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Havard

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Originally posted by Hans
How do you define a revolter? Is it just an entry in the revolt.txt document, or are there other files I need to mess with?
Only the revolt.txt entry. And the other usual stuff of course (flags, ministers, leaders etc.)...
 

Ktarn

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Note that HoI does not have EU2 style revolts. The information in revolt.txt is used only by the independence command.
 

Havard

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Originally posted by Ktarn
hmm...I dont think so, how?
The civil_war command will only have effect for a country if a revolter is defined within it's borders. If there is a revolter defined it will emerge in the provinces defined in revolt.txt.
 

unmerged(2368)

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I'm not even sure the independence command is properly working. In the Spanish Civil War event the independence command is commented out, leaving only the civil war command to trigger the revolt.
 

Havard

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Originally posted by Hans
I'm not even sure the independence command is properly working. In the Spanish Civil War event the independence command is commented out, leaving only the civil war command to trigger the revolt.
Because, as I explained in my last post, the civil_war command make the country appear.

The civil_war command is working fine for me, with one caveat: If you have more than one revolter defined within the country receiving the civil war only the first revolter will appear, while it's impossible to have the second revolter emerge before the first one. I believe it's alphabetically on tags - U00 before U01 (it's fixed for 1.03 though :))
 

Ktarn

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I didnt see the comment before the independence command in the SCW event...
The command is working btw, the Vichy event uses it, so does bitter peace and croatia independent.
 

Havard

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Originally posted by Ktarn
I didnt see the comment before the independence command in the SCW event...
The command is working btw, the Vichy event uses it, so does bitter peace and croatia independent.
Both the independence and civil_war commands are working fine. The reason for the commented out independence command in the Spanish Civil War event is most likely that the civil_war command was changed during development to also release the revolter :)
 

Ktarn

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Originally posted by Havard
Both the independence and civil_war commands are working fine. The reason for the commented out independence command in the Spanish Civil War event is most likely that the civil_war command was changed during development to also release the revolter :)
Probably. This constant time-travelling gets to me sometimes.
 

Achiles

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I have a question. Can I modify a tag used by an existing country? For instance can I change the flag, shield, leaders, and name of Nationalist Spain or do i have to create my new country using a free tag? Cya, bye!
 

Ktarn

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You can edit all of the above, and more, but if the object is to add a new country I would recommend using another tag, as two countries can not use the same tag.
 

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One last question if you don't mind. Is there a HOI editing FAQ? I looked in the FAQ Forum but i couldn't find one. I'm specifically looking for information on Event Scripting.

Never mind I just found Havard's site. Has all the info I need so far. Doesn't matter anyway as the scenario editor has become even more unreliable and crappy since 1.02. Cya, bye!
 
Last edited:

unmerged(12007)

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Havard, I hope you are monitoring this thread.

I'm having enormous problems with events and revolts and new countries. Let me explain.

I defined U13 as French Chad in text.csv, complete with a description for that country. I also defined U13 as a revolter in revolt.txt.

Now, to test this, I had the event granting independence be a FRA event and ran the 1941 scenario. In the 1941 scenario, the area defined in revolt.txt as U13 (French Chad) is under the control of France. When I start the 1941 scenario, the event pops up asking me (France) to grant independence to French Chad. I do, and French Chad pops up as a new nation (complete with a modded Free French flag). The new polity is on the map afterwards. So far, so good.

So at this point we know the U13 definition and the revolt.txt definition is valid.

Here's the problem though.

I want to use this French Chad event as a VICHY event to pop up after the creation of Vichy. Remember, what I did before was only a test for the basic revolter validity -- to see if it gets created.

So, I alter the trigger to look like this, making only a change to alter which country the event is for :

Code:
event = { 
	id = 11000
	random = no
	country = VIC
	
	trigger = {
		war = { country = ENG country = GER }
		control = { province = 915 data = VIC } # Vichy capitol
		}

Now, with the event as a Vichy event, guess what happens? The event NEVER pops up. And, no, AFAIK its not a problem with the start date and deathdate because this is also in the event :

Code:
date = { day = 1 month = january year = 1936 } 
	offset = 3 # Check for trigger conditions 
	deathdate = { day = 30 month = december year = 1947 }

My understanding is that if you have a deathdate for the event, the program will check for true trigger conditions every offset period until they are all true.

So, why isn't the event ever firing if its a Vichy event? Its a total mystery to me.

It gets even more complicated too. I have two subsequent events that are supposed to fire once French Chad is created. In the first case, French Chad is supposed to decide to a) merge with France, b) Ally with Britain, or c) just align towards democracy.

When I run the 1941 scenario with the Chad creation event specified for France (not Vichy), French Chad pops up and is created normally as I said. But the subsequent absorption alignment events never fire. When I let that game run about a month and then save it, and then load up that save as French Chad instead of France so that I am now playing French Chad, guess what? NOW the alignment/ally events for French Chad pop up!!! They should have popped up within three days of the creation of French Chad, but is seems like the just don't want to fire except on a reload?

I just don't get it.

Maybe you can help out. There are all sorts of opportunities to create very elegant event flows that add so much to the game, but I cannot understand why they aren't firing.
 

Havard

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Hm... seems like there could be a bug with event trigger checks for event-created countries...

What you have described should work really... I'll have to test tomorrow.

Have you tried to trigger the French Chad event directly from the Vichy event?
 

Ktarn

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Originally posted by Havard
Hm... seems like there could be a bug with event trigger checks for event-created countries...
Try to save+load after the vichy event, but before the Chad event, does the event trigger then?
 

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Originally posted by Havard
Hm... seems like there could be a bug with event trigger checks for event-created countries...

What you have described should work really... I'll have to test tomorrow.

Have you tried to trigger the French Chad event directly from the Vichy event?

No, I'm trying to avoid placing my triggers in normal HoI events so that my Bolted events can stand alone.

I can send you the entire Bolted file so you can see what I'm talking about, along with the text.csv and revolt.txt.

Do you want me to log this as a possible bug or maybe you should do that?
 

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Originally posted by Ktarn
Try to save+load after the vichy event, but before the Chad event, does the event trigger then?

My guess is that it probably would work, but I haven't tried it.

Like I said I got all the events to fire when I loaded up the same game as the country they were supposed to fire for, but they otherwise would not fire.

I had a smaller but similar experience with my Guernica event, which was supposed to fire when SPA takes Cuenca. I could NOT get the event to work when the event was a SPA event. I changed it to and SPR event which triggered when SPR was NOT in control of CUENCA. It fired then.

So it sounds to me like Havard's hunch about event created countries having a problem with trigger checks is on the right track.

I'm considering a similar solution for these Chad events (and others I'm trying to implement), just put a false event for another country (one that starts off as a country in the game, not an event created country) that has a trigger which command to get the events for the event created countries to fire. This is a poor workaround that won't make sense to players, however.

EDIT NOTE : I should further add that in the 1936 scenario, in the normal course of events Vichy is the ONLY event-created country AFAIK that has its own event file. A bug in the trigger checking routine that affects only event created countries would get missed *because* there are only 3 Vichy events, and they are all triggered by trigger event commands in AT START EXISTING COUNTRIES. There is NO event, for example, in the Vichy event file, that uses a normal condition check trigger. Croatia and India can get created by events in a normal 1936 game, but of course they don't have any of their own events. So, again, I strongly suspect now that unless a country EXISTS AT THE START OF A GAME, it cannot use a condition check trigger because they won't fire off.
 
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Havard

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Originally posted by Bolt
So it sounds to me like Havard's hunch about event created countries having a problem with trigger checks is on the right track.
Well, there is not only events they have problems with so to say... ;)

There are several known problems with "New" countries that are worked on in beta as we speak. I have brought forth the question of events too.