So each pop represent one billion ? damn those guys breed like bacterias.
This is why I modded in massive nerfs to the growth rate.
So each pop represent one billion ? damn those guys breed like bacterias.
StarDrive did this.It's certainly possible to move food from orbit down to the planet, because of the Orbital Hydroponics Farm starport module, so in theory, you could have ships bringing food to the starport, to distribute onto the planet. (I'm not sure on the mechanics of moving stuff down to the planet - is there a space elevator ? or surface-to-orbit shuttles ?)
However, consider the size of ships needed, the number of ships needed, and the frequency. Those cargo ships aren't free.
Say a ship can carry 3 food. You'd need 12 of them arriving each year, to supply food for 3 pops. What's the maintenance cost of those ships ? They'd have to be very much cheaper than a planetary hydroponics dome, in order to make sense ingame.
It would alter space strategy, by providing something to attack and defend, which might be interesting for some players. But the management of it would be a bit fiddly, I think ?
Right a Freighter in Space could be pretty big. The Problem is to get the Freight from the Surface to the Ship and the other way around. Leaving a Planetary is very Energy intensive and hence costly. So your Food once it's loaded on board is probably already so expensive nobody could afford it. And all the pseudo realism beside, since food in Stellaris influences directly the growth rate it is a balancing factor and the ability to transport food from a already established Planet to a new Colony would entirely blow this balancing.There definetly shall be some transport ships.
For trade, for food supply.
Dont know why I can resettle 3 bilions people(with theyr food supplies) to planet two months far away, but cant transport just food(cans with future technologie) from rich world to some starving desert world...doesnt make sense.
And who say cou cant, cuz you need too much big ships....I recomend to google MSC OSCAR.One of biggest container ships.Real.
And in space ur not limited by seas and spaces of harbors.
Getting mass into orbit is expensive for we who currently make use of a harnessed explosion to propel ourselves into space.Right a Freighter in Space could be pretty big. The Problem is to get the Freight from the Surface to the Ship and the other way around. Leaving a Planetary is very Energy intensive and hence costly. So your Food once it's loaded on board is probably already so expensive nobody could afford it. And all the pseudo realism beside, since food in Stellaris influences directly the growth rate it is a balancing factor and the ability to transport food from a already established Planet to a new Colony would entirely blow this balancing.
You don't ship food in this game. That was a Master of Orion thing.
Here, the closest you can come is to relocate people away from the food shortage or get a temporary boost to food production using an edict.
No Rocketry is not the benchmark, but even the Anti Gravity of your example would still need a lot of energy to work. And in my experience energy equals expense so i stay by my point, transporting food in a quantity big enough to feed millions of people would just way to expensive no matter what kind of technic you use to get it into orbit.Getting mass into orbit is expensive for we who currently make use of a harnessed explosion to propel ourselves into space.
For a civilization with anti-gravity technology and advanced sci-fi propulsion systems, this expense would reasonably be moot.
Rocketry is not the benchmark for orbital expense when you can nullify the effect of gravity on your payload. Your benchmark would be the power supply needed to nullify gravity, and since that's imaginary tech, speculation is arbitrary.
Sure there are problems and it theoretically could, but he very fact that the resource referred to is 'energy credits' implies that there's still some sort of market economics at work. So 'could' and 'would' are distinct from each other.
The UK is fairly unusual in the extent to which it imports food.
Also, the UK developed its import network supply of food gradually over many decades as demand gradually increased, it didn't just decide that 'Oh, we're starving over here lets make that up with some trade'.
Of course it's false, but the *net balance* is generally pretty close to even in the scheme of things. The UK is something of an outlier in how far out of balance it is (much like Australia is quite an outlier in how much food it exports).
I didn't say it was logical, doesn't mean it doesn't happen (it manages to happen here after all).
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If you could designate two planets as linked so that a specified amount of surplus food flowed from one to the other, and that link cost a number of energy credits/month/unit of food shipped to maintain, and could be interrupted by planetary blockades in wars, then I'd be ok with that. It's an extra-planetary cost and if it's coming out of your pocket then it's an economic expense.
The idea that it should happen 'automatically' though is assuming a degree of management efficiency that is huge, and arguably inherently proven false by the existence of sectors. Different government types could have discounts to shipping costs to satisfy the relative efficiency debate.
Orbital Hydroponics.transporting food in a quantity big enough to feed millions of people would just way to expensive no matter what kind of technic you use to get it into orbit.
Yeah way more feasible the getting it into orbit first i agree, but orbital hydroponics hardly counts as transporting food between planets, so i can't exactly see what it has to do with this thread and my point that getting your potatos of surface is just not the way to go. Except your Colonists somehow like to pay a tousand bucks or so, for a portion of french fries.Orbital Hydroponics.
In fact people seem to be forgetting that we are discussing here about food shortages within the same empire, i.e. within the same "country". So international exchange has nothing to do in this case. We're talking about a single empire having systems full of food and systems with shortages. Imagine London having full warehouses of food but people in Manchester dying of starvation at the same time.
Flavour fluff.Makes me wonder what the point is in the "Agrarian District" on Ringworlds...
As I stated before, that's imaginary tech. No one has any idea how it would work, its power requirements, or how efficient it might be.No Rocketry is not the benchmark, but even the Anti Gravity of your example would still need a lot of energy to work. And in my experience energy equals expense so i stay by my point, transporting food in a quantity big enough to feed millions of people would just way to expensive no matter what kind of technic you use to get it into orbit.
The suggestion isn't that Orbital Hydroponics counts as food transoport between planets. Orbital Hydroponics does, however, solve your complaint regarding the expense of transporting food from the surface of a planet to orbit prior to shipping it to another planet.Yeah way more feasible the getting it into orbit first i agree, but orbital hydroponics hardly counts as transporting food between planets, so i can't exactly see what it has to do with this thread and my point that getting your potatos of surface is just not the way to go. Except your Colonists somehow like to pay a tousand bucks or so, for a portion of french fries.
I just can't get my head around the "why" why would i produce food on, let's say earth and transport it for a lot of money to a colony instead of just to produce it at the colony itself... especially if there is the technology to simply grow food in hydroponic environments.... just why would i transport it instead of producing is (probably way cheaper) directly where it is needed?As I stated before, that's imaginary tech. No one has any idea how it would work, its power requirements, or how efficient it might be.
The most you can say is that it is less efficient, and more energy intesive, than leaving food lying on the ground, thus not worthwhile. This is hardly convincing.
For all anyone knows it could be a tech that exploits an undiscovered quirk of physics that can be powered by a AA battery. It's imaginary technology. There are absolutely no limits on how it might work or how efficient it might be.
We're happy to suspend our disbelief when it comes to FTL travel, but we're going hard sci-fi with antigravity and food transport?
The suggestion isn't that Orbital Hydroponics counts as food transoport between planets. Orbital Hydroponics does, however, solve your complaint regarding the expense of transporting food from the surface of a planet to orbit prior to shipping it to another planet.
In short, the food is produced in orbit, and can then be loaded on a transport and shipped. If the cost of getting food into orbit is your only, or primary, concern, it has been solved.
You're still assuming that transporting food, as opposed to minerals or the like, is prohibitively expensive to the point of making doing so worthless. What I can't get my head around is why the economics of transporting minerals between planets to build things is not controversial in the slightest, but somehow transporting the stuff we need to eat to stay alive is. Differing priorities, I guess...I just can't get my head around the "why" why would i produce food on, let's say earth and transport it for a lot of money to a colony instead of just to produce it at the colony itself... especially if there is the technology to simply grow food in hydroponic environments.... just why would i transport it instead of producing is (probably way cheaper) directly where it is needed?
I just can't get my head around the "why" why would i produce food on, let's say earth and transport it for a lot of money to a colony instead of just to produce it at the colony itself... especially if there is the technology to simply grow food in hydroponic environments.... just why would i transport it instead of producing is (probably way cheaper) directly where it is needed?
Yet, if you have robots/droids/synthetics you can just "feed" them with excess energy empire wide. And transporting energy from one place to another is actually way harder to accomplish, if you take current technologies as reference.
You're still assuming that transporting food, as opposed to minerals or the like, is prohibitively expensive to the point of making doing so worthless. What I can't get my head around is why the economics of transporting minerals between planets to build things is not controversial in the slightest, but somehow transporting the stuff we need to eat to stay alive is. Differing priorities, I guess...