Another option is a mod like Transfer Manager, which generally improves proximity-based matching just to start, but also allows you to specifically designate which buildings or districts a given building is allowed to ship to or from.
Yep I was about to recommend the same thing.
Yeah so turns out the mod I got did fix this 100% and now even my rockets are getting their items.
So the real problem is that the games traffic does not give a single care about proximity and takes requests from anywhere on the map. Even though all my industry was in the same spot for whatever reason nothing EVER made it there. Possibly because my map is too big.
All it took was a simple mod to fix the path finding.
THIS SHOULD NOT BE A MOD, THIS SHOULD BE HOW THE GAME WORKS IN VANILLA.
Anyways Transfer Manager is a necessary mod for industries to work at all.
Agreed. Feel like Colossal Order just doesn't care anymore. They just follow the typical Paradox DLC milking strategy, where they release a half complete game, and every 4 months they release a DLC for $15 to add a couple of basic copy and pasted buildings / roads that probably should of been in the base game to increase building variety but adds no meaningful improvement or substance in terms of mechanics / functionality to the game.
I suspect at this point they only just employ 3d modelers, and artist but no actual programmers (beyond bug fixing) to develop new features. Cause almost the entirety of the functionality of this game has been the same since release, and basically all meaningful innovation to the game are all from mods. Like TM : PE, Transfer Manger, Automated Buildozer, Automatic Emptying, Public Transport Manger, Toggle It!, Show It, Precision Engineering, etc... and occassionally implement some ideas from mods, except do it in a worse way than the original mod. Like the ability to add and remove street lights, the infinite resources, infinite money mod, etc...
Like you can't tell me they put a lot of work (programming wise) into the Postal Service buildings beyond just 3d modeling, and making the icons for them, when they might as well be reskinned garbage trucks / recycling facilities in terms of functionality.
Or like the Green Cities DLC. Most of that DLC could of just made in the asset creator. For instance the Eco Water treatment plant import a new 3d model, sprite, then take an existing building like the sewage building and just change the water pollution amount it outputs from like 100 to like 15. The Water treatment plants don't actually have any way of actually cleaning water pollution.
Then look at steamworkshop and you see they hired some passionate modders / community members to simply maintain mods like Avanya and Algernon which is great. But where is actual implementation, development, innovation from the company itself for the base game?