It could be made less tedious.Strategos' Risk said:Well?
There really wasn't a single 'cracking' of Enigma - it was more like a battle that swung to and fro as first one side and then the other gained advantage. Maybe Have a basic OpInt chance against each other country that improves or reduces over time depending on the investment you make into it and the target's counter-investment? So, instead of 0-10 spies, have a fluctuating % value. The investment level also affects the 'drift' of your relations with the target. Intelligence 'special operations' don't rely on this or, necessarily, affect it.Strategos' Risk said:1. There should be extremely rare espionage "Research" projects, like cracking Enigma or Operation Mincemeat. Or the assassination of Reinhard Heydrich.
Agreed - coup attempts, for example, should be support for specific dissident groups, not just a generalised "rabble rousing". Links to espionage in that embassies are important conduits for insertion/basing of intelligence activity and also represent a political 'presence'.Strategos' Risk said:2. Not so much espionage related, but there should be better ways to handle "extranational" entities like governments-in-exile, partisan armies, unrecognized irregular nations, resistance movements, and so on.
Balesir said:Deception, misinformation and sabotage missions, supporting dissidents and partisans, 'black' propaganda, assassination and so on should be more like "research". Operatives in this area ought to have skills much like those of research teams and should have to be positioned in order to act. Acting should place them at some risk in some cases. I like the idea of this a lot - intelligence "teams", each with a skill set, that must be first 'inserted' (or just emplaced, if they are to operate in your own territory - 'leave behinds' would thus be easier to establish than insertions) and then have a 'battle' type engagement to decide the mission outcome.
Balesir said:Agreed - coup attempts, for example, should be support for specific dissident groups, not just a generalised "rabble rousing". Links to espionage in that embassies are important conduits for insertion/basing of intelligence activity and also represent a political 'presence'.
This is ingenious. Unfortunately, there were plenty of great ideas in hoi1's forum that were probably not even considered. Even though the likelihood that your ideas will be implemented in any form is slim, I hope paradox doesn't keep intel as a rushed gimmick to sell more copies.Balesir said:First idea from DasReboot's post on the root forum: intelligence should be able to pick up more than just the numbers of divisions of enemy troops - their status as regards readiness to attack (i.e. if 'unit statuses' are used, which might be a good way to handle the buildup needed before a major attack, this status should be - possibly - visible). It seems very odd at present that attacking for 1 hour will get you complete information on the enemy leader, unit identities, types and strengths and much else but OpInt will never give you any of this.
Secondly, information gained 'in the field' should feed back to the intelligence reports. Several times I have seen "We are almost sure they have 0 armoured divisions" after I have fought one in battle!! I understand inter-service rivalry and all, but physical proof seems likely to be accepted as worth a change in the paperwork...
Thirdly there should be a possibility to see units not in adjacent provinces. These should maybe be visible as semi-transparent 'units' with possible extra information as per 'firstly', above.
Fourthly, counterintelligence should have more to do than kill spies. Misinformation was a major factor in WW2. Some of Rommel's reported first words on arriving in North Africa were "I want you to build me some tanks!"; seeing the shocked face of the officer addressed, he went on "You can fit some wooden and canvas frames onto some kubelwagens, can you not?"... The 'fake divisions' for D-Day are well known and a German bombing raid flattened a patch of desert instead of the port of Alexandria due to a stage magician using his techniques on a grand scale for the British Army! So - the CG missions should include generating 'fake' formations (which show up as translucent units, just as others seen by OpInt behind the border provinces should) and providing 'defence' values for bombing targets.
Finally, just to repeat what others have said, the current system of building up spies sucks. Embedding agents is a partly opportunistic thing; Intelligence expenditure should be more like a slider that generates a chance that the 'intelligence network' in each target nation increases (or decreases). A general stance (high priority infiltrate, build-up, status quo, relax) for each country should suffice, affecting the progress in improving the network and also relation change, chance of 'incidents' and so on. The only player input is to change the slider or the stance towards each country as required.
Hear, hear.ulmont said:It could be made less tedious.
The typical "give me a blueprint" routine requires winning 11 separate random tests at a success chance never higher than 45%.
Click, fail, click, fail, click, fail, click, fail, click, fail.
It's so annoying, I don't use it as much as I could.
What I'd like would be some way of saying "spy against these countries as long as my cash is sufficient."
While I agree with your basic points and there need to be semi-random 'coups' that give significant Intel boosts as well as diminishing returns on expenditure, we should not get carried away with the idea that 'Enigma was cracked due to a captured trawler'. See here for an article that not only makes it clear that significant progress made before this capture (which was one of several, in fact), but also describes the seesaw nature of the "battle" to decrypt encrypted German messages.TMahon said:I like the idea of an intelligence budget slider, like we already have for domestic spending, production and upgrades. However, it shouldn't be possible to flood your intel services with money and get proportional results - anything over a certain expense ought to have diminishing returns.
My point is that there is a large element of randomness and unpredictability in intel work. It's important, but it's also not something you can just chase with money and will to happen.
That's pretty much what I saidBalesir said:While I agree with your basic points and there need to be semi-random 'coups' that give significant Intel boosts as well as diminishing returns on expenditure, we should not get carried away with the idea that 'Enigma was cracked due to a captured trawler'. See here for an article that not only makes it clear that significant progress made before this capture (which was one of several, in fact), but also describes the seesaw nature of the "battle" to decrypt encrypted German messages.