• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ctanr

Captain
77 Badges
Dec 2, 2010
314
564
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Empire of Sin
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV
Hey guys, something is ununderstandable for me...

according to the wiki every Level of a fort reduces the attack and defense of the attacking units by 15% but if the attack and defense is calculated as: 1-(n*0,15) where n is the level of forts the attack and defense of a unit attacking a level 10 fort would actually be negative....

my gues would be that it is like 0.85^n which would mean that a unit attacking a level 10 fort would have about 20% of its normal attack and defense

what do you think?
 

Issac1709

Lt. General
10 Badges
Feb 17, 2015
1.618
910
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Victoria 2
Hey guys, something is ununderstandable for me...

according to the wiki every Level of a fort reduces the attack and defense of the attacking units by 15% but if the attack and defense is calculated as: 1-(n*0,15) where n is the level of forts the attack and defense of a unit attacking a level 10 fort would actually be negative....

my gues would be that it is like 0.85^n which would mean that a unit attacking a level 10 fort would have about 20% of its normal attack and defense

what do you think?
I think its to factor in engineer bonuses and battle damage (you have to attack/bomb for a while to destroy their forts)
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
i dont know if the swedish school teaches a different kind of percentage math than the german ones, but according to what ive learned in school that wouldnt make any sense :D

You're right, but we have to remember that the percentages may be applied in a weird order here. Paradox tends to use all percentage values as pp because it's simpler to understand, so if you get two 50% bonuses, that adds up to a 100% bonus (not 125%). This means penalties greater than 100% won't necessarily put the unit into negatives either, just undo a corresponding amount of positive bonuses.
 

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
maybe it is 15% applied in row not summed up, would als omake the first levels more effective.

math: 100*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85 or 100*0,85^10 = which would be 19,7% attack and defense stat remaining.
I think this actually m akes sense.
 

Ctanr

Captain
77 Badges
Dec 2, 2010
314
564
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Empire of Sin
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III
  • Europa Universalis IV
maybe it is 15% applied in row not summed up, would als omake the first levels more effective.

math: 100*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85*0.85 or 100*0,85^10 = which would be 19,7% attack and defense stat remaining.
I think this actually m akes sense.


thats the second part of my op


my gues would be that it is like 0.85^n which would mean that a unit attacking a level 10 fort would have about 20% of its normal attack and defense
 

Ibn_Solmyr

Colonel
1 Badges
Mar 13, 2012
822
597
  • Hearts of Iron IV Sign-up
i dont know if the swedish school teaches a different kind of percentage math than the german ones, but according to what ive learned in school that wouldnt make any sense :D

It could be fragmented percentage, so :

Lvl 1 fort would provide 85%
Lvl 2 would provide 15% def from 85%, so 72,25% and not 70% etc... So your nerver reach 0.
 

Concept2D

Second Lieutenant
41 Badges
Nov 15, 2009
168
143
  • Crusader Kings II
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Based on how the other modifiers are calculated and how it worked in HOI3, it's probably additive

So lvl 2 fort gives -30%
lvl 5 gives -75%
lvl 10? gives -150%

If I attack at 130% normally a lvl 5 fort will turn it into a (130-75) 55% attack.
If it's a level 10 fort I attack at (130-150) -20%, which will be changed to either 0% attack, or whatever the guaranteed minimum attack is

Note there will be plenty of modifiers to cancel out the -75% or -150% (if they go to 10) such as
- Engineers
- General Skill level
- General Specialist skill (e.g. Fortress bunker)
- Very experienced Troops
- Planning bonus
- Air superiority
- Attacking from multiple directions
- .......

So attacking the maginot line will be expensive but not impossible for the Germans, as it should be