tl;dr I want to be able to set certain provinces as "fort" provinces, where you have to take at least one holding to walk through it. No, I don't want multi-province ZoCs.
While playing the Game of Thrones mod, it feels lame that impassable fortresses like the Bloody Gate or Moat Cailin can be bypassed without a siege.
And even in vanilla CKII, there are a few places where it would make sense to have to siege a fort before marching on - such as the historical forts blocking the passes over the Caucasus, or having to take Constantinople to pass across the Bosphorus. In fact, most of the new straits would benefit from this - if you had to siege Bari to invade Italy from Greece, it would be a nice mid point between naval invasions that the AI can't handle, and the current system where it's too easy for the ERE to swarm Italy. Think of it as requiring a beachhead on the new landmass to prepare your campaign from.
I'd like to see this in vanilla, but I'm mostly interested in the potential of being able to mod this in. Is this the kind of thing that's too much work for too little gain? Or is there a chance we'll ever get a (moddable) mechanic like this in CKII?
While playing the Game of Thrones mod, it feels lame that impassable fortresses like the Bloody Gate or Moat Cailin can be bypassed without a siege.
And even in vanilla CKII, there are a few places where it would make sense to have to siege a fort before marching on - such as the historical forts blocking the passes over the Caucasus, or having to take Constantinople to pass across the Bosphorus. In fact, most of the new straits would benefit from this - if you had to siege Bari to invade Italy from Greece, it would be a nice mid point between naval invasions that the AI can't handle, and the current system where it's too easy for the ERE to swarm Italy. Think of it as requiring a beachhead on the new landmass to prepare your campaign from.
I'd like to see this in vanilla, but I'm mostly interested in the potential of being able to mod this in. Is this the kind of thing that's too much work for too little gain? Or is there a chance we'll ever get a (moddable) mechanic like this in CKII?
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