To
Fodoron: The reason that both
doktarr and
Isaac Brock are not completely accurate with their calculations is that they are only comparing the cost of the manufactory to the benefit of the manufactory. But inflation affects
everything you purchase. It affects your technology costs. It affects the cost of raising new military units. It affects the cost of colonizing. So the "cost" of minting to produce ducats sufficient to buy a manufactory is not just the reduction in value to the output of the manufactory. The cost is the reduction in purchasing value for everything you purchase,
technology research included.
Thus, as an example: I am playing a game where my country annually spends roughly $2500 a year. Assume that I am at 0% inflation. I decide to divert my $200/mo. in monthly income to the Treasury for one year, in order to purchase a new manufactory (in this case, let's assume a refinery). After one year, I go back to my policy of not minting anything. What is the cost of my action?
For the coming year, my cost is 25d (24.75 to be technical, but let's round for kicks and giggles). That is, everything I spend money on has just become 1.01 times as expensive, but I don't have any added income to throw at the same expenditures. My purchasing power decreased; the extent to which it decreased is my "cost." And that cost will exist each and every year that that 1% of inflation hangs around. Worse, that cost will also increase in terms of actual per year numbers, because as I expand my "business" (my nation), my increased expenditures will always be behind by that 1%.
So I can't just say: well, I mint to make 2400, I spend it on a refinery, and I make that money back in x years, so I am ahead of the game. I have to take ALL costs into account. And I can't really do that, excepting I use a crystal ball, because who knows what costs I may incur during the future that I am stuck with my lovely little 1%? And that's not even addressing the extreme difficulty in determining the extent to which my purchase ends up increasing my income in the future, compared to how it would have increased had I not minted then spent the money on a refinery, which is, of course, what I am striving for by using this method of paying for it.
I repeat what I have said before: you mint for only two reasons. Either you mint because you
must (can't enjoy cost savings if your dead), or because you choose to accept the cost penalty to accelerate your efforts to expand, having some relatively rough idea in your mind that you are going to come out ahead in the long run.
To
Daniel A.: At early stages of the game, minting is almost always necessary. Practical circumstances dictate it. But I am quite certain that, by the time you have reached Infra 5 and promoted your governors, you are obtaining sufficient income to amass any amount of money you wish, unless you are the type who just can't help spending so as to engage in obtaining just a little more
lebensraum.
Finally, your statement that "I always move the slider to the right when my inflation takes a dip below 5%" shows that you engage in precisely the sort of inefficient economic thinking my original post debunks. You are only doing so to maintain a mythically important 5% so that you can receive the full benefit of certain random events. 2% or 20%, it's all the same when it comes to deciding whether to mint or not; who cares about "5%"? (Insert VERY appropriate wacko smiley here)
