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Freddan

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I`m not so good on having an good economi. So then my question comes: How do i make more Money?

Freddan
 
Feb 12, 2004
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Freddan said:
I`m not so good on having an good economi. So then my question comes: How do i make more Money?

Freddan
By starting the game in 1419, and investing only in trade and infra until levels 5/5 are reached, and by alternating researches thereafter.

And by pulling treasury slider full left, reducing armies under support limit, decreasing maintenance to minimum.

Don't be afraid of inflation, but know that you have to do careful investments with the money that inflation earned you (such as manufactories - build a lot of them, of all sorts - and colonies - pick the richest first, but keep them clustered to protect them). And only mint when at full stability (or at least +2, and with plenty of merchants in place).

Trade, trade, trade. When you hit the 30% TE, start putting merchants everywhere (starting close), and keep 5 merchants in every single CoT (except your own colonial CoTs : monopolize them). Avoid a high BB : it destroys your relations with other countries, making them more prone to embargo you, and it dramatically increases your stabcosts (and a low stability is destructive for your trade).
 

enragedcow

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lawkeeper said:
...Trade, trade, trade. When you hit the 30% TE, start putting merchants everywhere (starting close), and keep 5 merchants in every single CoT (except your own colonial CoTs : monopolize them). Avoid a high BB : it destroys your relations with other countries, making them more prone to embargo you, and it dramatically increases your stabcosts (and a low stability is destructive for your trade).

Why only 5 merchants in foriegn CoT's?? Is there a disadvantage to monopolizing them? Well, other than risking an embargo?
 

Lamprey

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Once you start competing out merchants of the country that wons the CoT, they tend to embargo you and you're SoL.
 
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I'd say that before 1600 you will only risk to be embargoed by Venice and Genoa - probably no other AI nations reach trade = 4 before that. I have never checked the savefiles about their tech level but my experience tells me it is so.

In fact, most nations (including some Europeans such as Russia and IIRC Austria) will not embargo you until the 18th century.

On earlier patches it was difficult to maintain the 6th slot and it did not give you any benefit other than 1/20 of the COT value and thus the recommendation was to strive for 5-6 merchants. However, with the latest patches

- the sixth slot taken also gives you a +2 in TE (and thus influences your income from other COTs!)

- and newly arrived merchants to COTs where all slots are taken do not automatically target the monopolist and thus the risk of having your 6th merchant kicked out has decreased

These two facts means that you should nowadays strive to maintain 6 merchants rather than 5 in most COTs for most of the time; but n.b., if you are afraid of embargoes then not all COTs for all of the time.
 

wryun

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It's not strictly necessary to trade in order to have a successful game... in order to have an ideal game, sure, but if you're prepared to be moderately expansionist and hate micromanaging merchants (like me), you could just pour money into infra and province improvements. More difficult to be small and strong this way, however.
 
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Daniel A said:
I'd say that before 1600 you will only risk to be embargoed by Venice and Genoa - probably no other AI nations reach trade = 4 before that. I have never checked the savefiles about their tech level but my experience tells me it is so.

This is true. But Mecklenburg can be fussy in the 1500s, in my experience.
 

unmerged(22732)

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Definitely

The easiest way to make money is the "excellent year" events. Now and then you will have this event that will decrease your inflation by 5-10. So it is a good method to always have 5 percent inflation, use the money wisely and then wait for that event again to pull inflation to 0 after which you pull it to 5 again by collecting all the money to your wallet. I as Byzantine found this way very effective to raise the cash needed to convert all my core provinces to orthodox(dahgistan still refuses after 8 attempts though). a funny sight it is now :)
 

unmerged(31953)

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I really have big problems managing my budget. Usually it's a long term thing I must way 10-15 years to even pay for a fortress. And with all those wars armies cost a lot and most of them dont get killed. Also what do you guys mean by "minting money"? How would I do that ? The biggest problem is that I can't have anything else than a deficit. Tech goes up very slowly. I feel like the period 1420-1500 is the longest and the most boring... I usually use austria and use auto-merchants. I only receive yearly sum but its like always less than what I pay each month for tech if I divide it by 12 and I keep treasury to far left so I dont get inflation. I have to cheat money or I can't play this game and of sick of doing this. I just want to have a surplus each year and be able to support a slow growth.
 

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mystra007 said:
I really have big problems managing my budget. Usually it's a long term thing I must way 10-15 years to even pay for a fortress. And with all those wars armies cost a lot and most of them dont get killed. Also what do you guys mean by "minting money"? How would I do that ? The biggest problem is that I can't have anything else than a deficit. Tech goes up very slowly. I feel like the period 1420-1500 is the longest and the most boring... I usually use austria and use auto-merchants. I only receive yearly sum but its like always less than what I pay each month for tech if I divide it by 12 and I keep treasury to far left so I dont get inflation. I have to cheat money or I can't play this game and of sick of doing this. I just want to have a surplus each year and be able to support a slow growth.

Minting money means raising the inflation for the extra cash.
My advice would be: don't spend money on merchants in the beginning. there are countreis out there who start with superior trade levels and always compete your merchants away. if you want to play with merchants never but never use autosend. send them yourself in 6-packs not even 5 so that a successor may fill the slot of a remover.

Head for the rich provinces if you have them around. Gold mines, CoT's and such. As playing Byzantium for example I hold Alexandria, Astrakhan, Venice and Genoa, Steinmark, Armenia. Some of these are apart from my lands but it is worth it. Play with 5-10 inflation, use the money you mint wisely.

The game is long. There is a long time to reach your goals. Wait for the best time to declare war.
1) When the single province enemies army gets wiped off by some peasants uprising.
2) When the enemy has just dishonored his allies. DoW immidiately cause he may join the same alliance shortly after.
3) When your enemy is already in a war and has high revolt risks due to war exhaustion.
etc...

timing is everything. the name of all the emporers we know from the history owe it to management skills above all.
 

unmerged(31953)

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sarp1975 said:
Minting money means raising the inflation for the extra cash.
My advice would be: don't spend money on merchants in the beginning. there are countreis out there who start with superior trade levels and always compete your merchants away. if you want to play with merchants never but never use autosend. send them yourself in 6-packs not even 5 so that a successor may fill the slot of a remover.

Head for the rich provinces if you have them around. Gold mines, CoT's and such. As playing Byzantium for example I hold Alexandria, Astrakhan, Venice and Genoa, Steinmark, Armenia. Some of these are apart from my lands but it is worth it. Play with 5-10 inflation, use the money you mint wisely.

The game is long. There is a long time to reach your goals. Wait for the best time to declare war.
1) When the single province enemies army gets wiped off by some peasants uprising.
2) When the enemy has just dishonored his allies. DoW immidiately cause he may join the same alliance shortly after.
3) When your enemy is already in a war and has high revolt risks due to war exhaustion.
etc...

timing is everything. the name of all the emporers we know from the history owe it to management skills above all.

The problem is that I have some sort of "inferiority complex" when I look at french kingdoms who can amass an army of around 60000 mens in 10 years with around 30-40 galleys, with fully-upgraded provinces and a lot of merchants everywhere and they can afford all those wars. But, I, playing them can never achieve any of this is small time. I know the AI cheat but that is at the very easy difficulty and I think it doesn't cheat at all at this difficulty...
 

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mystra007 said:
I know the AI cheat but that is at the very easy difficulty and I think it doesn't cheat at all at this difficulty...

The AI cheats like crazy at all difficulty levels. The programmers cannot get the AI to perform half decently without the cheats. Just think how a small country will waste its entire army to attrition in a massive siege. Without cheating it could never recover the army.
 

unmerged(31953)

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Fodoron said:
The AI cheats like crazy at all difficulty levels. The programmers cannot get the AI to perform half decently without the cheats. Just think how a small country will waste its entire army to attrition in a massive siege. Without cheating it could never recover the army.


From your sig:
Download the Introductory guide to EU2. 53 pages of mostly correct EU2 info, now in pdf.

the link doesnt work. I would really like to have this guide please :)
 

DSYoungEsq

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sarp1975 said:
The easiest way to make money is the "excellent year" events. Now and then you will have this event that will decrease your inflation by 5-10. So it is a good method to always have 5 percent inflation, use the money wisely and then wait for that event again to pull inflation to 0 after which you pull it to 5 again by collecting all the money to your wallet. I as Byzantine found this way very effective to raise the cash needed to convert all my core provinces to orthodox(dahgistan still refuses after 8 attempts though). a funny sight it is now :)
This is poor advice. Think about it logically. You are accepting 5% added cost to all your purchases (military, manufactories, colonies, EVERYTHING, basically) in order to obtain the "benefit" of the Exceptional Year event. How is that even remotely logical or economically beneficial? You get the ducats from the Exceptional Year regardless of your inflation; and if you are in a position where accumulated inflation has occurred you get some or all of it removed. If you have 0% inflation accumulated, that's not missing out; it's good planning! :)

Minting money is something you do for only two reasons: you must mint the money to meet your financial obligations (e.g.: you are fighting a war and can't affort the reduced morale from 50% maintenance), or you choose to mint the money because you intend to use it for something that will produce more benefit to you than the cost in inflation. It's impossible to make a precise calculation (several threads have waged virtual war over arcane computations designed to attempt this). But you don't mint money so that you don't feel "cheated" by an exceptional year. :wacko:
 

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DSYoungEsq said:
This is poor advice. Think about it logically. You are accepting 5% added cost to all your purchases (military, manufactories, colonies, EVERYTHING, basically) in order to obtain the "benefit" of the Exceptional Year event. How is that even remotely logical or economically beneficial? You get the ducats from the Exceptional Year regardless of your inflation; and if you are in a position where accumulated inflation has occurred you get some or all of it removed. If you have 0% inflation accumulated, that's not missing out; it's good planning! :)

Minting money is something you do for only two reasons: you must mint the money to meet your financial obligations (e.g.: you are fighting a war and can't affort the reduced morale from 50% maintenance), or you choose to mint the money because you intend to use it for something that will produce more benefit to you than the cost in inflation. It's impossible to make a precise calculation (several threads have waged virtual war over arcane computations designed to attempt this). But you don't mint money so that you don't feel "cheated" by an exceptional year. :wacko:

Actually I think both of your argument are logical. This situation exist in the modern world and it's called peoples who prefer stability vs peoples who like to take risks and live with odds. It's not like 5% it's a big deal of inflation. Most of the inflation in the real world developed countries grow from 1.0% to 3.0% and 2.5% is considered the "normal growth" . Knowing that I have a margin of 5% will help my personal moral in a war. The moral of your armies matter but the one of the player matter even more. If you think you're gonna lose a war your gonna do game errors and your probably going to lose. Anyway that's how I see, and knowing that I can raise my inflation to 5% and it's not a big deal will improve player moral.
 
Feb 12, 2004
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mystra007 said:
Actually I think both of your argument are logical. This situation exist in the modern world and it's called peoples who prefer stability vs peoples who like to take risks and live with odds. It's not like 5% it's a big deal of inflation. Most of the inflation in the real world developed countries grow from 1.0% to 3.0% and 2.5% is considered the "normal growth" . Knowing that I have a margin of 5% will help my personal moral in a war. The moral of your armies matter but the one of the player matter even more. If you think you're gonna lose a war your gonna do game errors and your probably going to lose. Anyway that's how I see, and knowing that I can raise my inflation to 5% and it's not a big deal will improve player moral.
Don't be fooled by the terms used : inflation in EU2 has nothing to do with inflation IRL. In EU2, it only increases the costs, not the income, so if poorely managed, it proves a disaster.
 

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mystra007 said:
From your sig:
Download the Introductory guide to EU2. 53 pages of mostly correct EU2 info, now in pdf.

the link doesnt work. I would really like to have this guide please :)

Sorry all, we are off topic here.
The link is working for me. PM me if you still have problems.

My take on inflation follows lawkeeper's and other economy masters. Mint as much as you want if with the money you invest in your economy. Do not waste 100 years watching all your ducats go into research. Definitely mint to build tax collectors and manufactories, mint to build governors, mint to colonize, probably don't mint to send missionaries or to build chief judges, although probably you still come ahead. You could have 20% inflation yet be increadibly richer and ahead than somebody with 0% inflation that had to save for 10 years to build his only manu.
 
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DSYoungEsq said:
This is poor advice. Think about it logically.

It is excellent advise. Think about it logically. I move the slider right and accumulate five years of monthly income into my treasury. Then I buy something nice that will increase my income for this. After on average 25 years I will get an exceptional year and the inflation is wiped out. All I lost was the 5% increase of cost during these 25 years while the investment I made will generate wealth for the rest of the game. Aaaaah! :D
 
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Daniel A said:
After on average 25 years I will get an exceptional year and the inflation is wiped out.

I thought that according to lawkeeper the average was closer to 50 years. Roughly 1% per event, but two deflactionary events.
 
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Fodoron said:
I thought that according to lawkeeper the average was closer to 50 years. Roughly 1% per event, but two deflactionary events.
For the beginning, yes. But later, you also have Deflation, Bank and Stock Exchange events that all have a decrease in inflation (-5 for all except Stock Exchange, -2).