How could the Finnish Russian war be turned more historical?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Spelaren

Captain
On Probation
Jun 12, 2019
463
486
As of now it ends as soon as it starts when it reality it was a slog and led to a peace afterwards with a lot of territory losses but yeah. Finns do not even have troops to cover the border, or even their planes.
 

Meglok

Grognard
32 Badges
Feb 29, 2012
7.462
3.771
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Battle for Bosporus
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
The Finnish front will be addressed whenever PDS does a Russian DLC. That is about all we know.
 
  • 2Like
Reactions:

Dlin369

General
64 Badges
Aug 17, 2017
1.943
3.400
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • March of the Eagles
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
My guess is there will be some national focuses (akin to the current Great Purge debuffs or the Sino-Japanese debuffs) and regional modifiers (similar to nationalist spain) that will help slow down the war to make it drag along more.

More ambitiously they'd probably have to model some of the supply considerations armies face when traveling in comparatively poor terrain/infrastructure regions - possibly reworking supply/defensive warfare. The Soviet DLC (with is likely coming either 2 updates from now with the mysteriously named Barbarossa update or the one after that) is probably going to be large in scope though if they are trying to reduce development time like they said in the last dev diary, then it may be pared back a bit compared to expectations.

We do know that supply and defensive warfare are on the team's planned list of features to be reworked, as is the Soviet union focus tree rework, Scandenavia, and more recently added was weather. For proof see https://forum.paradoxplaza.com/forum/threads/hoi4-dev-diary-1-9-1-patch-roadmap-update.1370573/

Whether or not it is feasible to include some or all of those in a Soviet Union rework remains to be seen
 

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.353
3.539
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
As of now it ends as soon as it starts when it reality it was a slog and led to a peace afterwards with a lot of territory losses but yeah. Finns do not even have troops to cover the border, or even their planes.
It depends on whom is playing, AI or player. Player can actually "win" the war, by holding out till Barbarossa is in full swing.
AI is simply bad at defending.
 

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.353
3.539
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
AI may be bad at defending, but the player can only hold out until Barbarossa because the AI is also bad at attacking.
Not exactly. Finland has pretty narrow and bad terrain for attacking, and after completing ideological fanaticism NF, like +50% combat modifier on top of top-notch generals and Soviets facing terrain modifiers. Then, after some fighting, it will destroy already poor infra, and SU will be out of supply and be bogged down.

Obviously, AI being bad is a factor, but the deck is also stacked against Soviets in many ways.
 

Spelaren

Captain
On Probation
Jun 12, 2019
463
486
Not exactly. Finland has pretty narrow and bad terrain for attacking, and after completing ideological fanaticism NF, like +50% combat modifier on top of top-notch generals and Soviets facing terrain modifiers. Then, after some fighting, it will destroy already poor infra, and SU will be out of supply and be bogged down.

Obviously, AI being bad is a factor, but the deck is also stacked against Soviets in many ways.
That requires going fascist though.
 

Natethegreat

Sergeant
50 Badges
May 20, 2018
81
168
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • Europa Universalis IV
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
god this game has been out since 2016 and the darn continuation war still does not exist in this game. An entire front of ww2 just has zero recognition. Hopefully they will do it justice.
 
  • 3Like
Reactions:

cursorhiker

Captain
71 Badges
Mar 13, 2019
342
1.327
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Large parts of the Finnish border should really be entirely impassable. This was the case in HoI3, but this would require infrastructure to be built on a per province basis rather than on a state one.
 
  • 2Like
  • 1
Reactions:

Day Break

Recruit
9 Badges
Nov 21, 2019
3
7
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
How about give Finns guerrilla tactics by default and increased weight towards it? Could be done by corresponding trait on generals, guerilla fighter, that increes entrenchment speed. This also incentives its use for other nations that take it from the end of mass assault tree.
Motti Tactics all the way.
 

Johannes Paulus

Private
4 Badges
Jun 23, 2020
10
3
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
I just played Finland from - 36 onwards.

During the Winter war, the Soviets did not concentrate their efforts at the Karelian Istmus but rather spread their forces over the whole border (smart but not historically accurate) and rapidly ate Finland, so I replayed and built a defensive line along the lakes to the Coast, to shorten my front and basically giving up half the country.

The breakthrough came close to the Baltic Sea. Losses were pretty close to the real war in the end.

I believe advancing through Northern Finland in wintertime must have been seriously a logistic nightmare, but the advanced was very rapid.
 

Ivankovsky

Captain
31 Badges
May 1, 2017
356
557
  • Hearts of Iron IV: No Step Back
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
The problem with representing this war "more historically" is that its depending, more than anything, in who is commanding the Soviet army and how the are commanding it.

I mean, why would a USSR player do the more costly historical plan of attacking trough various points of whole country, when a concentrated attack trough the south is more than enough to easily win the war?

I'm not sure how I would go to solve this, maybe apply LaR spanish civil war mechanic in Finland? And to give incentive to the USSR player, if they succeed in attacking Finland the "historical" way, they receive doctrine bonus or something? While still leaving the option to simply carry on an operation in the south for a less costly victory.
I'm not sure however, if simply adding flat negative modifiers in the winter war would be appreciated by most players....

But then again, this mostly matters is you are playing as Finland against Soviet AI, in which case the Soviet AI can be programed to focus in the historical spots, in theory...
 

Fulmen

The Winter War was only 7% of Finland's WW2
73 Badges
Dec 23, 2006
5.969
6.025
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • War of the Vikings
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
I mean, why would a USSR player do the more costly historical plan of attacking trough various points of whole country, when a concentrated attack trough the south is more than enough to easily win the war?

Actually the majority of Russian forces were concentrated in the south on the Karelian Isthmus, with as many as 1.2 million Red Army soldiers there 13.3.1940. They still didn't manage to achieve a breakthrough of the Finnish Rear Line, so I don't think you're correct in your assessment of it being a matter of "easily winning the war".

EDIT (to avoid double-posting):

god this game has been out since 2016 and the darn continuation war still does not exist in this game. An entire front of ww2 just has zero recognition. Hopefully they will do it justice.

Yep, it's sad. Every HoI in the past had it in some form, out of the box. Granted, it was poorly represented, but at least Finland was a part of the Eastern Front, which was better than nothing. Evidently we won't get even that in HoI4 until they release additional paid content that reworks the country.

Large parts of the Finnish border should really be entirely impassable. This was the case in HoI3, but this would require infrastructure to be built on a per province basis rather than on a state one.

While HoI3's infrastructure was indeed far more realistic in this regard, you can have impassable borders in the game, though they do mess with the battleplanner.
 
Last edited:
  • 1
Reactions: