• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

thekaje

General
73 Badges
Aug 28, 2009
1.804
1.766
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Magicka
  • Majesty 2 Collection
  • A Game of Dwarves
  • Semper Fi
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Surviving Mars
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Yes, they removed backstabbing from the game. You cannot betray an ally or break a non-aggression pact with a sneak attack. You are forced to respect and obey your alliances and pacts at all times.

No, I have no idea why they thought removing the option to backstab in CK2 was something anyone wanted.
 
  • 24
  • 1
Reactions:

Cniht

Sergeant
56 Badges
Jun 15, 2004
89
26
  • BATTLETECH
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Semper Fi
  • Sengoku
  • War of the Roses
The biggest issue I've had with the DLC is the education system.

I know someone wrote a very good forum post on it and I've read it many times, but that still doesn't remove the sour taste in my mouth with the system as a whole. The biggest issue is it largely seems to have taken something that was key to game play (grooming heirs and other members of the dynasty) and turned it into an overly convoluted and half automated mess. It is impersonal and detached and the failure in the DLC attempting to remove you from direct control in your child rearing actually creates more micromanaging.

It's a classic example of taking something that wasn't broken and attempting to 'fix' it.
 
  • 14
  • 2
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
infamy makes the late game boring. you spend hours of game time doing nothing until your infamy is mellowed

Or you could just fight the defensive pacts.

Seriously, they are not that hard to beat.
 
  • 8
  • 5
Reactions:

VladPrus

Second Lieutenant
69 Badges
Nov 18, 2014
107
164
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings III: Royal Edition
Yes, they removed backstabbing from the game. You cannot betray an ally or break a non-aggression pact with a sneak attack. You are forced to respect and obey your alliances and pacts at all times.

No, I have no idea why they thought removing the option to backstab in CK2 was something anyone wanted.
The real stupidity is you CAN attack your ally, but you can't attack someone with NAP
 
  • 11
Reactions:

Rostan

Captain
62 Badges
Jun 9, 2015
377
1.239
  • Crusader Kings II
  • Knights of Honor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Ironically, if you roll back at 2.04, you will see how easily more powerful domestic rebellions were. I have no idea how in the endless set of patches, domestic resistance was heavily nerfed only for gamey EU4 mechanics to be uset to limit growth 2 years later.
 
  • 15
  • 1
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
The problem is not how hard to beat the coalitions are, the problem is how easily they break immersion.
Exactly this. There's nothing realistic about them. They don't even add to the fun of the game either. It has no purpose other than making it less fun for people who just want to blob (and I'm not even one of those persons).


Ironically, if you roll back at 2.04, you will see how easily more powerful domestic rebellions were. I have no idea how in the endless set of patches, domestic resistance was heavily nerfed only for gamey EU4 mechanics to be uset to limit growth 2 years later.
It was 2.1 with the new faction mechanism. This patch changed everything and was the first time that the game got worse, and it's been downhill since then.
 
  • 8
Reactions:

Finnway

Lt. General
29 Badges
Feb 21, 2014
1.421
2.389
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Yes, but what is there to do in the game when not going to war? It wouldn't be so bad if there were things to do instead of just waiting for the next war.
You'd think they could just increase the MTTH on events.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Which makes them even worse.

I wonder what people would be saying if they were far more difficult to defeat. Actually, I don't have to wonder. I remember the first year of EU4's existence. :sigh:

Although I think better integration with the current diplomacy mechanics is called for. Part of what I don't like about them is that there are currently specific mechanics to create alliances and NAPs, but the defensive pact mechanics sort of bypasses all of that. If dynasties were more likely and willing to marry with one another in the face of an outside threat, the system would be more logical.

The problem is not how hard to beat the coalitions are, the problem is how easily they break immersion.

I guess we'll just pretend that the Battle of Tours never happened in the Middle Ages then? It's practically the fundamental event that shaped the Charlemagne start in CK2, and it only a occurred 37 years before the start of the game. It is a classic medieval example of a coalition forming to defeat an outside invader.
 
  • 7
  • 3
Reactions:

Audoucet

Major
2 Badges
Sep 26, 2013
596
1.005
  • Crusader Kings II
  • Stellaris Sign-up
I guess we'll just pretend that the Battle of Tours never happened in the Middle Ages then? It's practically the fundamental event that shaped the Charlemagne start in CK2, and it only a occurred 37 years before the start of the game. It is a classic medieval example of a coalition forming to defeat an outside invader.

I don't think that even ONE person criticised the idea of a coalition of religion X, against religion Y, which isn't what actual coalitions are.

Especially since everybody can join any holy war against its own religion.

I have honestly no idea where you are going with your point.
 
  • 6
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
The problem is not how hard to beat the coalitions are, the problem is how easily they break immersion.

I don't think that even ONE person criticised the idea of a coalition of religion X, against religion Y, which isn't what actual coalitions are.

Especially since everybody can join any holy war against its own religion.

I have honestly no idea where you are going with your point.

- Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against selected Realms
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allowed to join defensive pacts to protect themselves from a threat
- Threat level controls how far away realms can be in order to join in defensive pacts
- AI Realms with equal or greater troop strength than a target will never join Defensive Pacts against them
- Your own religious group have a lower defensive pact distance
- As a Realm's threat increases, the different Defensive Pacts will be willing to work together to contain them.

So why are we having this discussion at all? The beta patch clearly changed the situation with defensive pacts and made criteria such as religion much more important.
 
  • 2
Reactions:

Robert II

Field Marshal
2 Badges
Apr 19, 2015
3.078
4.579
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
I wonder what people would be saying if they were far more difficult to defeat. Actually, I don't have to wonder. I remember the first year of EU4's existence. :sigh:

Although I think better integration with the current diplomacy mechanics is called for. Part of what I don't like about them is that there are currently specific mechanics to create alliances and NAPs, but the defensive pact mechanics sort of bypasses all of that. If dynasties were more likely and willing to marry with one another in the face of an outside threat, the system would be more logical.



I guess we'll just pretend that the Battle of Tours never happened in the Middle Ages then? It's practically the fundamental event that shaped the Charlemagne start in CK2, and it only a occurred 37 years before the start of the game. It is a classic medieval example of a coalition forming to defeat an outside invader.

Any other examples of coalitions? Do Charles' forces at Tours even qualify as a Coalition?
 
  • 2
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Any other examples of coalitions?

There are examples of smaller coalitions, such as Irish resistance to the Norman invasions in the 12th Century. The English had the Pope's blessing, but the Irish resisted in a semi-coordinated fashion after the initial attack in 1170 (that took what looks to me like an Irish duchy). It failed to truly stop Norman attacks (even the Treaty of Windsor didn't stop the fighting), but unless you think of Ireland as a single polity in 1170 (the game does not count it as such), it would be a small local coalition in the terms of the new system that continues on for some time when the local Norman lords the English installed continue attacks (liege inherits vassal threat, so it makes sense).

I could think of others if I had more time. These are just the ones coming from the top of my head.
 

Robert II

Field Marshal
2 Badges
Apr 19, 2015
3.078
4.579
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
There are examples of smaller coalitions, such as Irish resistance to the Norman invasions in the 12th Century. The English had the Pope's blessing, but the Irish resisted in a semi-coordinated fashion after the initial attack in 1170 (that took what looks to me like an Irish duchy). It failed to truly stop Norman attacks (even the Treaty of Windsor didn't stop the fighting), but unless you think of Ireland as a single polity in 1170 (the game does not count it as such), it would be a small local coalition in the terms of the new system that continues on for some time when the local Norman lords the English installed continue attacks (liege inherits vassal threat, so it makes sense).

I could think of others if I had more time. These are just the ones coming from the top of my head.

That's a no then isn't it? If you can only think of 1 that is no where near the scale of the ones in ck2 that's a no. And you didn't answer the question about the Hammers army.
 

Audoucet

Major
2 Badges
Sep 26, 2013
596
1.005
  • Crusader Kings II
  • Stellaris Sign-up
There are examples of smaller coalitions, such as Irish resistance to the Norman invasions in the 12th Century. The English had the Pope's blessing, but the Irish resisted in a semi-coordinated fashion after the initial attack in 1170 (that took what looks to me like an Irish duchy). It failed to truly stop Norman attacks (even the Treaty of Windsor didn't stop the fighting), but unless you think of Ireland as a single polity in 1170 (the game does not count it as such), it would be a small local coalition in the terms of the new system that continues on for some time when the local Norman lords the English installed continue attacks (liege inherits vassal threat, so it makes sense).

I could think of others if I had more time. These are just the ones coming from the top of my head.

Again a coalition of local Christians, against infidels... Which isn't the problem, the problem is the Pope and Byzantine Empire teaming up with the Abassid caliphate to fight against France because she tries to conquer Egypt after conquering Jerusalem in a crusade, called by said Pope. Even if it is more difficult now, the mere thought that it can happen is stupid.
 
  • 8
  • 2
Reactions:

win746

Glorious Leader
99 Badges
Jan 19, 2013
78
56
  • Stellaris: Synthetic Dawn
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Crusader Kings II: Conclave
It seems that Paradox is trying to balance their games more and more, which would be nice, if it didn't break immersion of a medieval world. I mean, I was playing Byzantine, and while I understand that both Christian and Muslim worlds would probably panic irl if the Romans suddenly took back parts of Italy, the holy land and half of Africa, unbreakable defensive pacts really bothers me. As if no one ever in medieval times had an alliance by marriage, and then backstab their allies and attack their lands.

The new patch is a good step, the threat system is better than coalitions, but 25% increase of threat from me conquering Rascia (a duchy) is kinda ridiculous.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
That's a no then isn't it? If you can only think of 1 that is no where near the scale of the ones in ck2 that's a no. And you didn't answer the question about the Hammers army.

Scale of the ones in CK2? Do I need to post the patch notes for the beta patch again? They scale from small to huge. And those are just the ones I could think of off the top of my head right then.

You could consider Anglo-Saxon response to the invasion(s) of 865 a coalition against the Vikings. The mycel heathen here was not just a single prepared invasion or war, but closer to a series of smaller wars that results in a partition of England between the Anglo-Saxons and the Scandinavians. If it was a single war like a prepared invasion in CK2, there wouldn't have been a partition so much as a either a complete defeat of the Vikings or the annexation of a single Anglo-Saxon petty kingdom. (The Vikings got portions of Mercia and Northumbria, independent realms at this point, so it's not just a single war. That's why the game portrays the 865 start the way it does.)

The initial response to the Mongol invasions of territory of the Cumans resulted in the first contact between the Rus and Mongols before the actual invasion of Rus territory. (Battle of Kalka River) The principalities were not really unified as a single state at the time.

The further subjugation of the states in Rus resulted in a bunch of fighting that might as well be a coalition. Of course, once these territories were subjugated, they still existed but could no longer join coalitions against the Mongols. (The Mongol attacks on Poland, Silesia, and others represent a good use of simultaneous war declarations to get around defensive pacts.)

I'm not going to continue listing instances, as I don't have the time. I considered looking at Mongol conquests, but those didn't matter in the end (the Mongols just crushed the opposition regardless). Which, I think still fits in the game mechanics.

Regarding the army at Tours:

From the information we have available (there's a lot of missing info), if we do not count the mercenaries from pagan realms, the Christian army at Tours included armies from territories controlled by the Merovingians, but also areas that they did not own at the time, including Lombards from Italy.

One problem with this discussion is that CK2 does not really deal well with the ambiguities of fealty, homage, and diplomacy in the period. Don't get me wrong: it's better than just about any game out there. But when trying to determine whether the game is modeling things correctly, we have to make choices like "Should we model the HRE as a single state or a coalition of smaller states in a kind of confederacy? How do we model invasions like Viking attacks on England?" and so on. The defensive pacts seem to be a way to help model yet another weird in-between aspect of diplomacy and domestic policies in the period.

I still think that tying it to the rest of the diplomacy system would be better.
 
  • 3
Reactions: