking his chair at RonBurguny. "You need to be faster than that!", he smirked.
 

thekaje

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I'm not sure why, but cool ideas come to me all the time. I think I usually base my ideas on something I've seen in history or science fiction. My favourite race is my Venetian Republic of cute fox guys (led of course by "the Doge") who are extremely political - I took every single +faction influence and political trait, including deviant, so factions are fun for them.

I also made a Cult of Avia based on the Cultists from Endless Legend (who just have one big city and convert others to do their bidding), the idea being that I'd see how far I can get "building tall" on just one or two planets.

I have made several versions of the Ur'Quan from Star Control, my favourite being the one I merged with the Polvakian Gem Slugs from Startopia to create decadent capitalist slugs who view manual labour as being beneath them and only appropriate for the underclasses of various enslaved races.
 

Tatterhood

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One thing I frequently do is pick something I want to do mechanically, and then come up with an RP reason why my empire wants to do it. So my fully automated luxury space communists came about because I decided I wanted to build robots since I hadn't done that before. My evil squid doomsday cult came about because I wanted to try slavery out and waaaaaay back when "slavery tolerance" was a thing, authoritarian spiritualists were the best choice for that. Et cetera.

Another easy option is to just take something from history and do it IN SPACE. I've done Space Rome, Space Venice, and Space Vikings.
 

vladimirovalenina

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I start with thinking about the evolutionary pressures that would drive the development of a species with the appearance that I picked and then set the traits based on that. Then I take the traits and the environment I invented and think about how that would affect societal development, and use that to pick ethics and government type. For example, I created a species called the Wulhubb which are the fungoids with the four legs and the underslung arms. I placed them on an ocean planet and decided that they evolved from predators who fed on fish-analogues in the shallows around the islands, using the low arms to snatch prey and then consume it. They would reproduce and spread from island to island by firing spores at high velocity into the upper wind currents, which allowed them to maintain genetic diversity despite the isolated environment of the islands they were scattered across. Eventually, the hands they used to grasp prey became more complex in order to more effectively capture the prey and thus the hands became an evolutionary pressure forcing them to develop greater intelligence and eventually sapience. From there, I decided that the isolated nature of Wulhubb communities and the generally solitary nature of their hunting style naturally precluded the development of strongly centralized communities. Their reproductive style and the generally territorial nature of predatory species (especially solitary predators) would tend to make them aggressive and mildly xenophobic. From this, I decided they would probably be democratic, egalitarian, xenophobic, and militarist. Their civics were environmentalist (based on their desire to maintain traditional hunting grounds) and efficient bureaucracy (because I figured a sapient species with the Wulhubbi body plan would tend toward a very precise view of the world). I also came up with a super detailed concept of what the Wulhubbi military structure looked like and what daily life is like, etc.
 

Surimi

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You don't need a fully fledged story, just the seed of an idea. The point of role-playing is partly that you can create stories or narratives from events in the game.

As long as you have a sort of sense of who your species is, you don't need to give them an elaborate or full fledged history, since it's really just the "origin story" for their adventures in space. It doesn't matter if it's a bit derivative, either.
 

Kiwibaum

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If I can't come up with a good story for some species I usually don't force myself to find one. I think about once or twice a day for a short amount of time and if I get a good idea I try to remember it. This often ends in that I get a lot of Ideas for other races instead but that isn't to bad in my opinion. :D
 

Horror In The Deep

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OK. Ill try to show you how I do it. Not every time, and it is just a basic scheme... but anyway:

First take some trait, or idea, or that you find interesting. And take it to grotesque. Like "This race always keep promises", "This race care for Mother Nature above all", "This race never surrender". In the game I currently play it is like " this race is primarily motivated by the fear of death"
This would be their main theme.

Explore this theme. Think of how this race came to be embodiment of this theme. Think of what will suit it in Stellaris game. Look at the lists of trites/ethics/civics.
-For my current game I find, that it would be interesting, if my terrified of death race should by extremely long lived - they spent so much of it`s efforts and resources on living longer! Then I think that they mast be Fanatic Spiritualists - religion traditionally gave them at least some safe harbour from fear. And, in the same time - I just understand, that their ideal ascension is totally different - it is synthetic evolution, becoming immortal robots!
Yep, I really play THIS. It is super fan)

Then try to think of it in a more concrete, detailed way. Try to think of what looks like a logical conclusion from the concept you already have. In my case it was something like: OK, so they are afraid of death, that means they behave quite cowardly in buttles. So, they need some slave/robot solders to fight for tham!.. But do they have slaves?.. Well, they are longlived, and for a longlived race it seems reasonable not to treat some other "fleeting" like equals... OK, so they are slavers! But they are not brave enough to just go and attack somebody equal... So, they would attack and enslave primitives, or somebody already losing a war! OK, so they are cowardly sneaky slaving bastards! Do I what to play them like this? HELL YEAR!"

Then try to understand, that all of this will mean I the game, what you will actually do.
In my current playthrough I have several principles:

-Act like a coward and traitor. Stab in the back, avoid straight conflicts
-Enslave primitives - by Covert Infiltration, if possible, cause it is the most "safe" way
-Take every possible tech or anything else, which will give us at leat several more years of lifespan
-Find a logical explanation of changing Ethos from Fanatic Spiritualist to Materialist
-Finally achieve the goal of becoming immortals by going full synth

Then, after you begin the game, try to accordingly to this principles. Not mindlessly or suicidely (if it`s not one of princilpales!) - remember, your race also want to win! Remember, that your Empire is not a statue to it`s ideology, but a changing society. If you see, that It is logicaly moving some other way, then you initially imagene - consider letting it go there it goes. In one of my Try to see your leaders not as a modifiers, but as a real leaders, heroes and villains of your story. I said that my curre race is a slaving one, but if i Suddenly see that my God-Emperor leads the Egalitarian fraction, I would seriously consider at least give slaves better life conditions)

OK, this is how I do it in general.... but again, sometimes I just tell myself "What if tolkien`s enth became mad and try to destroy all the saintient creatures, because they are harming NAture!@Cheers, and hope it was usefull!
 

Liverjuice

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Often times if you want to role play, you just need to get into character. If I'm playing a bird race, Ill usually put on my feather suit, and caw loudly to attract mates while I'm playing.

Since you're trying out an arachnid race, If i were you, I would release large amounts of spiders in your home, and let them nest and spread, so that your home better represents the environment that your Stellaris race might live in. You can find egg sacs online for sale from hobbyists to get the desired level of spider.
 

Horror In The Deep

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  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
@Horror In The Deep thank you. That's very useful.
Glad to help)
Question, do any of you take your roleplaying to the extreme, as in you make decisions that would be very detrimental to your empire to stay in character?
As a matter of fact, yes.
I recall my very first playthrough, when I played very honourable and valiant race. The Unbidden spawn near my borders, and in the first battle my fleet was destroyed. And than Unbidden start expanding toward my borders. I got basically two choices: to lose one or two planets, but carefully build up fleet that will defiantly beat the Unbidden; or to stand and fight with what I manage to build to the moment, risking total annihilation in case of defeat. It was several planets near the Unbidden, totally unimportant, and inhabited by secondary and frankly not a very desirable in my Empiire species. But my race it was like "We better die all, then let even one person to be left behind!" So, I gather what I have, build fortresses, and even give fleet to an admiral with horrific "Unyielding" trait. Back then it gave really good Full points bonus, but Emergency FTL was imposible. But it was the best trait in this case, because as I said, their fleet would die up to a single ship, but not abandon civilians on the surface.

I manage to win that time, (and if you ask how It was, i`d say it was GLORIOUS, like in the end of a good movie) but it was really close to losing the entire game.

I can bring you a lot of other examples, but that one basically says everything by itself. And, I hope, explains why I am so fond of Heavy RP style of playing Stellaris. The stakes was high - the reward was... ancient greeks called that "Catharsis" ;)