How do I get unique factories demanding resources to actually take the resources from my over producing raw resource industry?

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klopkr

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I have a huge industry sector. I'm constantly running into full warehouses, silos, and not enough demand with them. I have it for literally every special industry available. I started building the unique factories and even put warehouses next to them that are getting filled with what they need. But my unique industries NEVER get their resources and therefore produce nothing.

I don't understand. It's not like they can't reach them. How do I make the unique factories actually pull the resources I have too many of?

20230209142334_1.jpg


Like for example even my pastures won't recieve the crops right next to them that don't have enough buyers, it's not even just unique factories. I do not get this and I feel like it's constantly handycapping my income.

20230209144357_1.jpg


Look at my industry dog, I'm gonna lose all my money doooooggggg.
 
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Beer Fiend

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Just wait.

Your factories have likely imported what they need and are probably waiting for it to arrive. Once the ordered supplies have arrived they will then likely start buying locally.

It's not intuitive at all but that's how the code works.
 
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klopkr

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Just wait.

Your factories have likely imported what they need and are probably waiting for it to arrive. Once the ordered supplies have arrived they will then likely start buying locally.

It's not intuitive at all but that's how the code works.
But I have been waiting for over a decade. They get like a tiny shipment for one resource on the rarest occasion while others never arrive. There isn't even in the way traffic. They basically never produce anything.

Should I build them next to the border of the map? I have trainstations, cargo airports, and shipyards right next to them.

I've built every special factory and the only ones that ever run on occasion are the ones with a single input.

It's just wild to me they don't pull from my overfilled stocks next to them. Is there even a point to warehouses? They cost a lot to maintain.
 

Beer Fiend

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Warehouses are really useful when dotted around the map as they act as a nice buffer.

Have you tried any other form of processing building? I've always found the pastures to be a bit finicky at best a lot of the time.

Is it just your farming industry this happens to?

Have you also built some crop silos around your factories?
 

klopkr

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Warehouses are really useful when dotted around the map as they act as a nice buffer.

Have you tried any other form of processing building? I've always found the pastures to be a bit finicky at best a lot of the time.

Is it just your farming industry this happens to?

Have you also built some crop silos around your factories?
Yeah. I have crop silos around every spot that requires crops.

It's not just the pastures. It's kinda every building dependant on another but most of all I have every special factory and way more resources being produced than any of them needs. As you can see from my pic my exports are HUGE and they still don't have enough buyers yet the factories go years without any deliveries.

I literally have warehouses full of every resource next to every factory that needs them and they never get their deliveries. I'm trying to find if there's something stuck somewhere but all my traffic flows pretty well.
 
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klopkr

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What are your warehouses set to?
Balanced. They're all nearly full though.

I googled around and I saw a lot of people have this problem and use a mod to fix it. I got the mod but it only helped the pastures. It boosted the hell out of my exports though thankfully.
 

Ragga Muffin

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Balanced. They're all nearly full though.

I googled around and I saw a lot of people have this problem and use a mod to fix it. I got the mod but it only helped the pastures. It boosted the hell out of my exports though thankfully.
the warehouse next to your producers (primaries) need to be on empty to ship product further down the chain,
the warehouses next to your secondaries will need to be on fill for resources or empty for products (balanced if the other factory using product is close)
for lvl 5, expect to have had the need to drop more primaries by at least 3 fold, cause your secondaries in the same tree will steal what you had origionaly
if you had a silo (warehouse) on fill for corn next to the big factory and it wasnt full 95% of time then you have a supply issue, most likely traffic, cause the warehouse itself would import untill it was full

correct use of warehouses is a kingkong buster of traffic, you even use them on fill for generics for your commerse
 
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foamyesque

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Another option is a mod like Transfer Manager, which generally improves proximity-based matching just to start, but also allows you to specifically designate which buildings or districts a given building is allowed to ship to or from.
 
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klopkr

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Yeah so turns out the mod I got did fix this 100% and now even my rockets are getting their items.

So the real problem is that the games traffic does not give a single care about proximity and takes requests from anywhere on the map. Even though all my industry was in the same spot for whatever reason nothing EVER made it there. Possibly because my map is too big.

All it took was a simple mod to fix the path finding.

THIS SHOULD NOT BE A MOD, THIS SHOULD BE HOW THE GAME WORKS IN VANILLA.

Anyways Transfer Manager is a necessary mod for industries to work at all.
 
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havenost

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Another option is a mod like Transfer Manager, which generally improves proximity-based matching just to start, but also allows you to specifically designate which buildings or districts a given building is allowed to ship to or from.
Yep I was about to recommend the same thing.

Yeah so turns out the mod I got did fix this 100% and now even my rockets are getting their items.

So the real problem is that the games traffic does not give a single care about proximity and takes requests from anywhere on the map. Even though all my industry was in the same spot for whatever reason nothing EVER made it there. Possibly because my map is too big.

All it took was a simple mod to fix the path finding.

THIS SHOULD NOT BE A MOD, THIS SHOULD BE HOW THE GAME WORKS IN VANILLA.

Anyways Transfer Manager is a necessary mod for industries to work at all.

Agreed. Feel like Colossal Order just doesn't care anymore. They just follow the typical Paradox DLC milking strategy, where they release a half complete game, and every 4 months they release a DLC for $15 to add a couple of basic copy and pasted buildings / roads that probably should of been in the base game to increase building variety but adds no meaningful improvement or substance in terms of mechanics / functionality to the game.

I suspect at this point they only just employ 3d modelers, and artist but no actual programmers (beyond bug fixing) to develop new features. Cause almost the entirety of the functionality of this game has been the same since release, and basically all meaningful innovation to the game are all from mods. Like TM : PE, Transfer Manger, Automated Buildozer, Automatic Emptying, Public Transport Manger, Toggle It!, Show It, Precision Engineering, etc... and occassionally implement some ideas from mods, except do it in a worse way than the original mod. Like the ability to add and remove street lights, the infinite resources, infinite money mod, etc...

Like you can't tell me they put a lot of work (programming wise) into the Postal Service buildings beyond just 3d modeling, and making the icons for them, when they might as well be reskinned garbage trucks / recycling facilities in terms of functionality.

Or like the Green Cities DLC. Most of that DLC could of just made in the asset creator. For instance the Eco Water treatment plant import a new 3d model, sprite, then take an existing building like the sewage building and just change the water pollution amount it outputs from like 100 to like 15. The Water treatment plants don't actually have any way of actually cleaning water pollution.

Then look at steamworkshop and you see they hired some passionate modders / community members to simply maintain mods like Avanya and Algernon which is great. But where is actual implementation, development, innovation from the company itself for the base game?
 
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