I’m just thinking. At the battle of Midway, 4 Japanese carrier were sunk (out of 4) and only 1 US carrier (out of 3). If you simulate this situation in HOI3, the battle system is way too much “predefined” maybe except of the “critical hit” factor and the result would be very similar every time.
I don't agree. Carrier battle randomness is actually one of the stronger points of the HoI3 mechanics since the airplanes take turns in pounding the other fleet for around 4 hours.
So one side will open up naval striking the other ( determined IIRC by chance, doctrine, positioning and leaderskill ). This alone gives a huge advantage but then we have the factors of surprise (+75% modifier), nighttime (-50%) and weather ( up to -99% ) that can change the balance greatly in one or the other directions.
On top of this the "critical hit" that is 10% chance to do
10 times damage and almost oneshot whatever that CAG happens to be shooting at.
It is certainly possible to duplicate the result of Midway in HoI3 if one side with 3 CVs opens up with critical hits, surprise and daytime attack in good weather it can result in the other side losing or taking crippling damage to their CVs in the span of a single day.
Id also like to point out that USA was not really such a big underdog at Midway that most historians make it out to be. USA had roughly 230 Carrier airplanes and 130 land based up against the 250 Japanese Carrier based airplanes giving USA a numerical superiority of over 40% in aircraft numbers, and almost no disadvantage in terms of Carrier air.
What I would like to see is some more factors, which influence and outcome of a battle more than just ship and leader stats.
F.e. make the intelligence more important for a battle outcome or the reconnaissance ability. Not sure if I can bring up my point, but in HOI3, if you fight with 1 against 4 carriers f.e. the outcome was never a win for 1 CV against 4 CV (sure it’s hard and tech level has an impact)
With the latest expansion of HoI3 intelligence do play a very important role, but it works more like reconnaissance should ( giving you the ability to follow the enemy taskforce on the map using military intel ).
Sure more work can be done in the areas of intel and air recon, I am the first to agree with that... but do you really think that 1 CV should be able to defeat 4 CV in any sort of realistic setting? Are there any historical examples of 1:4 numerical disadvantage of airplanes still coming out ahead in a clash?