How do I move excess food from one planet to the one with a shortage?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MasterOfGrey

Lt. General
97 Badges
Jun 16, 2011
1.261
755
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Majesty 2 Collection
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCON 2017 Standard Ticket holder
  • Age of Wonders: Planetfall
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Emperor"
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Age of Wonders: Planetfall Season pass
  • Victoria 3 Sign Up
  • PDXCon 2019 "King"
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Age of Wonders: Planetfall Premium edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
It's an intentional design decision.

There is no universe in which it is cost effective to resolve a food shortage equivalent to 1 billion people worth of consumption by shipping from somewhere else. (Each -1 food of shortage represents roughly enough for 1 billion people.)

If your planet has a shortage you need to upgrade or build more food structures.
 
  • 39
  • 24
  • 1
Reactions:

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
You don't ship food in this game. That was a Master of Orion thing.

Here, the closest you can come is to relocate people away from the food shortage or get a temporary boost to food production using an edict.
 
  • 8
  • 2
Reactions:

DaveDash

Major
101 Badges
Aug 24, 2008
608
1.010
  • Sword of the Stars II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Lead and Gold
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Knights of Honor
  • Pillars of Eternity
  • Dungeonland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Yes as others have mentioned, this is not a bug or something they 'missed'. They intentionally wanted to keep food a local resource.

It means you don't snowball out of control (especially over the AI) with one massive food producing colony which ships food to all your other colonies. Thus Colonisation is still an investment due to the time it takes pops to grow.
 
  • 12
  • 5
Reactions:

Anthropoid

Major Game Slut
58 Badges
Sep 30, 2008
3.014
1.076
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company Collection
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Cities: Skylines Industries
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Can you imagine how many shipping containers it would take to feed 1 billion mouths even for a week!?
 
  • 8
  • 3
Reactions:

ywxiao

Colonel
62 Badges
Jun 21, 2011
855
712
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • War of the Roses
  • Crusader Kings III: Royal Edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Victoria 2
  • BATTLETECH: Heavy Metal
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Can you imagine how many shipping containers it would take to feed 1 billion mouths even for a week!?

Even if I can't imagine, I put that 1 billion people on a ship in the middle of no where for 20 years and they didn't die of starvation.....so I assume any kind of physical constraints are not a concern.
 
  • 26
  • 1
Reactions:

Anthropoid

Major Game Slut
58 Badges
Sep 30, 2008
3.014
1.076
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company Collection
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Cities: Skylines Industries
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Maybe they were frozen? Also I believe they are only about 300 or 500 million when you put them on their colony ship.
 
  • 3
Reactions:

MasterOfGrey

Lt. General
97 Badges
Jun 16, 2011
1.261
755
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Majesty 2 Collection
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCON 2017 Standard Ticket holder
  • Age of Wonders: Planetfall
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Emperor"
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Age of Wonders: Planetfall Season pass
  • Victoria 3 Sign Up
  • PDXCon 2019 "King"
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Age of Wonders: Planetfall Premium edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
Even if I can't imagine, I put that 1 billion people on a ship in the middle of no where for 20 years and they didn't die of starvation.....so I assume any kind of physical constraints are not a concern.
When your colony first establishes the Pop is basically brand new and has to grow, it's only a few thousand people really.

And yeah they breed like bacteria. :p I like to think of the early pop growth as being supplemented by 'minor migration' (migration less than a whole Pop) for rp purposes, which makes the growth balance feel a little less weird between new colonies and developed worlds.
 
  • 3
Reactions:

grandad1982

Field Marshal
103 Badges
May 1, 2012
3.562
5.180
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Europa Universalis IV
It's an intentional design decision.

There is no universe in which it is cost effective to resolve a food shortage equivalent to 1 billion people worth of consumption by shipping from somewhere else. (Each -1 food of shortage represents roughly enough for 1 billion people.)

If your planet has a shortage you need to upgrade or build more food structures.
But they don't represent 1 billion. They represent what you want them to. For example I had an old birds game, to me they represented a few million per pop as they were slow breeders and that's how I RPed it. No where have the devs ever said (that I've seen at least) what size a pop is.

Also think how much food is moved around today on earth. I set no reason that in the future with ftl there wouldn't be the same thing happening.
 
  • 17
  • 1
Reactions:

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.156
3.007
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
It's certainly possible to move food from orbit down to the planet, because of the Orbital Hydroponics Farm starport module, so in theory, you could have ships bringing food to the starport, to distribute onto the planet. (I'm not sure on the mechanics of moving stuff down to the planet - is there a space elevator ? or surface-to-orbit shuttles ?)

However, consider the size of ships needed, the number of ships needed, and the frequency. Those cargo ships aren't free.

Say a ship can carry 3 food. You'd need 12 of them arriving each year, to supply food for 3 pops. What's the maintenance cost of those ships ? They'd have to be very much cheaper than a planetary hydroponics dome, in order to make sense ingame.

It would alter space strategy, by providing something to attack and defend, which might be interesting for some players. But the management of it would be a bit fiddly, I think ?
 
  • 3
Reactions:

drake546

Captain
58 Badges
Aug 7, 2012
448
747
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
It's certainly possible to move food from orbit down to the planet, because of the Orbital Hydroponics Farm starport module, so in theory, you could have ships bringing food to the starport, to distribute onto the planet. (I'm not sure on the mechanics of moving stuff down to the planet - is there a space elevator ? or surface-to-orbit shuttles ?)

However, consider the size of ships needed, the number of ships needed, and the frequency. Those cargo ships aren't free.

Say a ship can carry 3 food. You'd need 12 of them arriving each year, to supply food for 3 pops. What's the maintenance cost of those ships ? They'd have to be very much cheaper than a planetary hydroponics dome, in order to make sense ingame.

It would alter space strategy, by providing something to attack and defend, which might be interesting for some players. But the management of it would be a bit fiddly, I think ?

And yet the cargo ships are free for all the other resources we are shipping around. And they're obviously getting all those heavy metals into orbit to build the swarms of corvettes, so food shouldn't be any different a problem.
 
  • 12
  • 2
Reactions:

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.156
3.007
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
Guys, it's a game mechanic by design. It matters not if it is or isn't feasible.

yes, but it would be less annoying, if there was actually a use for that planet that the sector governor decided needed hydroponics farms on every tile, that now has a +59 food surplus :|
 
  • 6
  • 5
Reactions:

ero_sk

Colonel
29 Badges
Apr 16, 2013
989
3.577
  • Darkest Hour
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
There is no universe in which it is cost effective to resolve a food shortage equivalent to 1 billion people worth of consumption by shipping from somewhere else(...)

What a limited way of thinking. Following this logic we should have never established international trade and each country/continent should form some kind of closed entity. There is no reason why food could not be shipped between systems in the future. In the end it's the same as provinces/countries, just on global scale. You don't seem to be thinking that space administration, warfare and energy/mineral production on global scale isn't cost effectie. Sitting in Europe I enjoy fruits from Asia and South America, how can that be?
 
  • 12
  • 4
Reactions:

hsuzy1987

Captain
72 Badges
Jun 16, 2014
343
942
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Crusader Kings III
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
It means you don't snowball out of control (especially over the AI) with one massive food producing colony which ships food to all your other colonies. Thus Colonisation is still an investment due to the time it takes pops to grow.

If food was decoupled from pop growth speed and functioned solely as a cap on max population it'd be alright I think. The snowballing could be countered by making shipping food cost minerals or energy.

I'd think that there would be more strategic depth if there was food shipments. Warfare can mean going for your opponent's breadbaskets or food transport too in an attempt to starve them into submission, instead of just attacking his industrial base. There is plenty of flavor too in making planets a little more unique: "Zorb IV is an agriworld versus Zorb IV being much the same as every other world, except that it has one more tile."

Slightly off topic, I'm hoping for eventually being able to make a Coruscant-style ecumenopolis (ignoring realism... the shit that went on in that last discussion pre-release was painful), which would mean that shipping food will be a necessity.
 
  • 5
  • 1
Reactions: