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the kookaburra

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All posts I could find were very old.
Welsh, Saxon, Irish, Scottish, Norman.

What do you do to become English?
 

the kookaburra

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Thanks.
 

liamgamer55

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Norman lords ruling over Saxon provinces. There is a minimum date on the culture events too, it's early 1100s but don't remember the exact date.
Here's a more detailed response. It roughly works like that yes.

Crusader kings 2\events\culture_conversion_events.txt

Type in ctrl f and search for "# The English Melting Pot".

The most relevent part is:

trigger = {
year = 1100
culture = norman
any_demesne_province = {
kingdom = {
title = k_england
}
culture = saxon
}
}

option = {
name = "EVTOPTA55002"
culture = english
random_demesne_province = {
limit = {
kingdom = {
title = k_england
}
culture = saxon
}
culture = english
}
}

In English that (and the rest of that file) says: When a landed noble is Norman and owns some Saxon land within the Kingdom of England, he will eventually become English in culture. Note that technically this means a Norman king of Sicily owning a single county in England would become English... for basically no apparent reason; but that's uncommon so I wouldn't worry about it.

In:

Crusader kings 2\events\culture_conversion_events.txt

Type in ctrl f and search for "# It's spreading".

In English: Basically makes it so that any Norman or Saxon provinces in the realm of England (de facto) will eventually become English if the King of England is English.


In:

Crusader kings 2\events\culture_conversion_events.txt

Type in ctrl f and search for "#Make my court speak English"

In English: If you are English, not the king of England but are in the (de facto) realm of England and have norman or saxon courtiers then those courtiers will eventually become english in culture.

In:

Crusader kings 2\events\culture_conversion_events.txt

Type in ctrl f and search for "#Make my vassal speak English"

In English: If you are English and are in the (de facto) realm of England then your Saxon or Norman vassals will gradually convert to English. This applies to Norman Vassals in the region of Sicily as well.
 

the kookaburra

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Great that clears it up.

Q. The first part, does that trigger only at 1100 or any time after?
 

liamgamer55

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1100-1453 in vanilla, 1100 [event start dated] (can be modified in events file) to 1453 [end of game date] (can be modified in a text file called defines.txt I believe).

If for example it was only able to be triggered between 1100-1200 the coding would look something like this:


trigger = { # Start trigger bracket 1
year = 1100
not = { year 1200}
} #end trigger bracket 1

Anything after a # on a line does not affect internal game logic and is for human use only (aka comments).
 

the kookaburra

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Cheers mate.