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mudcrabmerchant

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tl;dr I want to be able to set certain provinces as "fort" provinces, where you have to take at least one holding to walk through it. No, I don't want multi-province ZoCs.

While playing the Game of Thrones mod, it feels lame that impassable fortresses like the Bloody Gate or Moat Cailin can be bypassed without a siege.

And even in vanilla CKII, there are a few places where it would make sense to have to siege a fort before marching on - such as the historical forts blocking the passes over the Caucasus, or having to take Constantinople to pass across the Bosphorus. In fact, most of the new straits would benefit from this - if you had to siege Bari to invade Italy from Greece, it would be a nice mid point between naval invasions that the AI can't handle, and the current system where it's too easy for the ERE to swarm Italy. Think of it as requiring a beachhead on the new landmass to prepare your campaign from.

I'd like to see this in vanilla, but I'm mostly interested in the potential of being able to mod this in. Is this the kind of thing that's too much work for too little gain? Or is there a chance we'll ever get a (moddable) mechanic like this in CKII?
 
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Jia Xu

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This is a better topic for the modding board.

To answer your question, I don't think it's possible to mod that into CK2. As far as I know, the hardcoded rules of the game allow any stack to march anywhere as long as there's a valid land path.

This isn't as easy to implement as you might think. The fort system in EU4 works because you directly control all of those forts. In CK2, the AI would think the maintenance is too expensive, and your vassals would probably be constantly destroying them to balance their budgets. Without maintenance, you could just build forts in every province and that's no good either.
 

shiro the bushi

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This is a better topic for the modding board.

To answer your question, I don't think it's possible to mod that into CK2. As far as I know, the hardcoded rules of the game allow any stack to march anywhere as long as there's a valid land path.

This isn't as easy to implement as you might think. The fort system in EU4 works because you directly control all of those forts. In CK2, the AI would think the maintenance is too expensive, and your vassals would probably be constantly destroying them to balance their budgets. Without maintenance, you could just build forts in every province and that's no good either.
what about a set amount of forts at anytime, like trading posts?
 

Terramancer

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Why would you ever want the broken, convoluted, contrived hogwash that is the EU4 fort system? It does not work. Full stop. Look anywhere on the EU4 forum and you'll see reams of threads asking about how in the name of God do forts actually work, and why their armies are getting stuck in stupid contrived zone of control traps. Why would you wish that on any video game?
 
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Iron Chariots

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Why would you ever want the broken, convoluted, contrived hogwash that is the EU4 fort system? It does not work. Full stop. Look anywhere on the EU4 forum and you'll see reams of threads asking about how in the name of God do forts actually work, and why their armies are getting stuck in stupid contrived zone of control traps. Why would you wish that on any video game?

No, I don't want multi-province ZoCs.

Gee, reading is really hard, isn't it?
 
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mjohnson85

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It is definitely possible to mod this in, but you have to do it in a very dirty way (at least that I have found). But chokes are definitely possible to do. If you are interested in how I am currently developing my system toss me a PM, I don't want to go into it here in the general forum.
 

shiro the bushi

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The last thing CK2 needs is a fort system. We already have holdings which take a shitton of time to siege, and even if troops get through, what can they do?

I'd rather have proper war mechanics where armies actually wreak havoc in your country if you ignore them... Like sacking cities for warscore instead of just occupying them. Then I would agree that it would make sense if a mechanics prevented them from running to your capital.
well op mainly suggested it for AGOT locations like the neck , which im fine with as for your suggestion, i would really dig that but being able to destroy every city, bishopric and castle in an enemy kingdom would be equally insane
 
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Rationalsanity

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In addition to the problem of getting it to work at all, there might be a significant impact on the AI and how it moves armies.