• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ZeRen

Recruit
2 Badges
Apr 18, 2016
2
0
  • Stellaris
  • Age of Wonders III
Hi, can pls someone explain me how weapon cooldown works?

in game there is a value in seconds (like 3,84), but in weapon_components.csv there is 75,...

how this work? how is it count?

and what is min/max windup?
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.598
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
I believe it uses some variation on micro-updates, which are 1/10th of a day.
 

Foraven

Major
17 Badges
May 14, 2016
544
168
  • Sword of the Stars II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
Hi, can pls someone explain me how weapon cooldown works?

in game there is a value in seconds (like 3,84), but in weapon_components.csv there is 75,...

how this work? how is it count?

and what is min/max windup?

Windup is the delay BEFORE a gun fire (once it has a target to shoot at), cooldown is how long to wait before it can fire again (and initiate a new windup). The higher the numbers, the longer the wait. The windup min-max is to randomize things so guns shoot at irregular intervals.
 

Ventessel

Second Lieutenant
8 Badges
Aug 31, 2014
193
114
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
Does anyone know if the windup is randomly between the min/max or if it is distributed across some kind of a curve?

I ask because I use a couple "firepower" equations to balance weapons and want to make sure that I accurately represent average cooldown in the calculations.
 

Foraven

Major
17 Badges
May 14, 2016
544
168
  • Sword of the Stars II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
Does anyone know if the windup is randomly between the min/max or if it is distributed across some kind of a curve?

I ask because I use a couple "firepower" equations to balance weapons and want to make sure that I accurately represent average cooldown in the calculations.

As far as i can tell, it's just a random between min-max. The DPS calculation does take cooldown and windup into acount.