Damn bro, you got the whole squad laughing.Food is food.
If manpower is the issue, that could be easily fixed with a national focus that adds +1.00%/+2.00% recruitable population without sacrificing historical accuracy.
Damn bro, you got the whole squad laughing.Food is food.
If manpower is the issue, that could be easily fixed with a national focus that adds +1.00%/+2.00% recruitable population without sacrificing historical accuracy.
KR has its licenses to be interesting but I've been following its development and I can see that devs clearly care about the setting being as plausible and realistic as possible within those licenses.Kaiserreich is probably the worst example you could have gone for, mate. FDR dies of a disease he didn't have in real life, Huey Long somehow avoids getting assassinated because... reasons, and no matter what happens, the USA is guaranteed to explode in a memetastic civil war for no other reason than "balance" and the civil war becoming the real focus of the mod.
Take Kaiserreich for example, from 1917 the point of divergence begins, but everything that is in the game as a continuation from that 1917 point is perfectly accurate: the leaders you're supposed to have, the correct parties & ideologies, the cores you're supposed to have, etc.
Where as Hearts of Iron 4 is a mess in the history department. On the historical path.
Kaiserreich is worse than vanilla in terms of internal consistency, because it breaks mechanical rules to make things happen more frequently.Alt history mods like Kaiserreich have an easy time being internally consistent
Yeah, well, ahistorical things kinda need to happen to set up ahistorical timelines. You'll notice it also features a world where the Central Powers won the Great War.FDR dies of a disease he didn't have in real life
So about about as unrealistic as the real historical timeline, where a Germany led by a failed painter handily defeats Poland because the Allies just sit there instead of steamrolling Germany while most of its army is in Poland, and then seize France by outmaneuvering the French and British armies by taking a shortcut through a forest? And Germany getting away with that, too, because mon dieu!, we were supposed to keep forces in reserve, weren't we, how silly we've all been, now the German tanks can just drive into Paris! The one where Hitler thinks it can defeat the Western Allies and the Soviet Union and the United States?Huey Long somehow avoids getting assassinated because... reasons, and no matter what happens, the USA is guaranteed to explode in a memetastic civil war for no other reason than "balance" and the civil war becoming the real focus of the mod.
I don't think everything needs to be unique. KR allows you to justify and declare wars like vanilla for example (in fact, it is more forgiving in that one way, no ideology is as gimped as Democracy in vanilla). There should generally be some kind of baseline requirement for each thing you want to do, with focus trees either adding to that, rewarding you for particular choices, or making hitting your goals harder/easier.@TheMeInTeam One of the weaknesses of Kaiserreich is indeed that it's less sandboxy than the original game. This can be somewhat fixed by having focus tree paths for every ideology & major faction but requires a lot of work.
This is why I will always argue that if Canada and the UK can get cores on the entire US, the US should be able to get cores on Canada.Historical control of an area, willingness of locals to accept the country’s rule, shared history, etc. all play into it.
The core (heh) of this issue is that what OP wants HoI4 to be and what the developers want HoI4 to be, are different things.
I want historical accuracy, the devs want historical accuracy.Ultimately it isn't that we don't care about historical facts (and we do in fact have multiple historians working on HoI4 - I have a masters in History, and there are others with degrees in history working on it as well)
All these specfic things were taken into account when I made my original "what should/shouldn't be core" list.Core/non-core status is used in a number of different things - how much you can build in a state is one such thing.
Another one is how much the soldiers are willing to fight for that piece of land. There are modifiers for attacking/defending on core territory. So you can interpret that as being that the soldiers are more willing to fight for certain pieces of land than others.
Core/non-core also affects if a country would want to annex an area in a post-war peace deal.
There are also several defines that control how an AI country would deploy its armies & air forces - they're a lot more likely to garrison and protect cores than non-core territories.
Core/non-core does correlate quite well with population ethnicity, but it's not quite as straightforward as that.
No, it does not.Does this sound like Hungary was occupying a core territory where they would get full industry, full manpower, no resistance? It had historical control of an area and shared history but no willingness of locals to accept the country’s rule.
The way Little Entente & Balkan Pact are represented in the game is minimal.
A series of guarantees and improve relationships, who are not even completly covered:
Czechoslovakia guarantees: Romania and Yugoslavia.
Romania guarantees: Czechoslovakia and Yugoslavia.
Yugoslavia guarantees: nobody. (why?)
While the Balkan Pact represented by a series of +25 improve relationships, except for Romania:
Romania guarantees: Greece and Turkey. (why only Romania?)
1. The 1936 Guarantees:
- If you have Death or Dishonor DLC/Little Entente:
* Czechoslovakia guarantees: Romania, Yugoslavia.
* Romania guarantees: Czechoslovakia, Yugoslavia.
* Yugoslavia guarantees: Czechoslovakia, Romania.
- If you have Battle for Bosphorus DLC/Balkan Pact:
* Romania guarantees: Yugoslavia, Greece, Turkey.
* Yugoslavia guarantees: Romania, Greece, Turkey.
* Greece guarantees: Romania, Yugoslavia, Turkey.
* Turkey guarantees: Romania, Yugoslavia, Greece.
In 1939: The Little Entente is fully gone. The Balkan Pact still has all 4 members.
I find that you quote the dev particularly ironic, considering that immediately after the part that you quoted, they said...I have yet to see 1 reply of why those listed historical inaccuracies are actually not historical inaccuracies.
Whether or not they are inaccuracies is besides the point. I found the core of the original question to be, 'why is the game wrong?'. You 'expect'/want the game to be more historically accurate, and the devs by virtue of not having done that (and having 6+ years to make it the way they want it to be), don't have the same priority list as you do.its that representing facts in and off themselves is less important than representing the overall context.
As an aside, most Pdox devs I've seen comment on the subject at all say that gameplay > historical realism, even though the games try to use models that give a nod to the latter.I want historical accuracy, the devs want historical accuracy.
They were explaining why they didn't make Vichy France a puppet of Germany. Despite it being historically accurate for Vichy France to be a puppet of Germany.its that representing facts in and off themselves is less important than representing the overall context.
Not necessarily. It's entierly possible that my issue with the interactions with the game, may simply be due to a more vast historical knowledge of World War II, you can't be bothered that it "breaks immersion" by something you don't know. A case could be made that the game (a) works as intended or (b) works as the devs knew at the moment to make it works, as far as historical accuracy is concerned. They wouldn't be the first or the last company to make a historical game and get some things wrong.There no doubt appears to be some sort of issue with your interactions with the game, and since the game is working correctly that suggests that the 'problem' is on your end.
- Ethiopia isn't puppeted by Italian AI.
- There is no Ecuador-Peru War.
- Vichy France is no longer a puppet of Germany (this is weird because they started with historical accuracy, and then moved away from it)
- The Little Entente is all wrong.
- The Balkan Pact is all wrong.
- South Africa solves Apartheid.
- Hungary and Romania's Horthy/Antonescu regime being fascist.
- Yugoslavia, pretty much everything there is to it, the remake made it worse.
- The region borders of Transnistria are wrong.
I can only see Vichy France and German core on Sudetenland, to have an unwanted impact on the gameplay thus leading to a gameplay > historical realsim decision. The other can be implemented without any downside on the gameplay part.Germany should have a core on Sudetenland (Had German majority.).
Hungary should have a core on Southern Slovakia (had Hungarian majority) but not on Carpathia Ruthenia (had Ruthenian/Slavic majority).
Hungary should not have a core on Northern Transylvania, Crisana, Southern Transylvania or Banat (all 4 had Romanian majority).
Hungary should not have a core on Vojvodina (had Yugoslav majority).
Ukraine should not have a core on Southern Bessarabia. (Had Romanian majority, Ukrainians were the 4th largest ethnic group with 18% of the population)
Bulgaria should not have a core on Western Thrace or Macedonia. (Had Greek majority)
Bulgaria should have a core on North Macedonia. (It's a complicated issue)
Romania should have a core on Moldavian ASSR in Transnistria. (Had Romanian majority)
Yugoslavia should not have a core on Zara (Had Italian majority).
Yugoslavia should have a core on Istria (Had Yugoslav majority).
No, they were explaining why functional gameplay trumps the nitty-gritty of historical accuracy and gave an example.They were explaining why they didn't make Vichy France a puppet of Germany.
If this was your concern and you just wanted to double check with the devs about whether or not they knew about X, Y, or Z... your opening post here has absolutely nothing to do with that.it could be the case that those historical inaccuracies are not intentional but simply what the devs knew at the moment. World War II is very vast, and I doubt many people would know that Zara was populated by Italians for example. You can't expect someone to know everything there is to know about World War II, in this sense, not all developers' historical inaccuracies might be by design.
The root of that issue is, still, that what the game is, is different than what you want/expected the game to be. You want/expected to get more detailed/correct history, and you aren't getting it.It's entierly possible that my issue with the interactions with the game, may simply be due to a more vast historical knowledge of World War II
You absolutely started this off on the wrong foot. Not so much because of the comparison, but because of the opening statement appearing to be little more than whinging, quickly followed by whinging about being downvoted. You open by asking how the devs could get history so wrong. You accuse them of having a lack of knowledge and claim that they don't care about it, and try to point out that the community does care about it. You claim to understand that is video game and of course certain things are going to be simplified... and then proceed to completely disregard that 'understanding' and rant about the finer details of this or that. It isn't until the fourth post that you actually provide actionable info.What I don't understand is the ressistance from the community. What is wrong with more historical accuracy? I get being indifferent to it, but they were outright hostile to it. Perhaps it's as AlextheSwift said that I started off on the wrong foot due to my Hoi4 - Kaiserreich comparison and that translated to people being hostile to my other suggestions as well.