Besides the already documented issues with the AI and sectors and buggy things like too many primitives popping up, diplomacy lacks the dynamism to really make for a fun mid-late and late game. At the risk of tl;dr...
I think the following added options should be possible with the engine and would add a lot to the fun, thoughts?
1) Creation of neutral zones
2) More than 2-way diplomacy for things like research agreements (e.g. 3 or more empires signing a treaty together)
3) Demanding systems peacefully; (e.g. if the other empire has 0 likelihood of prevailing in a war and are on your border they should be very close to either vassalization or giving up systems to placate you, unless the empire has some insane personality traits)
4) Demanding evacuation of systems (not "cleanse")
5) Selling ships/armies/expeditionary forces
I think the following added options should be possible with the engine and would add a lot to the fun, thoughts?
1) Creation of neutral zones
2) More than 2-way diplomacy for things like research agreements (e.g. 3 or more empires signing a treaty together)
3) Demanding systems peacefully; (e.g. if the other empire has 0 likelihood of prevailing in a war and are on your border they should be very close to either vassalization or giving up systems to placate you, unless the empire has some insane personality traits)
4) Demanding evacuation of systems (not "cleanse")
5) Selling ships/armies/expeditionary forces
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