Spruce said:Victoria isn't complex, complex is a negative word just meant to break something down so you don't have to worry about it,
Victoria is more of a challenge compared to the boring EU2, not complex. Victoria is well manageable,
Victoria isn't about world conquest, it's about getting first place either by means of prestige, military or industrial rating,
the impact the gamer has - in Victoria - on these ratings is much directer, so after starting with EU1 I really fail to see why you guys are always looking back on EU2 as the "best" game,
the truth is that the game scope of both games is totally different and I like them both,
You are right, Victoria is not a complex game. As all Paradox games though, it does need a little time to invest. What has gone wrong in Victoria is the focus of the game - pop micromanagement & dubious economics. There is nothing complex in having to click through dozens of provinces just for the sake of clicking. Its also a matter of taste of course, but I, as some of my friends who are also Paradox fans, would prefer to focus on grand strategy and diplomacy, not on 100 farmers in Alabama. POPs should have been abstracted - you decide on a set of policies, and the POPs respond. Still, when 1.03 comes out, I'll give Vicky a shot again.
Just because a game has more features does not make it more fun to play. Some things need to remain abstracted or the gameplay suffers. At the moment, EU2 is more fun to play, though it is a simple game in comparison. I hope CK doesn't get lost the same way Victoria has.
To me HOI is the best Paradox game, not EU2 or Victoria, even though it was released in a pretty bad state, and even though it still has serious bugs, and unit management is a bit unwieldy. Its a wargame, so its different, but in that it has managed to achieve the best balance in terms of issues to focus on. It has by far the most rewarding MP experience.
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