how convert Darkest Hour mods uses DH 1.0,DH 1.02b1,DH 1.02b2 to DH 1.02?

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unmerged(434583)

Second Lieutenant
Jan 14, 2012
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how convert Darkest Hour mods uses DH 1.0,DH 1.02b1,DH 1.02b2 to DH 1.02? I questioned because mods created to DH 1.0,DH 1.02b1,DH 1.02b2 not work to DH 1.02,ilso this mods : RDD,Mod 33,Rise of Mankind and others...Errr,if someone copy this mods to DH 1.02 and fix all bugs:rolleyes:
Maybe someone dead mods if bugs fixed, work to this mods continue and they finished another modders?:rolleyes:
 

novapaddy

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how convert Darkest Hour mods uses DH 1.0,DH 1.02b1,DH 1.02b2 to DH 1.02? I questioned because mods created to DH 1.0,DH 1.02b1,DH 1.02b2 not work to DH 1.02,ilso this mods : RDD,Mod 33,Rise of Mankind and others...Errr,if someone copy this mods to DH 1.02 and fix all bugs:rolleyes:
Maybe someone dead mods if bugs fixed, work to this mods continue and they finished another modders?:rolleyes:

Well AgentSmith2012, your English is better than my Russian!

All the old mods for HoI2 DoomsDay, can be converted to DH1.02, but it can be a difficult job to do.

A while back FT ported lots of these mods and semi-prepared them for playing on DH 1.02. I think just events need to be fully ported over, I mean the province ID's need to be changed to the new DH 1.02 map, from the old Hoi2 map.

If you take a look back a few pages on the modding forum, the mods are there for guys to pick up and finish off the job FT generously did.

The mods need to be ported to the latest version of DH, which is 1.02. You can forget about the others.

EDIT: You start with a clean copy of DH1.02 and in this way, you eliminate all the bugs. You then add the old hoi2 mod, folder by folder, file by file, until you have a full port, updated to the new map of course.
 
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