I have restored Rome, and moved my capital to Rome, yet the decision to get roman culture dosen;t appear.Why?
Chinese Imperial government
Christian,
Hellenic or
Reformed HellenicNo, i don't have holy fury.I getting ready to do this in my S.P.Q.R nomad run, so I can only tell you what I see on the wiki for the "Roman Renaissance" decision. I hope this is how it works:
Must haveDLC
Alternate Start Settings:
- Must be either Italian or Greek
- Must own the title:
Roman Empire
- Must not have
Chinese Imperial government
- Must be either
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Christian,
Hellenic or
Reformed Hellenic
- Capital must be in Rome
- Culture names is Not Random
Do you meet all of these requirements? The decision should appear when you click on your ruler's portrait.
What is the benefit of becoming Roman?
Greek has already spread throughout the Empire by the time conditions for the decision are met.
But do i need holy fury to get roman culture?The cultural retinues are supposedly pretty amazing. If Hellenic, the Stoics are good at pushing Roman culture.
But, in the end, it's all for the memes.
But do i need holy fury to get roman culture?
# Roman Emperor may restore Roman Culture
roman_renaissance = {
ai_check_interval = 120 #check only once every 120 months.
only_playable = yes
is_high_prio = yes
potential = {
is_playable = yes
OR = {
culture = italian
culture = greek
}
has_dlc = "Holy Fury"
has_landed_title = e_roman_empire
NOT = { government = chinese_imperial_government }
NOT = { has_global_flag = flag_started_roman_renaissance }
NOT = {
has_alternate_start_parameter = { key = culture_names value = random }
}
}
allow = {
show_only_failed_conditions = yes
OR = {
religion_group = christian
religion = hellenic_pagan
religion = hellenic_pagan_reformed
}
capital_scope = { province = 333 }
ruled_years = 10
war = no
}
effect = {
set_global_flag = flag_started_roman_renaissance
culture = roman
hidden_tooltip = {
any_courtier_or_vassal = {
limit = { lower_tier_than = COUNT }
culture = roman
}
}
capital_scope = { culture = roman }
custom_tooltip = {
text = tooltip_roman_culture_starts_spreading
hidden_tooltip = {
any_realm_province = {
if = {
limit = { any_neighbor_province = { province = 333 } }
culture = roman
}
if = {
limit = {
culture = italian
NOT = { distance = { where = 333 distance = 100 } }
}
random = {
chance = 40
culture = roman
}
}
if = {
limit = {
culture_group = latin
NOT = { distance = { where = 333 distance = 200 } }
}
random = {
chance = 20
culture = roman
}
}
if = {
limit = {
culture_group = latin
NOT = { distance = { where = 333 distance = 400 } }
}
random = {
chance = 5
culture = roman
}
}
}
}
}
hidden_tooltip = {
if = { #Hellenic Emperor gets chance to spread Hellenism a bit alongside the culture.
limit = { OR = { religion = hellenic_pagan religion = hellenic_pagan_reformed } }
any_realm_province = {
if = {
limit = { any_neighbor_province = { province = 333 } }
religion = ROOT
}
if = {
limit = {
culture = roman
NOT = { distance = { where = 333 distance = 100 } }
}
random = {
chance = 10
religion = ROOT
}
}
if = {
limit = {
culture = roman
NOT = { distance = { where = 333 distance = 200 } }
}
random = {
chance = 5
religion = ROOT
}
}
}
}
}
hidden_tooltip = { #Special event if there are still enough christian provinces around (which is very likely)
if = {
limit = {
any_realm_province = {
religion_group = christian
count = 10
}
}
character_event = { id = HF.23119 days = 150 random = 50 }
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 3
religion = hellenic_pagan_reformed
}
modifier = {
factor = 0.01 #Would consider it a step down.
culture = greek
}
}
}
embrace_roman_culture = {
ai_check_interval = 120 #check only once every 120 months.
only_playable = yes
potential = {
is_playable = yes
NOT = { culture = roman }
OR = {
culture_group = latin
culture_group = byzantine
}
has_dlc = "Holy Fury"
NOT = { government = chinese_imperial_government }
has_global_flag = flag_started_roman_renaissance
NOT = {
has_alternate_start_parameter = { key = culture_names value = random }
}
top_liege = { has_landed_title = e_roman_empire }
}
allow = {
show_only_failed_conditions = yes
OR = {
culture_group = latin
culture_group = byzantine
}
}
effect = {
culture = roman
hidden_tooltip = {
any_courtier_or_vassal = {
limit = { lower_tier_than = COUNT }
culture = roman
}
}
capital_scope = { culture = roman }
custom_tooltip = {
text = tooltip_roman_culture_spreads
hidden_tooltip = {
any_demesne_province = {
if = {
limit = { any_neighbor_province = { province = 333 } }
culture = roman
}
if = {
limit = {
culture = italian
capital_scope = { NOT = { distance = { where = PREV distance = 100 } } }
}
random = {
chance = 40
culture = roman
}
}
if = {
limit = {
culture_group = latin
capital_scope = { NOT = { distance = { where = PREV distance = 200 } } }
}
random = {
chance = 20
culture = roman
}
}
if = {
limit = {
culture_group = latin
capital_scope = { NOT = { distance = { where = PREV distance = 400 } } }
}
random = {
chance = 5
culture = roman
}
}
}
}
}
if = { #Hellenic Emperor gets chance to spread Hellenism a bit alongside the culture.
limit = { OR = { religion = hellenic_pagan religion = hellenic_pagan_reformed } }
hidden_tooltip = {
any_demesne_province = {
if = {
limit = { any_neighbor_province = { province = 333 } }
religion = ROOT
}
if = {
limit = {
culture = roman
capital_scope = { NOT = { distance = { where = PREV distance = 100 } } }
}
random = {
chance = 10
religion = ROOT
}
}
if = {
limit = {
culture = roman
capital_scope = { NOT = { distance = { where = PREV distance = 200 } } }
}
random = {
chance = 5
religion = ROOT
}
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 3
religion = hellenic_pagan_reformed
}
modifier = {
factor = 3
capital_scope = { culture = roman }
}
modifier = {
factor = 0.01 #Would consider it a step down.
culture = greek
}
}
}
}