Ok, so after my latest question of how many lines of tanks do you use, i tried designing some tanks.
I came quickly to the conclusion that i dont know how strong my tanks need to be. Of course i could just look at various threads on how strong they need to be and i could like play a game to the end, look at the enemies divisions and then use that knowledge for my next game as i know the enemy will have x armor and y defense and so on.
But what if i want to find it out myself (ingame) and during the course of the game? How is the process of achieving this?
One approach is the usage of spy planes? I am currently in the process of researching them, so i could utilize them, but i am not sure if i get the right answers to know how strong the divisions of the enemy is.
But then there is still the process of designing an individual tank and looking at the stats of an individual tank, but i use them in a division of many tanks. How do i know that if i for example design a tank with a breakthrough of 70 that it will be overall enough breakthrough in the division?
This may sound stupid to some and i understand more or less how the stats work, however i am missing basically how i put them all together. Like, is my approach top down and decide on how strong my division is suppossed to be and then break it down towards each individual tank? Or is my design bottom up and i look what a reasonable tank is and then put them together with tank destroyers and arty until my division is strong enough?
The top down method sounds more intuitive to me, however when i want e.g. 120 armor and 800 breakthrough in my division, how do i know how strong each tank needs to be?
Having infantry, tanks, SPGs, and Tank destroyers often in one division makes it difficult to break down on where to put the lever. Like, is my tank destroyer strong enough? Do i have enough infrantry, or maybe to much? I understand that i can look that all up on external ressources, but i want to like learn it myself so i can adjust better to future changes in the meta and because i am not so much of a big fan of always needing to tab out of the game to search the internet for appropriate division design, and appropriate tank design and so on.
Hope someone can help me find a good structure to build divisions/tanks
Thank you in advance
Kind regards
Khalli
I came quickly to the conclusion that i dont know how strong my tanks need to be. Of course i could just look at various threads on how strong they need to be and i could like play a game to the end, look at the enemies divisions and then use that knowledge for my next game as i know the enemy will have x armor and y defense and so on.
But what if i want to find it out myself (ingame) and during the course of the game? How is the process of achieving this?
One approach is the usage of spy planes? I am currently in the process of researching them, so i could utilize them, but i am not sure if i get the right answers to know how strong the divisions of the enemy is.
But then there is still the process of designing an individual tank and looking at the stats of an individual tank, but i use them in a division of many tanks. How do i know that if i for example design a tank with a breakthrough of 70 that it will be overall enough breakthrough in the division?
This may sound stupid to some and i understand more or less how the stats work, however i am missing basically how i put them all together. Like, is my approach top down and decide on how strong my division is suppossed to be and then break it down towards each individual tank? Or is my design bottom up and i look what a reasonable tank is and then put them together with tank destroyers and arty until my division is strong enough?
The top down method sounds more intuitive to me, however when i want e.g. 120 armor and 800 breakthrough in my division, how do i know how strong each tank needs to be?
Having infantry, tanks, SPGs, and Tank destroyers often in one division makes it difficult to break down on where to put the lever. Like, is my tank destroyer strong enough? Do i have enough infrantry, or maybe to much? I understand that i can look that all up on external ressources, but i want to like learn it myself so i can adjust better to future changes in the meta and because i am not so much of a big fan of always needing to tab out of the game to search the internet for appropriate division design, and appropriate tank design and so on.
Hope someone can help me find a good structure to build divisions/tanks
Thank you in advance
Kind regards
Khalli