Yes... the size of provinces are too small for division based unit templates only... more or less.
In reality it was pretty much the road network that dictated the controllable part of any area. The one who controlled the roads or more precisely road junctions where the one who controlled the area. That is why you can control vast areas with a rather small number of troops. Sure... soldiers can enter the terrain and wide fronts often result with combat in open terrain... but under no circumstances can you get supplies to flow through the terrain, you need the roads and railways unhindered.
This is why it is NOT unrealistic to have rather small forces controlling relatively large eras or small brigades able to control and block entire provinces.
What need to happen is that the AI need to start building garrison and smaller brigade sized support units that real armies actually used.
A German divisions had roughly 12-15000 troops and a division was not really disperse enough to control much more than a province in HoI4, but each corps had an additional 30-60.000 personnel of which a large part was actual fighting troops. These should be represented by smaller infantry brigades, artillery brigades, armored brigades/regiments and so on. A German Army Group had between 50-100.000 personnel and provided yet another source of spare support troops in the form of recon troops, infantry, artillery, tanks, assault guns etc.
If you figure that a German corps had between 2-4 division under its command and an Army group was about 2-4 corps you get about 120.000 troops in divisions, 120,000 troops in corps and 70.000 at Army Group level. You could imagine that for every 9 divisions you are likely to have at least 2-3 time that number in smaller support units such as brigades, regiments or battalions. In HoI4 it would probably be best to group them into brigade sized units (4-6 battalion) for play-ability sake.
When I play I build these support units all the time and they are very helpful for many things, the thing is the AI also need to build these smaller support brigade units to complement their divisions. The AI certainly need to start building 4-6 strong Garrison units for port, VP and suppression duties.
If you combine this with lowering the manpower to a reasonable level to represent actual combat formation ready manpower you will get a much better realistic representation of forces.
The AI also need to learn to not suicide their troops or run around in attrition heavy terrain all the time. The AI are loosing way to much equipment because of this and this is actually a large problem with why it is so easy to beat. Since they can't maintain a good equipment ratio their divisions become weak and the problem are just exasperated even further and their overall industry suffer even further. But this is an entire different problem altogether.
In reality it was pretty much the road network that dictated the controllable part of any area. The one who controlled the roads or more precisely road junctions where the one who controlled the area. That is why you can control vast areas with a rather small number of troops. Sure... soldiers can enter the terrain and wide fronts often result with combat in open terrain... but under no circumstances can you get supplies to flow through the terrain, you need the roads and railways unhindered.
This is why it is NOT unrealistic to have rather small forces controlling relatively large eras or small brigades able to control and block entire provinces.
What need to happen is that the AI need to start building garrison and smaller brigade sized support units that real armies actually used.
A German divisions had roughly 12-15000 troops and a division was not really disperse enough to control much more than a province in HoI4, but each corps had an additional 30-60.000 personnel of which a large part was actual fighting troops. These should be represented by smaller infantry brigades, artillery brigades, armored brigades/regiments and so on. A German Army Group had between 50-100.000 personnel and provided yet another source of spare support troops in the form of recon troops, infantry, artillery, tanks, assault guns etc.
If you figure that a German corps had between 2-4 division under its command and an Army group was about 2-4 corps you get about 120.000 troops in divisions, 120,000 troops in corps and 70.000 at Army Group level. You could imagine that for every 9 divisions you are likely to have at least 2-3 time that number in smaller support units such as brigades, regiments or battalions. In HoI4 it would probably be best to group them into brigade sized units (4-6 battalion) for play-ability sake.
When I play I build these support units all the time and they are very helpful for many things, the thing is the AI also need to build these smaller support brigade units to complement their divisions. The AI certainly need to start building 4-6 strong Garrison units for port, VP and suppression duties.
If you combine this with lowering the manpower to a reasonable level to represent actual combat formation ready manpower you will get a much better realistic representation of forces.
The AI also need to learn to not suicide their troops or run around in attrition heavy terrain all the time. The AI are loosing way to much equipment because of this and this is actually a large problem with why it is so easy to beat. Since they can't maintain a good equipment ratio their divisions become weak and the problem are just exasperated even further and their overall industry suffer even further. But this is an entire different problem altogether.
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