Happy New Year everyone, the newest update is very good. But there is one thing that annoys me about stellaris, and i know others feel the same way too. And that is that the game feels very static, in most games you don't ever have to care about someone who doesn't border you. You can go a hundred years in a game, and only ever interact with a few countries, and even though the you might end up taking over the Galaxy. You end up doing it at a point because you're so much stronger than everyone else that it doesn't matter any more. But I think this can be fixed.
The problem as I see it, lies in that the galaxy works like a 2D world, which makes sense of course, but also is very limiting, because you never ever get to move to people you don't border. I would like to discuss this problem, and think of things that could be solutions. Here are some of my own suggestions
1. Make warp and hyper travel possible at the same time again. Make it so hyperlanes, are actually these fast travel space routes, that cannot be colonised, but forms essentially an "ocean" like in EU. The way people who don't border each other, can still access each other through this area. Make warp travel the norm and slow, so that having access to hyperlanes is as important as having access to the ocean in EU. This should also work as trade lanes for trade routes, with some bonuses. This would require the galaxy generation to be different, something I wouldn't mind making a whole thread focusing on.
2. Make neutral small nations, like in Civ5 the city states. I imagine this would not be that hard, basically like the non-space age worlds, but actually space age, without being an Empire. You could spend influence here.
3. Make a galactic diplomacy or super national entity, like the galactic senate in star ruler 2, where you can buy bonuses and vote on galactic treaties banning certain things or solving border disputes. You could spend influence here.
4. Make a new type of control zone, which isn't directly controlled, but is under your influence. So you have your "core" worlds or systems, which is directly controlled, and then systems in the sphere of influence. You should only be able to "close borders" on systems you control. Make it so systems which are influenced can be stolen via influence, and so people can fight for influence in an area without having an all out war.
5. Make influence be gained from force projection like economic, diplomatic and military.
It always kinda irked me that you never really use influence in Stellaris, to influence anything. And with so many major nations with major differences, most games for me feels like there isn't any diplomacy at all, beyond the 1 obvious ally in the galaxy, so everyone forms a federation of 2 planets.
The problem as I see it, lies in that the galaxy works like a 2D world, which makes sense of course, but also is very limiting, because you never ever get to move to people you don't border. I would like to discuss this problem, and think of things that could be solutions. Here are some of my own suggestions
1. Make warp and hyper travel possible at the same time again. Make it so hyperlanes, are actually these fast travel space routes, that cannot be colonised, but forms essentially an "ocean" like in EU. The way people who don't border each other, can still access each other through this area. Make warp travel the norm and slow, so that having access to hyperlanes is as important as having access to the ocean in EU. This should also work as trade lanes for trade routes, with some bonuses. This would require the galaxy generation to be different, something I wouldn't mind making a whole thread focusing on.
2. Make neutral small nations, like in Civ5 the city states. I imagine this would not be that hard, basically like the non-space age worlds, but actually space age, without being an Empire. You could spend influence here.
3. Make a galactic diplomacy or super national entity, like the galactic senate in star ruler 2, where you can buy bonuses and vote on galactic treaties banning certain things or solving border disputes. You could spend influence here.
4. Make a new type of control zone, which isn't directly controlled, but is under your influence. So you have your "core" worlds or systems, which is directly controlled, and then systems in the sphere of influence. You should only be able to "close borders" on systems you control. Make it so systems which are influenced can be stolen via influence, and so people can fight for influence in an area without having an all out war.
5. Make influence be gained from force projection like economic, diplomatic and military.
It always kinda irked me that you never really use influence in Stellaris, to influence anything. And with so many major nations with major differences, most games for me feels like there isn't any diplomacy at all, beyond the 1 obvious ally in the galaxy, so everyone forms a federation of 2 planets.