Whilst I agree with the sentiment without the butterfly effect of the player over a normal distribution of historical game runs you would expect the mean result to resemble the historical outcome of the war, maybe not in the same exact time frame.The main problem with "historical accuracy", or the supposed lack of it, is that that is exactly what the game is trying to accomplish - it is NOT a simulator, is NOT suppose to be "history" AT ALL - it is your chance to CHANGE history.
Watch documentaries if you want history, or, better yet, actually read a book that is history. HOI IV is not designed to be, or intended to be, a historical simulator, it's a GAME, and the second after you start the game, it moves away from history. Think of the game as a made-for-TV movie "based" on history, nothing more.
Clearly this is a goal or the devs would not add mechanisms to slow down the Sino-Japanese or Spanish civil wars.
The further through the trees and without certain historical tactical results you would expect variations.
I’m still enjoying the game and am seeing more cool elements added that link trees - Operation Countenance being a good one in the new Soviet Tree.
Iceland consistently joining the Axis and Tibet going with the Japanese - not so much.
The US Navy flooding the Med, leaving the Pacific even though the Royal Navy has the Med covered.
Japan declaring war on the Philippines directly after completing the focus is a great example of where the AI could make a better tactical assessment on when to attack or even have the opportunity to launch a surprise attack on the USA directly. Right now it May ‘41.
At least the Dev have aspirations even if there is more paint to add to the canvas.
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