The new resource system brings with it some new decisions. Before 1.3.3 if there was something I really needed, I could always get a bit more of it at least by simply throwing more factories at it. In fact as long as it was only one of three ingredients missing I could add unlimited factories at 70% efficiency.
The new system is much less forgiving. I find myself hesitant to add another factory to some line if that factory will have more than a 40% penalty from lack of resources, though if the need is great enough I may extend that to -60%. One oddity to be aware of here is that the penalty is a cumulative 5% per each successive factory and not 5% per point of resource you are short. That means that if I am short 4 aluminum and it is support equipment taking the loss, the worst factory of the 4 penalized gets -20%. If I reordered my lines so that fighters were below support equipment the worst of the two affected plants would receive -10%.
Of course there are times when it is not voluntary such as resource convoys being intercepted. There could also be exceptions based on the knowledge that you will soon be seeing more of something whether by conquest or extraction tech or synthetic refinery construction.
Even if my penalty has gotten to be larger than 40% I am unlikely to convert to factories of some other product unless I see no realistic hope of improving my supply of the key resource. Keep in mind that if you are seeing -40% as the average of a line of 15 factories instead of merely the worst individual factory that is the equivalent to 6 of the 15 producing nothing even though they are still consuming resources.
One side effect of the new system is that as some countries I find myself reaching a point of diminishing returns where adding new NIC or MIC is not really productive. This means that my CIC spend more of their time building fortifications or AA or doing repairs and so on than they did prior to 1.3.3.
The new system is much less forgiving. I find myself hesitant to add another factory to some line if that factory will have more than a 40% penalty from lack of resources, though if the need is great enough I may extend that to -60%. One oddity to be aware of here is that the penalty is a cumulative 5% per each successive factory and not 5% per point of resource you are short. That means that if I am short 4 aluminum and it is support equipment taking the loss, the worst factory of the 4 penalized gets -20%. If I reordered my lines so that fighters were below support equipment the worst of the two affected plants would receive -10%.
Of course there are times when it is not voluntary such as resource convoys being intercepted. There could also be exceptions based on the knowledge that you will soon be seeing more of something whether by conquest or extraction tech or synthetic refinery construction.
Even if my penalty has gotten to be larger than 40% I am unlikely to convert to factories of some other product unless I see no realistic hope of improving my supply of the key resource. Keep in mind that if you are seeing -40% as the average of a line of 15 factories instead of merely the worst individual factory that is the equivalent to 6 of the 15 producing nothing even though they are still consuming resources.
One side effect of the new system is that as some countries I find myself reaching a point of diminishing returns where adding new NIC or MIC is not really productive. This means that my CIC spend more of their time building fortifications or AA or doing repairs and so on than they did prior to 1.3.3.